“Low” frame rate. As an amateur film maker, 24 fps has always been the baseline standard for things to look real enough for me. Even James Cameron kept his high frame rate at a tasteful 48 fps.
In gaming it is different because the camera isn’t a fixed POV and the image needs to remain clear in the face of unpredictable player inputs, but even with this in mind I’ve always considered 60 fps to be a performance benchmark with maximum settings and the highest level of technology.
Anything over 120 fps seems like chasing a dragon. I know this guy who was going on about how 240fps is a night-and-day difference over 120, but he didn’t realize his monitor was locked at 60fps the whole time. Numbers-go-up is a huge placebo effect and a damn expensive one.
Guys, 30fps is fine, 60 is great, 120 is pushing your hardware for the sake of it. Keeping the frame rate stable is far more important. Besides, your hardware will last longer if you can appreciate lower frame rates.