G2ThaUNiT said:
Not a proper comparison because games like Mario or Street Fighter aren’t meant to have deep narratives and never have. A game like Dragon Age and a studio like BioWare are supposed to have deep narratives. It was their claim to fame for years. Gamers like myself grew up on BioWare’s masterful storytelling in games like Neverwinter Nights, KOTOR, Jade Empire, Mass Effect, and Dragon Age: Origins. The biggest things we remember about their games is their narratives. So to see BioWare go from gritty, thought provoking narratives to this, and other narrative focused companies like Ubisoft, is a heartbreaking reality for many. |
Here's the catch: If the most sucessful games don't have any story, then the prerogative is that games don't need deep stories. if anything, the more complex and divisive the story more detrimental it is to the game overall enjoyment, hence some games choose to make it as much adjacent as the main gameplay tibits as possible. Dark Souls comes to mind