IcaroRibeiro said: I believe more than anything the subjective value we give to art pieces is how well we can digest it. If the media is a hard pill to swallow because it causes discomfort on us, we are more likely to reject it. Think you are like me, a console gamer who has really hard time to adapt to motion controls or playing with mouse and keyboard, if a game need me to re-evaluate how I need to do even the basic things the odds is I will never like it (that's basically why I hate Nintendo Wii lol). I don't think it's any different with stories in fiction, if a story somehow start triggering your buttons it's a sign you're not going to like it |
LOl, you completely misjudged me on my gaming journey, I was a PC at DOS times then started to drift away, but turned to console with the Wii (which was great). Now I start to drift back to PC. I feel mouse and keyboard is the superior input for many genres (like strategy or FPS), but with 3D action games gamepads are superior.
Anyways, you seem to hold the opinion a lot of the stuff is players holding on to older views of a game (or a movie series or whatever). And that may be somewhat true, but I think a lot of modern games, movies and so on lose also another aspect: as it is more industrialized than ever (at least in the west) managers influence a lot of work more than actual artists. Artists are often degraded to cogs in the machine of a bigger corporate idea. That is a certain difference to past games and movies, as with lower budgets the managers were more willing to give the creators more creative freedom. It is true that bad shit existed at all times though.