CosmicSex said:
Kyuu said:
Again... their "physical revenue" is misleading as it only counts 15% from 3rd party games and 65% from their own games. This number more closely resembles profits than revenue lol. Not to mention they are deliberately limiting physical game shipments.
And one more crucial point that no one talks about is that trading/sharing is never represented in any of these reports. Sony obviously sees trading as lost revenue. How much money/time people spend on traded or borrowed games is unknown...
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I don't understand where you are getting these numbers from or how you are deriving them.
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Okay FYI, the definition for Reveue on financial reporting here for physical revenue is the wholesale income from a game sold at retail. Digital Revenue is price the consumer pays. There is only one real narrow difition of Revenue. Sony doens't apply any percentages based on party on their financial reporting.
The revenue that Sony reports on physical games sold is 100% of wholesale or roughtly 70% of what the conusmer pays.
The revenue that Sony reports on digital games solde is 100% of what the conusmer pays.
This is not a mis-representation. This is the only correct way to report on revenue. It is well know that Sony gets more revenue from digital games because retails take the sale price less the wholesale price whereas Sony 'gets' (as in recieves revenue) 100% of what the consumer pays.
What they actually earn is dependant on who the publisher of the game is. But that has no bearing on how revenue is reported.
As the platform holder the digital sales caveats apply to Add on Content.
Other Software Revenue is the only thing that is different here because in this equation, Steam revenue is 100% of the sales price, Sony recieves 100% of te sales prices less the 30% the platform holder keeps. This applys even if Sony is publishing a game for another company. Revenue is just the money that comes in.