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Forums - Sales - PS5 Ships 95.3 Million Units as of June 2026

CosmicSex said:
DekutheEvilClown said:


They literally do specify how it is calculated. For the last Financial Year supplemental information report page 12 footnote 11. They specify how it is calculated in every single financial release.

It is full games sales on PSN divided by total full game software sales. It does not include Ads-ons, DLC, F2P. It also doesn’t include pack-ins even if they are just digital codes. All the Sony pack-ins are effectively counted as physical sales. So, Sony could actually skew the number more if they desired. 

Here’s some data on revenue(Jan-March quarter 2026), just to put the situation into true perspective for you:

Physical software - ¥17.7b

Digital Software - ¥244.4b

Add-on Content - ¥349b

PS Plus - ¥208.5b

Other Software(PC, and other ports) - ¥24.8b

Sony made more revenue from first party games on other platforms than they made from all physical software released on PS, including their revenue share from every single third party game.

So its 

CategoryRevenuePercent
Physical Software ¥17.7b2%
Digital Software¥244.4b29%
Add-on Content¥349b41%
PS+¥208.5b25%
Other Software (PC/Ports)¥24.8b3%
Total¥844.4b100%

So not only is physical game sales responsible for only 18% of all whole game sales this quarter... it is only responsible for 2% of their acutal revenue.  

When you look at the hard data, its harder to claim that Sony is some cartoonish evil corporation.  They are just following the numbers.  The social media grifters and rage baiters follow a different set of numbers though... clicks, likes and engagement.  And the don't ever let facts get in the way. 

The most shocking thing about the numbers is that actual games on PlayStation accounts for only 31% of revenue.

That Add-on Content (microtransactions/battle passes/etc) and PS+ subscriptions together is 66%

A sad thing to see.



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Better than expected but still rough to be 36% down YoY and 50% down compared to the PS4. Income is up a lot though so that price increase is already doing good for them and the really high install base means they'll be in a good spot for quite a while even if sales completely tank year next year following another price increase.

CosmicSex said:
xl-klaudkil said:

Actually i never saw that, i stand corrected HOWEVER.

Thousands of digital only games are still counted,heavily skewing those numbers.

Oh okay got you.  I thought you were trying to pull one on me for a second lol 😆.  And about your Digital Only games... I really don't see how this makes a difference in this situation.  There are many caveats of course but at the end of the day... what matters is revenue.  From Sony's perspective, they are weightng the loss of 2% revenue against whatever they would gain from not having to produce discs, gains from lower retailer cuts and whatever gains they get from not shipping the next system with a disc drive... which will allow them to then go back and then charge people who do have disc libraries.   About the ownership thing... no... people have been purchasing licenses to use software forever.  Like a very, very long time.  I don't hear people complaining about not being able to own Microsoft Office.  They just purchases a license... and thats what they own.  I think its the utility of the product itself that creates value... not direct ownership.  I think we as consumers need to be more focused on insuring our rights as license holders.   

It's not quite that simple since the vast majority of people who buy physical games will also buy digital games and a lot will have PS+ subs. They're also relatively likely to be hardcore fans who would buy a PS6 in its first year no matter how expensive it is so pissing those people off is risky. 



Sony had an 82 % digital sales split first quarter this FY, vs 83 % digital split first quarter last FY. That shows that the real reason they are forcing an all digital shift is because they knew that all the easy movers to digital has mostly already happened, to get the physical holdouts on PS to move over to digital would take a long time.



Tober said:
CosmicSex said:

So its 

CategoryRevenuePercent
Physical Software ¥17.7b2%
Digital Software¥244.4b29%
Add-on Content¥349b41%
PS+¥208.5b25%
Other Software (PC/Ports)¥24.8b3%
Total¥844.4b100%

So not only is physical game sales responsible for only 18% of all whole game sales this quarter... it is only responsible for 2% of their acutal revenue.  

When you look at the hard data, its harder to claim that Sony is some cartoonish evil corporation.  They are just following the numbers.  The social media grifters and rage baiters follow a different set of numbers though... clicks, likes and engagement.  And the don't ever let facts get in the way. 

The most shocking thing about the numbers is that actual games on PlayStation accounts for only 31% of revenue.

That Add-on Content (microtransactions/battle passes/etc) and PS+ subscriptions together is 66%

A sad thing to see.

I apologize for sounding like a broken record, but physical isn't being fully represented here, not even close.

Several F2P and online games are absolutely huge (and some of them are of excellent quality. Where Winds Meet is one of my games of the generation), and PS+ keeps growing. But traditional software (physical + digital) remains massive as well. Many if not most of these PS+ subs are traditional gamers being forced to pay to access multiplayer.



CosmicSex said:
Kyuu said:

Again... their "physical revenue" is misleading as it only counts 15% from 3rd party games and 65% from their own games. This number more closely resembles profits than revenue lol. Not to mention they are deliberately limiting physical game shipments.

And one more crucial point that no one talks about is that trading/sharing is never represented in any of these reports. Sony obviously sees trading as lost revenue. How much money/time people spend on traded or borrowed games is unknown...

 I don't understand where you are getting these numbers from or how you are deriving them.  

Okay FYI, the definition for Reveue on financial reporting here for physical revenue is the wholesale income from a game sold at retail.  Digital Revenue is price the consumer pays.  There is only one real narrow difition of Revenue.  Sony doens't apply any percentages based on party on their financial reporting.  

The revenue that Sony reports on physical games sold is 100% of wholesale or roughtly 70% of what the conusmer pays.

The revenue that Sony reports on digital games solde is 100% of what the conusmer pays.

This is not a mis-representation.  This is the only correct way to report on revenue.  It is well know that Sony gets more revenue from digital games because retails take the sale price less the wholesale price whereas Sony 'gets' (as in recieves revenue) 100% of what the consumer pays.  

What they actually earn is dependant on who the publisher of the game is.  But that has no bearing on how revenue is reported.

As the platform holder the digital sales caveats apply to Add on Content.

Other Software Revenue is the only thing that is different here because in this equation, Steam revenue is 100% of the sales price, Sony recieves 100% of te sales prices less the 30% the platform holder keeps.  This applys even if Sony is publishing a game for another company.  Revenue is just the money that comes in. 



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With this current statistic, 100 million is coming before January 1st, even with the high price of PS5. Not a given it surpasses PS1 by the end of the fiscal year, but it will surely pass Wii.



Lifetime Sales Predictions 

Switch: 159 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million, then 161 million)

PS5: 116 million (was 105 million, then 115 million, then 122 million)

Xbox Series X/S: 38 million (was 60 million, then 67 million, then 57 million. then 48 million. then 40 million)

Switch 2: 120 million (was 116 million)

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

Wman1996 said:

With this current statistic, 100 million is coming before January 1st, even with the high price of PS5. Not a given it surpasses PS1 by the end of the fiscal year, but it will surely pass Wii.

Yea, it should be at ~97M with the this quarter results, and around 102-103M with the holiday one even without GTA 6 boost. With a decent boost it may reach even 105M.



My primary threads:

Ultimate Showdowns: JP 2023 / JP 2024 / JP 2025 / JP 2026 / 2026 / 2025 / 2024 / 2023 / 20222021

Lifetime Showdowns: Global / Regional / Historical / YOY Charts / 150M+ Club Chart

PS5 vs SW2 in 2026Biggest months, years and holidays / When will the Switch pass 160M? / LT expectations of: Switch / PS5 / XBSX / Switch 2

Tober said:
CosmicSex said:

So its 

CategoryRevenuePercent
Physical Software ¥17.7b2%
Digital Software¥244.4b29%
Add-on Content¥349b41%
PS+¥208.5b25%
Other Software (PC/Ports)¥24.8b3%
Total¥844.4b100%

So not only is physical game sales responsible for only 18% of all whole game sales this quarter... it is only responsible for 2% of their acutal revenue.  

When you look at the hard data, its harder to claim that Sony is some cartoonish evil corporation.  They are just following the numbers.  The social media grifters and rage baiters follow a different set of numbers though... clicks, likes and engagement.  And the don't ever let facts get in the way. 

The most shocking thing about the numbers is that actual games on PlayStation accounts for only 31% of revenue.

That Add-on Content (microtransactions/battle passes/etc) and PS+ subscriptions together is 66%

A sad thing to see.

Many people focus on playing only PS+ games, which hurts sales.

Just look at what happened with Game Pass—game sales collapsed! Sony seems to have struck a better balance, considering their profit margins are hitting all-time highs, even after burning through heaps of money on failed GaaS initiatives.

Plus, there are all the online games—Marvel Rivals, Fortnite, Helldivers...

With a bit of luck, Sony will refocus on single-player games to keep its ecosystem popular and move away from this trend of investing in GaaS. I mean, over the last decade, they’ve become the most awarded publisher on the planet—producing the most-awarded game of the year five times in ten years! Twice in the last five years alone!

They need to drop GaaS and keep being the publisher with the best games—the most awarded publisher in the market.



If the last 2 quarters are down a similar amount to the June quarter, -36% year-on-year, that would be 2.6M for the September quarter and 5.1M for December quarter. That would bring lifetime shipment figures to 103 million. 

If it is down more like the March quarter, -46% year-on-year, that would be 2.2M for the September quarter and 4.3M for December quarter. That would bring lifetime shipment figures to 101.8 million. 

If somehow numbers are far worse than any of us would expect and are down 60%, that would be 1.6M for the September quarter and 3.2M for December quarter. That would bring lifetime shipment figures to 100.1 million. 

Shipment figures would have to be down by over 60% for the second half of the year for it to miss 100 million at the end of December.

Last edited by trunkswd - 6 days ago

VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTube channel discussing gaming sales and news, as well as posting random gaming content. Follow me on Bluesky.

I post and adjust the VGChartz hardware estimates, with help from Machina.

Writer of the Sales Comparison | Monthly Hardware Breakdown Monthly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.

Norion said:

Better than expected but still rough to be 36% down YoY and 50% down compared to the PS4. Income is up a lot though so that price increase is already doing good for them and the really high install base means they'll be in a good spot for quite a while even if sales completely tank year next year following another price increase.

Actually this is more due to tariff refunds and foreign exchange rates.