By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Things gamers complain about that you like.

Cutscenes. People complain about "movie games", but cutscenes don't make the game any less of a game, it's just a game with an added bonus. And you can skip them, if you're really not interest in what is happening in the story and with the characters. For me, a good story that is properly presented is essential. Without it, a game is just pressing buttons to make shit happen for no particular reason, and that's not enough to hold my interest.



Around the Network
Louie said:
curl-6 said:

People who hate on this are usually just miserable prudes who want to spoil other people's happiness out of spite.

Yeah, I think it's this and it's also an (American) political thing, I guess. I just don't see sexuality as something bad. A character can be attractive and deep or relatable. And I think it's the funniest thing because the online discussion is so far removed from reality. I don't usually mind, but in the case of Xenoblade 2 (a game I absolutely adored when it came out back in late 2017 and still adore today) I was shocked because this masterpiece of a game gets talked down because of something as petty as this. 

Sadly American politics and miserable puritanism often go hand in hand.



“Low” frame rate. As an amateur film maker, 24 fps has always been the baseline standard for things to look real enough for me. Even James Cameron kept his high frame rate at a tasteful 48 fps.

In gaming it is different because the camera isn’t a fixed POV and the image needs to remain clear in the face of unpredictable player inputs, but even with this in mind I’ve always considered 60 fps to be a performance benchmark with maximum settings and the highest level of technology.

Anything over 120 fps seems like chasing a dragon. I know this guy who was going on about how 240fps is a night-and-day difference over 120, but he didn’t realize his monitor was locked at 60fps the whole time. Numbers-go-up is a huge placebo effect and a damn expensive one.

Guys, 30fps is fine, 60 is great, 120 is pushing your hardware for the sake of it. Keeping the frame rate stable is far more important. Besides, your hardware will last longer if you can appreciate lower frame rates.



curl-6 said:
Louie said:

Sexy female characters in video games. Currently replaying Xenoblade 2 and the online discourse around the game seems to be that it's the black sheep in the series almost solely because the women have big boobs.

I prefer good looking characters a lot of the time. It also seems to be mostly men who don't like this, which I think is even more funny. 

People who hate on this are usually just miserable prudes who want to spoil other people's happiness out of spite.

I always thought the complaints were mostly a feminist thing, because sexualization seems to often be shunned upon by them.



Zkuq said:
curl-6 said:

People who hate on this are usually just miserable prudes who want to spoil other people's happiness out of spite.

I always thought the complaints were mostly a feminist thing, because sexualization seems to often be shunned upon by them.

not liking 'ordinary' women is a feminist thing.



I don't like scaling in RPG's, I love to grow in my RPG's and pwn enemies who are lower levels than me...Scaling kills the fun for me.






Around the Network
ConsoleWarVet said:

“Low” frame rate. As an amateur film maker, 24 fps has always been the baseline standard for things to look real enough for me. Even James Cameron kept his high frame rate at a tasteful 48 fps.

In gaming it is different because the camera isn’t a fixed POV and the image needs to remain clear in the face of unpredictable player inputs, but even with this in mind I’ve always considered 60 fps to be a performance benchmark with maximum settings and the highest level of technology.

Anything over 120 fps seems like chasing a dragon. I know this guy who was going on about how 240fps is a night-and-day difference over 120, but he didn’t realize his monitor was locked at 60fps the whole time. Numbers-go-up is a huge placebo effect and a damn expensive one.

Guys, 30fps is fine, 60 is great, 120 is pushing your hardware for the sake of it. Keeping the frame rate stable is far more important. Besides, your hardware will last longer if you can appreciate lower frame rates.

Fighting games and stylish action need to be 60. Shmups also need a high framerate. A turn based RPG? Yeah 30 is fine. It depends. 



Bite my shiny metal cockpit!

00Xander00 said:

@Shadow1980, I've never had a problem with Resi's tank controls. Tank controls in other games do feel clunky but Resi is different (particularly 0 & 1 remake) because the walking & running animation is really smooth that it makes most other tank (& even non-tank) controlled games (of 5th & 6th gen) feel clunky instead.

Your right that tank controls are a product of their time, but I believe Resi geniusly implemented them; the first zombie encounter (Resi 1) felt challenging as trying to turn around to get away within a time limit created a sense of panic. Accidently running into that wall would elevate that panic into extreme panic. That scare would then stick with the player for the rest of the game, making every new door, room, camera angle provoke the feeling of dread around every corner. Design choices like this were no accident despite being a product of it's time.

I really love the modern remakes & sequels. The controls are perfect but I cannot compare the two control schemes as they are both too different which changes how the games play to a fundamental degree. It would be like comparing the controls of a Shmup with Starfox (or Space Invaders with no Man's Sky). Each control style suits the particular mechanics & game design of the particular game.

Fair enough. There's no accounting for taste, after all.

@ConsoleWarVet While I'd argue that most games do benefit from 60 fps (though some are fine at 30 depending on genre), I do agree that, just like resolution, there is diminishing returns for frame rates. Like, I've played Halo Infinite in both 60 fps and 120 fps modes (and my TV does support that and made sure the settings were right) and I honestly couldn't tell much a difference. But I could always notice a leap going from clunky games like Perfect Dark on the N64 to a steady 30 fps with Halo CE to the 60 fps of most modern action games. I do also agree that maintaining a steady frame rate is very important regardless of what the target frame rate is.



Visit http://shadowofthevoid.wordpress.com

Art by Hunter B

In accordance to the VGC forum rules, §8.5, I hereby exercise my right to demand to be left alone regarding the subject of the effects of the pandemic on video game sales (i.e., "COVID bump").

Shadow1980 said:

@ConsoleWarVet While I'd argue that most games do benefit from 60 fps (though some are fine at 30 depending on genre), I do agree that, just like resolution, there is diminishing returns for frame rates. Like, I've played Halo Infinite in both 60 fps and 120 fps modes (and my TV does support that and made sure the settings were right) and I honestly couldn't tell much a difference. But I could always notice a leap going from clunky games like Perfect Dark on the N64 to a steady 30 fps with Halo CE to the 60 fps of most modern action games. I do also agree that maintaining a steady frame rate is very important regardless of what the target frame rate is.

One interesting factor might also be whether the viewing distance and control method matter. Up close with a mouse might feel different than from a longer distance with an analog stick. I'm thinking more rapid and quicker movements are possible/easier with a mouse, so the extra responsiveness might be easier to feel with a mouse. And if you're looking from a closer distance, it might also be easier to see. I'm not sure if either point is true, but to me they seem like reasonable ideas to consider at least.



Tw3 combat. I like it when I have a strong build but I love it when I don't and have to mix signs on Death March. Combat sucks on lower difficulties though, I will admit.



Also DLSS5. It's hit or miss but God when it hits it is wild and jawdropping tech.