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Forums - Politics Discussion - Dragon Age: The veilguard reviews at 83 Opencritic/84 Metacritic.

 

I...

Will play 9 18.00%
 
Will not play 26 52.00%
 
Will play on sale 12 24.00%
 
I don't like Dragon age. 3 6.00%
 
Total:50
Mnementh said:
IcaroRibeiro said:

Brandon Sanderson’s characters often see their own worlds and time spans through the lens of modern perspectives. Shallan is a good example of this, and Jasnah Kholin as well. HoloDust’s point is disingenuous: every piece of fiction is written through the historical perspective of its creator. You can't entirely remove your historical perceptions and sensibilities when writing. For instance, Frodo and Sam’s relationship differs between the books and movies, as they were created in different time periods. In the books, there's a clear master-servant relationship between the two, while in the movies their relationship is more equal in terms of social standing.

Similarly, the way stories depict women and social minorities will always mirror how contemporary society views those groups. One of the biggest indicators of this is how sex is portrayed in media. When society was predominantly Christian and opposed to nudity, stories tended to be less graphic. Over time, as people became less bothered by nudity, media simply adapted.

There are few historically accurate books and movies, and they tend to be niche. The Northman comes to mind, an excellent movie inspired by Norse legends, showcasing various Northern European cultures that are often (wrongly) clustered as vikings. Interestingly, many viking fans disliked the movie because deep down people don’t necessarily want historical accuracy: they want fiction and scapist fun.

It is true that every story also mirrors the world of the author. But there are levels to it, and there is a difference that readers/viewers/players can feel but often don't clearly describe in the difference if the author has an artistic vision and cares and have passion for their work, or if they do it to just please the masses. I think this video describes it well, even though it is made for cinema, but the issues are the same. He calls it storytelling entropy: https://www.youtube.com/watch?v=5tmxfVWDgMM

We can feel when something is done with caring and quality, and it's not necessarily related with passion to art, sometimes it's just collective work to make sure things are well done. I think Pixar movies are good example, they always have really tight and well designed world-bulding even when the screenplay is kinda sanitized (their movie Elementals is a good instance of it)

However the way I see it, even a well made movie, game or books still attracts same levels of criticism. I like using Star Wars The Last Jedi as exemple. It's an incredible well made movie, specially in technical and artistic level. Direction, visual effects, art direction and film editing comes to mind as being among the sharpest in the franchise 

But still faced criticism because the story and philosophy of the director wanted to show us did not meet what the fandom expected from a Star Wars movie

I believe more than anything the subjective value we give to art pieces is how well we can digest it. If the media is a hard pill to swallow because it causes discomfort on us, we are more likely to reject it. Think you are like me, a console gamer who has really hard time to adapt to motion controls or playing with mouse and keyboard, if a game need me to re-evaluate how I need to do even the basic things the odds is I will never like it (that's basically why I hate Nintendo Wii lol). I don't think it's any different with stories in fiction, if a story somehow start triggering your buttons it's a sign you're not going to like it 



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IcaroRibeiro said:
G2ThaUNiT said:

Not a proper comparison because games like Mario or Street Fighter aren’t meant to have deep narratives and never have. A game like Dragon Age and a studio like BioWare are supposed to have deep narratives. It was their claim to fame for years.

Gamers like myself grew up on BioWare’s masterful storytelling in games like Neverwinter Nights, KOTOR, Jade Empire, Mass Effect, and Dragon Age: Origins. The biggest things we remember about their games is their narratives. So to see BioWare go from gritty, thought provoking narratives to this, and other narrative focused companies like Ubisoft, is a heartbreaking reality for many. 

Here's the catch: If the most sucessful games don't have any story, then the prerogative is that games don't need deep stories. if anything, the more complex and divisive the story more detrimental it is to the game overall enjoyment, hence some games choose to make it as much adjacent as the main gameplay tibits as possible. Dark Souls comes to mind

My point was, certain franchises and studios built their success on deep story telling. That's what BioWare was and that's what made them huge to begin with. Now we've seen their franchise Dragon Age go from deep thoughtful storytelling to be insanely watered down to the point it's an afterthought.

It's just going to lose more of BioWare's remaining fans and saddening to see them lose their ways. Many studios have forgotten what made them popular to begin with. So many, including myself, are going to be very skeptical about Mass Effect being next.

Idk if you've played BioWare's older games, but many of them are always in the greatest games of all time conversation because of their narratives.



You called down the thunder, now reap the whirlwind

G2ThaUNiT said:

My point was, certain franchises and studios built their success on deep story telling. That's what BioWare was and that's what made them huge to begin with. Now we've seen their franchise Dragon Age go from deep thoughtful storytelling to be insanely watered down to the point it's an afterthought.

It's just going to lose more of BioWare's remaining fans and saddening to see them lose their ways. Many studios have forgotten what made them popular to begin with. So many, including myself, are going to be very skeptical about Mass Effect being next.

Idk if you've played BioWare's older games, but many of them are always in the greatest games of all time conversation because of their narratives.

I've played some older games, Dragon Age II (good) and Inquisition (average) and some Old Republic Star Wars games (which I honestly did not like at all, but that's beside the point). I don’t think I have much to add to this conversation, as you’re clearly a fan with far more knowledge and emotional attachment to Dragon Age than I am, so please take my next words as friendly advice:

I think everyone is REALLY getting ahead of themselves with all these fearmongering posts. The reviews are out, and they've been slightly positive. In a few days, more reviews and gameplay videos will start popping up online. At least wait a week before forming strong opinions about a game none of us have played yet



IcaroRibeiro said:

I believe more than anything the subjective value we give to art pieces is how well we can digest it. If the media is a hard pill to swallow because it causes discomfort on us, we are more likely to reject it. Think you are like me, a console gamer who has really hard time to adapt to motion controls or playing with mouse and keyboard, if a game need me to re-evaluate how I need to do even the basic things the odds is I will never like it (that's basically why I hate Nintendo Wii lol). I don't think it's any different with stories in fiction, if a story somehow start triggering your buttons it's a sign you're not going to like it 

LOl, you completely misjudged me on my gaming journey, I was a PC at DOS times then started to drift away, but turned to console with the Wii (which was great). Now I start to drift back to PC. I feel mouse and keyboard is the superior input for many genres (like strategy or FPS), but with 3D action games gamepads are superior.

Anyways, you seem to hold the opinion a lot of the stuff is players holding on to older views of a game (or a movie series or whatever). And that may be somewhat true, but I think a lot of modern games, movies and so on lose also another aspect: as it is more industrialized than ever (at least in the west) managers influence a lot of work more than actual artists. Artists are often degraded to cogs in the machine of a bigger corporate idea. That is a certain difference to past games and movies, as with lower budgets the managers were more willing to give the creators more creative freedom. It is true that bad shit existed at all times though.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

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I won't be getting it, but that's because I never really liked Bioware games to begin with. Even when Ray and Greg were still there, my go-to western RPGs were Fallout 3 and New Vegas. Not that I really jive with contemporary Bethesda, either.



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Mnementh said:

LOl, you completely misjudged me on my gaming journey, I was a PC at DOS times then started to drift away, but turned to console with the Wii (which was great). Now I start to drift back to PC. I feel mouse and keyboard is the superior input for many genres (like strategy or FPS), but with 3D action games gamepads are superior.

Anyways, you seem to hold the opinion a lot of the stuff is players holding on to older views of a game (or a movie series or whatever). And that may be somewhat true, but I think a lot of modern games, movies and so on lose also another aspect: as it is more industrialized than ever (at least in the west) managers influence a lot of work more than actual artists. Artists are often degraded to cogs in the machine of a bigger corporate idea. That is a certain difference to past games and movies, as with lower budgets the managers were more willing to give the creators more creative freedom. It is true that bad shit existed at all times though.

I did not write what I wanted to say, english is not my first language. What meant to say is "try to think like me, a console gamer (me) who has really hard time to adapt..."

I think I agree media is more industrialized than ever, partially because it's hard to create authoral work. Things need too much money and workers doing their job together and this can sanitize too much the story in the end of the day. 



LegitHyperbole said:

I'd love to see the context for how this conversation comes about, I'll definitely be watching let's plays of this game out of curiosity to see how they handle this topic. 

Just wait until you see the conversation about "pulling a bharv"



LegitHyperbole said:

I'd love to see the context for how this conversation comes about, I'll definitely be watching let's plays of this game out of curiosity to see how they handle this topic. 

Probably not a lot different from this.

HoloDust said:

I'd say it really depends on what audience you're aiming for and what you're trying to portray. Some lensing is inevitable, but go too much into other direction and you get dumpster fires that are Rings of Power or Netlfix' Wheel of Time. Even Jakson's LotR trilogy pales in nuance and introspection compared to books, but at least it tries somewhat to be true to source material.

If you have the time, check out this video, it's not perfect, but I find that it explains fairly well some of the problems of modern fantasy (as well as SciFi) and its detachment from its roots.

I feel that's more of a question of good or bad writing and another matter entirely. Bad writing by default will lean into modernisms and clichés since that's all these writers will be familiar with.

I haven't played Veilguard yet so I can't comment on the quality of the dialogue or the characterization, so I'll abstain from commenting until then.



 

 

 

 

 

okay this is too much....

https://youtu.be/OCdHzvIT-NM?t=4370



1 hour 12mins into the video.

If I played and experienced that, I'd probably drop the game.
This is leaning towards a no buy now.



haxxiy said:
LegitHyperbole said:

I'd love to see the context for how this conversation comes about, I'll definitely be watching let's plays of this game out of curiosity to see how they handle this topic. 

Probably not a lot different from this.

HoloDust said:

I'd say it really depends on what audience you're aiming for and what you're trying to portray. Some lensing is inevitable, but go too much into other direction and you get dumpster fires that are Rings of Power or Netlfix' Wheel of Time. Even Jakson's LotR trilogy pales in nuance and introspection compared to books, but at least it tries somewhat to be true to source material.

If you have the time, check out this video, it's not perfect, but I find that it explains fairly well some of the problems of modern fantasy (as well as SciFi) and its detachment from its roots.

I feel that's more of a question of good or bad writing and another matter entirely. Bad writing by default will lean into modernisms and clichés since that's all these writers will be familiar with.

I haven't played Veilguard yet so I can't comment on the quality of the dialogue or the characterization, so I'll abstain from commenting until then.

Oh yeah, I forgot that you go back to base and interview people in Dragon age every few story beats, it's so stuff and awkward looking back. Larian studios evolved this team building formula with OS2 by making all characters origin characters (I barely played DA: O, so perhaps that's where it started) and making discussions emergent with the story as you play the game, an exclamation point over the head every now and then and it worked perfectly or you can check in with them as you go along while adventuring, it felt fluid.