@Shadow1980, I've never had a problem with Resi's tank controls. Tank controls in other games do feel clunky but Resi is different (particularly 0 & 1 remake) because the walking & running animation is really smooth that it makes most other tank (& even non-tank) controlled games (of 5th & 6th gen) feel clunky instead.
Your right that tank controls are a product of their time, but I believe Resi geniusly implemented them; the first zombie encounter (Resi 1) felt challenging as trying to turn around to get away within a time limit created a sense of panic. Accidently running into that wall would elevate that panic into extreme panic. That scare would then stick with the player for the rest of the game, making every new door, room, camera angle provoke the feeling of dread around every corner. Design choices like this were no accident despite being a product of it's time.
I really love the modern remakes & sequels. The controls are perfect but I cannot compare the two control schemes as they are both too different which changes how the games play to a fundamental degree. It would be like comparing the controls of a Shmup with Starfox (or Space Invaders with no Man's Sky). Each control style suits the particular mechanics & game design of the particular game.
Last edited by 00Xander00 - 1 day ago
I have (or have/had in the household): ZX Spectrum, Commodore 64, Amiga, NES, Sega Master System, Super Nintendo, Sega Megadrive, Gameboy, Playstation, Nintendo 64, Windows 95, Gameboy Colour, Windows 98, Sega Dreamcast, Gameboy Advance, PS2, Gamecube, Xbox, Windows XP, Nintendo DS, Xbox 360, Wii, PS3, Windows Vista, iPhone, Windows 7, 3DS, Wii U, PS4, Windows 10, PSVR, Switch, NES Mini, SNES Mini, Zelda Edition Game&Watch, PS5, PSVR2 & Switch 2. :D
and I Don't have: Magnovox Odyssey, Any Atari's, Any Macintosh computers, Sega Gamegear, Virtual Boy, Sega Saturn, N-gage, Xbox One, Xbox Series X/S, PSP, PSVita & Andoid Phone. Plus any non-mainstream consoles/platforms I haven't mentioned.