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Tober said:
CosmicSex said:

So its 

CategoryRevenuePercent
Physical Software ¥17.7b2%
Digital Software¥244.4b29%
Add-on Content¥349b41%
PS+¥208.5b25%
Other Software (PC/Ports)¥24.8b3%
Total¥844.4b100%

So not only is physical game sales responsible for only 18% of all whole game sales this quarter... it is only responsible for 2% of their acutal revenue.  

When you look at the hard data, its harder to claim that Sony is some cartoonish evil corporation.  They are just following the numbers.  The social media grifters and rage baiters follow a different set of numbers though... clicks, likes and engagement.  And the don't ever let facts get in the way. 

The most shocking thing about the numbers is that actual games on PlayStation accounts for only 31% of revenue.

That Add-on Content (microtransactions/battle passes/etc) and PS+ subscriptions together is 66%

A sad thing to see.

I apologize for sounding like a broken record, but physical isn't being fully represented here, not even close.

Several F2P and online games are absolutely huge (and some of them are of excellent quality. Where Winds Meet is one of my games of the generation), and PS+ keeps growing. But traditional software (physical + digital) remains massive as well. Many if not most of these PS+ subs are traditional gamers being forced to pay to access multiplayer.