IcaroRibeiro said:
Here's the catch: If the most sucessful games don't have any story, then the prerogative is that games don't need deep stories. if anything, the more complex and divisive the story more detrimental it is to the game overall enjoyment, hence some games choose to make it as much adjacent as the main gameplay tibits as possible. Dark Souls comes to mind |
My point was, certain franchises and studios built their success on deep story telling. That's what BioWare was and that's what made them huge to begin with. Now we've seen their franchise Dragon Age go from deep thoughtful storytelling to be insanely watered down to the point it's an afterthought.
It's just going to lose more of BioWare's remaining fans and saddening to see them lose their ways. Many studios have forgotten what made them popular to begin with. So many, including myself, are going to be very skeptical about Mass Effect being next.
Idk if you've played BioWare's older games, but many of them are always in the greatest games of all time conversation because of their narratives.
You called down the thunder, now reap the whirlwind