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Forums - Sony - ITS OVER Sony Interactive Entertainment to end physical game disc production in January 2028

KLXVER said:
deskpro2k3 said:

Maybe Sony is shifting from Disc to Game Cartridge, like the PS Vita.

I think that would have been announced by now.

LOL not if that is how they dodge the backlash ... I doubt it too, I think they want the control that all digital gives them.



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Hiku said:

Not being able to buy a physical copy to have as a collectors item in your shelf sounds very dystopian.
Other console makers will likely follow suit asap with their next console. Unless they want good PR for one console generation, but they'll likely do the same after that.
I hope it's possible to push back against this so they dont enact this policy, like what happened against the Xbox One DRM.

Xbox is following suit too, by rumors.
I bet you the time Switch 3 comes around... it all digital too.



JRPGfan said:
Hiku said:

Not being able to buy a physical copy to have as a collectors item in your shelf sounds very dystopian.
Other console makers will likely follow suit asap with their next console. Unless they want good PR for one console generation, but they'll likely do the same after that.
I hope it's possible to push back against this so they dont enact this policy, like what happened against the Xbox One DRM.

Xbox is following suit too, by rumors.
I bet you the time Switch 3 comes around... it all digital too.

I wont be surprised if nintendo anounces in a year or 2 that their games will be released only on a GKC to...



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

deskpro2k3 said:

Maybe Sony is shifting from Disc to Game Cartridge, like the PS Vita.

Why would they shift to a much more expensive format? Game cartridges are in bigger trouble than disks. A 128GB PS6 cartridge could cost a small fortune in 2028. Unlike cartridges, discs aren't affected by the NAND crisis.

If disk manufacturing is becoming costly due to lower volumes, they should have made a $10+ gap between physical and digital just like Nintendo. This would have promoted digital more naturally and with a minimal outrage.

This move is meant to instantly force everyone into digital where they can theoretically make 35% more money per first party title, and twice more money for third party titles. Publishers like it too, as they no longer have to pay for manufacturing and retailers. Their tax pretty much goes from 50%~ to 30%.



From DoesItPlay on X:

Everyone is talking about the digital-physical-split percentages. So we will too!

The TL;DR: Most of what has been parroted about consumer preference is wildly exaggerated at best, or a mix of a bad faith campaign and severe negligence at worst.

Sony has announced the death of physical media because of "changing consumer trends". Most of us can already smell the bullshit it in this fake excuse. It is when we take a closer look that we discover just how much of a lie that statement really is.

Let's start by scrutinizing the most repeated number lately: 85 % of sales are digital.

This number exists. But in what context?

It comes from the Fiscal Year Q4 report for 2025. ONLY IN THIS QUARTER did we get this number. The overall percentage for the entire year 2025 is "only" 78 %.

Still sounds bad. Where is the lie, then?

It comes with what both sides include. The digital part also accounts for digital-only games. AKA products which didn't give a choice to the customer. You could either add to the digital tally or not play these games at all. This alone should show you how they use statistics to deceive the public.

But we are not done.

If you look at honest comparisons, like those we got through the infamous Insomniac leaks in 2022, or certain market reports from the UK more recently, you will find games that even sell predominantly physical. Many of which are Sony's own first party titles. So their games sell more physical copies, but they still dare to use consumer preference as the excuse.

Not convinced?

Let's look at the even broader picture. Researching online we can find an infographic illustrating the development of the physical-digital split over the years. Admittedly, there is a constant decline for the physical share. Abysmal even in the years up to 2020. HOWEVER, in recent years the year on year decline has slowed down and has almost reached a stable plateau.

Oh, and have we mentioned that the vaaaaaaast majority of all players own a console that can read discs? 82 % is the number floating around online. We take a page out of Sony's book and just run with it for now. Only, let's add that even the other 18 % might not be digital-only die-hards. After all, there were times when both the disc console and the detachable disc drive were sold out at some point.

What would you say does that show about consumer preference?

Less than 18 % actually prefer digital.

Just with a little research we have come from "85 % prefer digital" to "less than a fifth of the customer base actually does".

So why does Sony push for a change? You know by now. Money!

Multiple areas they benefit in in an all-digital future:

1) Margins for digital games are simply better. The save the entire overhead for physical production, logistics, customer service/returns, retailer cuts, etc.

2) This is the big one: The death of the second hand market. Or at least they think that's beneficial, if they ignore the facts that second hand buyers can also contribute to digital revenue, and they help with discoverability/word of mouth advertising. We wouldn't be surprised if this comes back to haunt Sony.

3) Pricing monopoly: They set the prices. They decide discounts. They decide the number of sales that happen, if any.

The key word is REVENUE!

Because that is another great opportunity to play with alarming numbers. The revenue percentage split between digital and physical makes the gap look even wider, of course. Despite selling almost 70 million physical copies, that area generated relatively low revenue. It accounts for only a little over 10 % of the revenue generated by game sales.

That's the moment when "reliable" analysts and "quality" media could formulate headlines like "Physical media is dying - Makes up only 10 %". But that's not alarmist enough. They can do one "better".

You might ask, "But DoesItPlay?, why do I see people claim that the gaming space is over 95 % digital?"

Let's reveal the most evil trick of them all, shall we?

Let's take a look at that FY 2025 report again. The overall category is called "Game Software". In here (and subsequently in the blogs of the anti-physical crowd) the biggest lie materializes. "Game Software" does not only include digital and physical game sales. It also accounts for ANY TYPE OF ADDITIONAL CONTENT (expansions, in-game currency, microtransactions of all sorts) and "Other Software", which is not even specified as to what that could be exactly. If we now lump all of this together and check the percentage of physical game revenue, we land at roughly 4,7 %.

This, ladies and gentlemen, is the single biggest gaslighting this industry has pulled on you when it comes to lying about consumer preference.

It was never about consumer preference. It was about maximizing profits and control over what should be rightfully yours after a purchase.

Does it play? on X: "Everyone is talking about the digital-physical-split percentages. So we will too! The TL;DR: Most of what has been parroted about consumer preference is wildly exaggerated at best, or a mix of a bad faith campaign and severe negligence at worst. Sony has announced the death of" / X


Talk about misleading people. Fuck Sony and these lazy "Analysts".

Last edited by KLXVER - on 03 July 2026

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KLXVER said:
deskpro2k3 said:

Maybe Sony is shifting from Disc to Game Cartridge, like the PS Vita.

I think that would have been announced by now.

Not to say this would happen but there's nothing to indicate anything would be announced right now. They haven't announced what future retail presence is, just that they would have it (although we assume code in box) and if anything pertains specifically to playstation 6 (like a future medium would or specific functionality) they also wouldn't announce that. We didn't hear about game card keys when switch 2 was first announced



KLXVER said:

From DoesItPlay on X:

Everyone is talking about the digital-physical-split percentages. So we will too!

The TL;DR: Most of what has been parroted about consumer preference is wildly exaggerated at best, or a mix of a bad faith campaign and severe negligence at worst.

Sony has announced the death of physical media because of "changing consumer trends". Most of us can already smell the bullshit it in this fake excuse. It is when we take a closer look that we discover just how much of a lie that statement really is.

Let's start by scrutinizing the most repeated number lately: 85 % of sales are digital.

This number exists. But in what context?

It comes from the Fiscal Year Q4 report for 2025. ONLY IN THIS QUARTER did we get this number. The overall percentage for the entire year 2025 is "only" 78 %.

Still sounds bad. Where is the lie, then?

It comes with what both sides include. The digital part also accounts for digital-only games. AKA products which didn't give a choice to the customer. You could either add to the digital tally or not play these games at all. This alone should show you how they use statistics to deceive the public.

But we are not done.

If you look at honest comparisons, like those we got through the infamous Insomniac leaks in 2022, or certain market reports from the UK more recently, you will find games that even sell predominantly physical. Many of which are Sony's own first party titles. So their games sell more physical copies, but they still dare to use consumer preference as the excuse.

Not convinced?

Let's look at the even broader picture. Researching online we can find an infographic illustrating the development of the physical-digital split over the years. Admittedly, there is a constant decline for the physical share. Abysmal even in the years up to 2020. HOWEVER, in recent years the year on year decline has slowed down and has almost reached a stable plateau.

Oh, and have we mentioned that the vaaaaaaast majority of all players own a console that can read discs? 82 % is the number floating around online. We take a page out of Sony's book and just run with it for now. Only, let's add that even the other 18 % might not be digital-only die-hards. After all, there were times when both the disc console and the detachable disc drive were sold out at some point.

What would you say does that show about consumer preference?

Less than 18 % actually prefer digital.

Just with a little research we have come from "85 % prefer digital" to "less than a fifth of the customer base actually does".

So why does Sony push for a change? You know by now. Money!

Multiple areas they benefit in in an all-digital future:

1) Margins for digital games are simply better. The save the entire overhead for physical production, logistics, customer service/returns, retailer cuts, etc.

2) This is the big one: The death of the second hand market. Or at least they think that's beneficial, if they ignore the facts that second hand buyers can also contribute to digital revenue, and they help with discoverability/word of mouth advertising. We wouldn't be surprised if this comes back to haunt Sony.

3) Pricing monopoly: They set the prices. They decide discounts. They decide the number of sales that happen, if any.

The key word is REVENUE!

Because that is another great opportunity to play with alarming numbers. The revenue percentage split between digital and physical makes the gap look even wider, of course. Despite selling almost 70 million physical copies, that area generated relatively low revenue. It accounts for only a little over 10 % of the revenue generated by game sales.

That's the moment when "reliable" analysts and "quality" media could formulate headlines like "Physical media is dying - Makes up only 10 %". But that's not alarmist enough. They can do one "better".

You might ask, "But DoesItPlay?, why do I see people claim that the gaming space is over 95 % digital?"

Let's reveal the most evil trick of them all, shall we?

Let's take a look at that FY 2025 report again. The overall category is called "Game Software". In here (and subsequently in the blogs of the anti-physical crowd) the biggest lie materializes. "Game Software" does not only include digital and physical game sales. It also accounts for ANY TYPE OF ADDITIONAL CONTENT (expansions, in-game currency, microtransactions of all sorts) and "Other Software", which is not even specified as to what that could be exactly. If we now lump all of this together and check the percentage of physical game revenue, we land at roughly 4,7 %.

This, ladies and gentlemen, is the single biggest gaslighting this industry has pulled on you when it comes to lying about consumer preference.

It was never about consumer preference. It was about maximizing profits and control over what should be rightfully yours after a purchase.

Does it play? on X: "Everyone is talking about the digital-physical-split percentages. So we will too! The TL;DR: Most of what has been parroted about consumer preference is wildly exaggerated at best, or a mix of a bad faith campaign and severe negligence at worst. Sony has announced the death of" / X


Talk about misleading people. Fuck Sony and these lazy "Analysts".

theyre such liars. i think we need to start getting real serious about boycotting the ps6. if microsoft follows suit though, then that is going to make the prospect of a boycott much more difficult. the best we could do at that point is to buy the switch 2 of any cross platform game, no matter how inferior the port is to the ps6/xbox counterparts. it really is the only move we have. 



Total Championships: Nintendo - 4, Sony - 2, Atari - 1, Microsoft - 0, Sega - 0

Sonys 85% figure is misleading but people also have to stop referencing the Insomniac leaks lol. There are better data sets to grab from

https://www.gamesindustry.biz/how-digital-is-the-video-games-market-in-2024



I can see away I'll get on with this but they'll have to rework how digital games work and the EULA needs to be rewritten with more security. They need version back ups for games from 1.0 at the very least. Short of this I'm doing a partial boycott against my one and only platform. The more I think of it, they'll force updates in the future even for single player games, they'll take so many moves to restrict consumer rights in their favour without breaking laws. It's gonna be pure scummy stuff. Fuck em.

I'm not happy with Nintendo right now but I have to admit, at least they aren't this fucking scummy, to wait for GTA to make the move and then hide behind that, argh, it's infuriating. 



CaptainExplosion said:
EricHiggin said:

Domino's got beef with SNY or something? First GoW Laufey and now digital only games?

They maybe should've gone with virtual pizza boxes, since you can still buy and play the games, just no physical media storing it.

'Domino's will no longer sell pizza in boxes' would be more fitting I think.

'You can carry the entire pie from now on because who needs a box!'

'Hopefully nobody hacks your pie...'

Nobody would be stupid enough to sell digital only pizza. Except John Schnatter, but he was basically fired from his own company.

I realize they were taking a jab at SNY. I was simply critiquing the attempt. It was good, but could have been great.



PS1   - ! - We must build a console that can alert our enemies.

PS2  - @- We must build a console that offers online living room gaming.

PS3   - #- We must build a console that’s powerful, social, costs and does everything.

PS4   - $- We must build a console that’s affordable, charges for services, and pumps out exclusives.

PRO  -%-We must build a console that's VR ready, checkerboard upscales, and sells but a fraction of the money printer.

PS5   - ^ -We must build a console that’s a generational cross product, with RT lighting, and price hiking.

PRO  -&- We must build a console that Super Res upscales and continues the cost increases.