CosmicSex said:
I don't understand where you are getting these numbers from or how you are deriving them. |
Okay FYI, the definition for Reveue on financial reporting here for physical revenue is the wholesale income from a game sold at retail. Digital Revenue is price the consumer pays. There is only one real narrow difition of Revenue. Sony doens't apply any percentages based on party on their financial reporting.
The revenue that Sony reports on physical games sold is 100% of wholesale or roughtly 70% of what the conusmer pays.
The revenue that Sony reports on digital games solde is 100% of what the conusmer pays.
This is not a mis-representation. This is the only correct way to report on revenue. It is well know that Sony gets more revenue from digital games because retails take the sale price less the wholesale price whereas Sony 'gets' (as in recieves revenue) 100% of what the consumer pays.
What they actually earn is dependant on who the publisher of the game is. But that has no bearing on how revenue is reported.
As the platform holder the digital sales caveats apply to Add on Content.
Other Software Revenue is the only thing that is different here because in this equation, Steam revenue is 100% of the sales price, Sony recieves 100% of te sales prices less the 30% the platform holder keeps. This applys even if Sony is publishing a game for another company. Revenue is just the money that comes in.







