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Again... their "physical revenue" is misleading as it only counts 15% from 3rd party games and 65% from their own games. This number more closely resembles profits than revenue lol. Not to mention they are deliberately limiting physical game shipments.

And one more crucial point that no one talks about is that trading/sharing is never represented in any of these reports. Sony obviously sees trading as lost revenue. How much money/time people spend on traded or borrowed games is unknown...