drbunnig said: Happy new year all! My number one game is the only one unguessed - added another clue or two: |
Sounds kind of like Banjo Tooie? Morphing into a sub and a boss casting magic is all I remember from those clues though.
drbunnig said: Happy new year all! My number one game is the only one unguessed - added another clue or two: |
Sounds kind of like Banjo Tooie? Morphing into a sub and a boss casting magic is all I remember from those clues though.
Farsala said:
Sounds kind of like Banjo Tooie? Morphing into a sub and a boss casting magic is all I remember from those clues though. |
Nope, not Banjo-Tooie.
Too lazy to come up with a new clue, so I'm just going to say that my number one game was Super Mario World 2: Yoshi's Island.
#1
- Vehicles you can command include a car, a helicopter, a train, and a submarine.
At various points through the game, you can touch a vehicle bubble, where you will temporarily morph into that vehicle.
- 'Command' may be a bit of a misleading term. 'Temporarily morph into' would be more apt.
See above
- I’m not sure many thought passing through a frog’s digestive system would be on the agenda.
You get eaten by a frog at the end of the third world, and when you finish the boss battle, you get pooped out.
- A regular foe that first appeared in the previous game is given a name and prominence in the story. Before each boss fight, they’ll taunt you and cast magic to make an encounter with a regular enemy more dangerous.
Kamek is a Magikoopa that was given a name. They first appeared as a generic enemy in Super Mario World.
- The above character also attacks you at two different points in the final level, as well as throughout a secret level in the fifth world.
Kamek attacks on a broomstick at the start of the last level, and also uses magic akin to the Magikoopas in Super Mario World just before the final boss. They also attack constantly in the level Kamek's Revenge in world 5.
- A team of protagonists use a relay system to carry a defenceless hero to the end of the game.
A Yoshi carries baby Mario to the end of each level, where they pass him on to another Yoshi for the next level. Rinse and repeat until the end.
My full list
Correct Guesses Leaderboard
@UnderwaterFunktown - 13
@s.Peelman - 10
@Darashiva - 6
@Mnementh - 6
@TruckOSaurus - 6
@Machina - 3
@coolbeans - 2
Unguessed - 4
drbunnig said: Too lazy to come up with a new clue, so I'm just going to say that my number one game was Super Mario World 2: Yoshi's Island. |
Aww I was just about to guess Yoshi's Island lol, the final couple of clues you added yesterday would've done it for me.
Happy new year everyone! I know it's 2 January already but I wasn't here yesterday, so there it is.
Anyway, as the list is over now that means it's time for stats, because that's what it's all about. The results of the guessing game I already posted, Veknoid won that with 15 correctly guessed games. First here a table of the games platform and decades. This only includes platforms I actually own. Nintendo wins in total, but that's also because they've been around the longest. Similarly, the PC wins as a single platform, especially if Mac is included with the number it rises to 20 games which is almost half the list, because the PC is a single continuing platform that isn't clearly divided up by generations. The obvious decade to win is the 90s, followed by the 2000s as a distant but still clear second. In fact, only 4 games were not from these two decades. Hopefully next year will have a few more newer ones as I bought Cuphead recently which might make it in, and of course Tears of the Kingdom is on the horizon which has a decent chance. I might even return some games into the list, but that's a question for over 10 months from now. The Zelda franchise includes the most games, followed closely by Star Wars, Mario (which includes spinoffs Mario Kart and Yoshi's Island) and Sim games. Pretty much every other franchise in the list is represented by only one game, except Total War, which is represented by two games.
Nintendo | Sony | Others | Decades | ||||
Nintendo | 4 | Playstation | 4 | Philips Videopac G7000 | 0 | 1970s | 0 |
Super Nintendo | 2 | Playstation 3 | 2 | Atari 2600 | 1 | 1980s | 3 |
Nintendo 64 | 8 | Playstation 4 | 0 | 1990s | 30 | ||
Gamecube | 1 | Playstation Vita | 0 | Windows PC | 14 | 2000s | 16 |
Wii | 1 | macOS | 6 | 2010s | 1 | ||
WiiU | 1 | 2020s | 0 | ||||
Switch | 0 | Mobile | 0 | Franchises (3 games or more) | |||
GameBoy/Color | 3 | SEGA | The Legend of Zelda | 6 | |||
GameBoy Advance | 1 | Mega Drive | 0 | Star Wars | 5 | ||
DS | 0 | Dreamcast | 2 | Mario | 5 | ||
3DS | 0 | Sim | 4 | ||||
From the data we can conclude some more statistics. Like the 90s decade easily wins, the 1997 and 1998 years are the clear winners with 1997 slightly above 1998 with 7 titles in the list. 1998 would overal have a slightly higher average though due to one of them being the #1 and two of 1997's games are in the 40s vs only one of 1998's. 1999 closely follows these years and 2002 and 2003 show another, though lower, peak. The list is quite varied, which I can be happy with, with 21 different genres and 33 franchises represented, with both adventure and construction & management simulation genres being most represented with 7 titles each. 6 of those in the adventure genre however are Zelda games.
As the 90s are the most represented decade, the most featured generation is naturally the 5th, featuring 20 titles when including PC and Mac games from the equivalent era (ie. counting Anno 1602 (#7) from 1998 as a '5th gen game'). The list featured a decent amount of changes from last year, with 7 different entries, however, 6 of those have returned from previous years while only 1 was 'new'. This new game also wasn't a recently released game, but a game from 1993. The newest game on the list remains a game from 2017 and no games from the current generation are featured (counting The Legend of Zelda: Breath of the Wild (#10) as a WiiU game). What this means though I'd say is that modern gaming needs to shake things up, because it's losing me.
As a consequence, movement compared to last year was mild, 13 games have not changed their position compared to last year, while most that did only moved one or two spots either up or down. A handful of games made a larger drop.
Alright list completed so now it's time for bonus stuff and stats:
New debuts:
Games that got cut:
Biggest climbs:
Biggest drops:
Just noticing now that Xillia 2 and Melee switched places. That's a pretty funny coincidence.
Most represented series:
And I'll try to make some Honorable mentions that I haven't before:
Lots of 3s in there, huh, maybe third time really is the charm.
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2024 OpenCritic Prediction Leagues:
Like I did last time I'd also like to round things out with some Highlights of the last year (not counting games that made the top 50) and I figured I might as well take the opportunity to write a bit about about them as well so here it is. Since the "placement" column wouldn't make sense for these I just threw in playtime instead since that's a stat I had more or less available for them all. Anyways that's all for me then, looking forward to seeing the full results later on!
Playtime | Write-up | (Box) Art |
80 hours | Tales of Arise I would have picked up Tales of Arise at launch if I had been able to play it back then, but due to circumstances I ended up playing it early last year instead and so it became one of my first highlights of the year. My expectations were a little mixed going into the game and frankly so were my thoughts on it by the end, but there was a lot that I loved along the way. Arise is the biggest shake-up to the Tales series in a looong time and its reimagined combat is excellent and fairly fresh while also remaining familiar; I wouldn’t quite call it a new peak for the series, to me it’s more on par with games like Vesperia (#11) and Xillia 2 (#31), but that’s obviously still very solid. The game also gives us some beautiful areas that feel worth exploring and a lot of optional content aside from the main story. But that is why my main gripe lies though, to be while I almost always love the gameplay the stories in Tales games can be fairly hit or miss and for me Arise is mostly in the second category, at least in the second half. It most certainly has its moments and it’s far from a bad story, but one that left me a bit disappointed nevertheless. The cast also feels a little lackluster to me, don’t get me wrong I do like 5 out of 6 of the characters, but it’s lacking any characters that stick out as truly great, which is something I feel most games in the series has. Ultimately, while there was a time early on where it felt like this could be one of the top games in the series, to me at least in ends up being around average as an overall experience, however with Tales being one of my absolute favorite series, average is still pretty damn good. | |
25-30 hours | Kirby and the Forgotten Land I was a bit skeptical when I first saw the reveal for Forgotten Land, mainly because HAL had not had the best track record in recent years so tackling their first truly 3D game seemed risky, but I ended up taking a chance on the game and yea, they delivered. Forgotten Land reminds me in a lot of ways of Super Mario Galaxy (#22) as a really charming and pleasant 3D platformer with neatly designed linear levels and an awesome hub, in this case jam packed with smaller activities to do in between missions. Obviously, it doesn’t quite reach the same heights as Galaxy or it would be sitting up there with it on my list, but I can honestly say I consider it the best non-Mario 3D platformer I’ve played. | |
40-50 hours | The Legend of Zelda: Skyward Sword So, I did get Skyward Sword way back in the day when it originally released. I started playing it and I liked it, didn’t really blow me away, but I certainly enjoyed it, however mostly due to bad timing I ended up getting distracted from the game before I finished it and never got back to it… well at least not until a decade later when I set up my old Wii last year. This time I played the whole thing (started from scratch of course) and yep, Skyward Sword is great. The motion controls are both a blessing and a curse, undeniably becoming cumbersome in some situations, but also being novel and fun, I’m not sure it’s necessarily a great asset overall but I think it adds at least as much as it subtracts. The game also has a great feel to it, ranging from the epic fate-of-the-world parts to the various side quests; I think Skyloft might also be my favorite town in a Zelda game. It’s undeniably a game with flaws, such as camera controls and some aspects of the story in my eyes, but as an overall experience I think it’s still a great game and a worthy entry in the 3D Zelda pantheon. |
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54 hours | NieR Replicant ver. √1.5 The less popular predecessor and/or successor to NieR: Automata (#28) has a lot of the same strengths: great combat, great music and some very powerful moments in its story. It also gave me a chance to learn about the series’ extremely convoluted origins from Drakengard, best not to think about that part too much. Anyways while the game was made by Square Enix they got a helping hand from members of PlatinumGames and it shows. The melee combat is very solid and while the magic system maybe feels a bit iffy with some spells feeling too strong and others feeling too situational, it’s overall a pretty nice element that adds to the gameplay further. One problem I have with the game, however, is that some of the parts/elements throughout feels like the developers went “wouldn’t it be cool if ____?” and then they just threw it in there whether or not it really fit or made sense. And to be fair some of those elements are in fact cool, and nobody can accuse it for being a game that plays it safe, but it’s the ones that miss the mark along with other small details that feel off which prevent the game from being Top 50 material for me. Still a great game though and definitely one that any Automata fan should give a shot at some point. |
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118 hours | Elden Ring Beautiful… ahead, but suffering ahead. I generally have somewhat ambivalent feelings toward From Software games and Elden Ring is no exception in that regard. I have my fair share of grievances with the game, going beyond the fairly severe technical issues I encountered (on PC), but let’s focus on why it managed to be one of my highlights despite that. Elden Ring takes a lot that we know (great core combat, a dark and compelling setting, pain) and throws it into a brand new beautiful open-world, and yes, I do like me a good open-world to explore. Of the several smaller new elements it brings to the table most are also ones I’m very happy to see: a map, our trusty steed Torrent, the Ashes of War, a dedicated jump button, definitely some nice bonuses to the formula and on top of that, while I’m no connoisseur on From Software storytelling, we do get some of the most intriguing characters here that I’ve seen from them yet. I also have to point out the message system; the previous games I’ve played from them were either somewhat deserted or didn’t have functioning online at the time, so this feels like my first real experience with it and it’s a lot of fun and sometimes a rich source of hints. All in all, while Elden Ring might not be Top 50 material for me, the majority of the 118 hours I put into the game were very enjoyable ones and that’s certainly enough to be one of the year’s highlights. |
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2024 OpenCritic Prediction Leagues:
Veknoid_Outcast said: Happy New Year! Big thanks to @mZuzek for once again hosting this awesome event. And thanks for crunching all the numbers! I'm excited to see the results |
Seconded! No pressure though mZuzek - take as long as you need.
And thanks to everyone who took part and kept this fun tradition going.
I'm not too sure I trust the DM system right now so I'll resort to the hall of shame method instead.
@super_etecoon @Farsala @TruckOSaurus @BraLoD @trunkswd @Doctor_MG @Shadow1980 @JWeinCom @theRepublic @Salnax @DonFerrari @Supermario28 @KiigelHeart @Carl @Angelus @DragonRouge @shikamaru317 @AlbiNecroxz @dane007 @Jumpin @AngryLittleAlchemist
Please finish your lists I'd highly appreciate it and um, sorry for going about it in this way
#6 | Dragon Quest Builders 2 |
---|---|
guessed by | Darashiva |
platform | Switch |
release year | 2018 |
developer/publisher | SquareEnix |
genre | sandbox |
links | Wikipedia |
past years | 2021: #4, 2020: #2, 2019: #2 |
I already loved the first Dragon Quest Builders game. The first game was great, but DQB2 improves it in nearly every area. It is one of the greatest games of all time: for gameplay, story, emotional connection to the characters and also the creativity you as a player can live out.
And I couldn't get away from it. I tried to get back from work as fast as possible, fired up the Switch to get to DQB2 and played for hours. Only this quest, only that monster, explore this bit, get this material. And before I knew it was four in the morning and I had again not enough sleep time before work. My Switch says I played it for more than 185 hours.
So, how does DQB2 improves over it's predecessor? Well, there is the story. It is much more grand and more cohesive. The chapters aren't that separated anymore. And each chapter is longer. The free to build area is now part of the story as the Isle of Awakening and has also story parts between the chapters. And building enourmous buildings. And landscaping projects. And when you used everything you learned on the Isle of Awakening you are sent to the next chapter to learn more stuff, more room recipes, more items. And you see more stuff. Did I mention the enourmous dungeons you can find? And then there is the endgame, which in itself is bigger than each of the main chapters.
The game also improves over it's predecessor in the area the process of building. You get a lot more tools to build with and modify. For instance replace many blocks at once to change a wall or a floor. You can now color many blocks in lots of different colors. Including some cool light sources. Or now you can take blueprints from everything you see to copy it.
But the best, most meaningful change is that you now have a buddy, Malroth. He is with you from the start of the adventure and becomes fast your pal. He helps actually a lot. He fights with you and makes so fighting less tedious. If you harvest some materials he goes around and harvests more of the same stuff, so that you grind less for needed materials. He is deeply tied into the story. And he gives you high fives for completed tasks. This last bit may sound like nothing - but believe me, once he is separated from you for some time, you really start to miss it.
Really, this game is so great, so fun, so addicting, I don't know if Square can top it in the next game. Hell, I doubt they can get it even as good as this one. But I will be very happy if they do.
https://www.youtube.com/watch?v=i1aOW2wD7kE