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IcaroRibeiro said:
G2ThaUNiT said:

Not a proper comparison because games like Mario or Street Fighter aren’t meant to have deep narratives and never have. A game like Dragon Age and a studio like BioWare are supposed to have deep narratives. It was their claim to fame for years.

Gamers like myself grew up on BioWare’s masterful storytelling in games like Neverwinter Nights, KOTOR, Jade Empire, Mass Effect, and Dragon Age: Origins. The biggest things we remember about their games is their narratives. So to see BioWare go from gritty, thought provoking narratives to this, and other narrative focused companies like Ubisoft, is a heartbreaking reality for many. 

Here's the catch: If the most sucessful games don't have any story, then the prerogative is that games don't need deep stories. if anything, the more complex and divisive the story more detrimental it is to the game overall enjoyment, hence some games choose to make it as much adjacent as the main gameplay tibits as possible. Dark Souls comes to mind

My point was, certain franchises and studios built their success on deep story telling. That's what BioWare was and that's what made them huge to begin with. Now we've seen their franchise Dragon Age go from deep thoughtful storytelling to be insanely watered down to the point it's an afterthought.

It's just going to lose more of BioWare's remaining fans and saddening to see them lose their ways. Many studios have forgotten what made them popular to begin with. So many, including myself, are going to be very skeptical about Mass Effect being next.

Idk if you've played BioWare's older games, but many of them are always in the greatest games of all time conversation because of their narratives.



You called down the thunder, now reap the whirlwind