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Forums - Sony - ITS OVER Sony Interactive Entertainment to end physical game disc production in January 2028

HoloDust said:
Garrus said:

It's really funny how ahead of the industry Nintendo is.

NVidia + ARM + SDcard/SSD storage

Nintendo was already doing modern hardware in 2017, Sony and Microsoft still haven't caught up, almost 10 years later.

Why the heck is there no NVidia + ARM + SDcard/SSD console from Microsoft. Should be obvious.

Except Nintendo going with ARM+nVidia has nothing to do with how "modern" hardware is.

Choice of vendor comes down to realities of product requirements they are making and offerings/pricing from hardware manufacturers at that point. For Nintendo it made sense to go with that combo, since they needed reasonable low power solution for Switch (which was at the time nVidia Tegra X1, trying to make it in phone/tablet market). Sony/MS built 8th gen around most reasonable combo for their needs (home consoles), which was AMD for their integration of x86 CPU with good GPUs at low prices, they carried on with that in 9th gen, and will be going on with that in 10th gen as well, both for power, backward compatibility, and pricing, with latest hardware from AMD.

I guess my point is, that is one reason Xbox failed and Nintendo succeeded. Modern hardware. Imagine if the Xbox was NVidia + ARM + SDcard/SSD. I think it would have succeeded and not failed, despite the lack of games. The RTX 3070 with 16GB of VRAM would have been an amazing console in 2020. People would have stopped buying discs in 2020, and had other physical options. The CPU portion would basically be free, die size wise, and the power use would be so low it would also save money.



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I think the irony of it all is that optical media is still by far the cheapest way to store large amounts of data. Unfortunately from the 8th gen forward (excluding Wii U), it didn't help much as the consoles can't run the games off the discs anymore. Had they found a way to double down on optical media, developing it further like they did with Blu-ray back in the day, their console would only need a fraction of the internal storage they currently need, and they could sell their systems significantly cheaper.



Shadow1980 said:

And of course the video game industry ends up being the first segment of the entertainment industry to pull the trigger on digital-only. I would have figured it would have been music given how quickly most people shifted to digital, but I can still easily go out and buy CDs and vinyl records. Interestingly, when it comes to full albums, sales were always majority physical, and physical albums have rebounded a bit in sales. Digital just put the focus back on singles in the 21st century and lots of people just stopped buying albums. But physical albums, along with physical books and seemingly also physical home video, are here to stay.

Physical games are actually more popular than dvds/music if I'm not mistaken and it brings up an interesting point. 

The reason why vinyls/CDs etc can have resurgence is because it's an open market. 

"No single company controls the format. Unlike Blu-ray game discs, which rely on standards and licensing overseen by industry groups, any record label can press music onto vinyl as long as they have access to a pressing plant.

Many manufacturers exist. There are pressing plants around the world that produce records for major labels, independent labels, and even individual artists.

Playback devices are widely available. Any company can make a turntable that plays standard vinyl records. There's no equivalent of a console maker deciding whether the format continues."

The future of the games industry has to be a similar open platform and it feels like that will only come from a PC maker or as crazy as it sounds Microsoft/Xbox lol. I hope this future will materialise soon. Because games are so large the medium needs to emphasise that over speed and so SSD storage will still be key. 



Doesitplay has a great article on how Sony is using misleading statistics to say that consumers "chose" digital.

https://www.patreon.com/doesitplay/posts/how-astroturfing-162772857?fbclid=IwY2xjawS0S59leHRuA2FlbQIxMQBzcnRjBmFwcF9pZA80MDk5NjI2MjMwODU2MDkAAR4z69kqsiqnAfP6yb2K2VMDU-20Pm-ZWSTeHhclmw_eMQeOubx0Oy9EtDB3_g_aem_4z_zErDtWiDCOFOemEeJYw



Garrus said:
HoloDust said:

Except Nintendo going with ARM+nVidia has nothing to do with how "modern" hardware is.

Choice of vendor comes down to realities of product requirements they are making and offerings/pricing from hardware manufacturers at that point. For Nintendo it made sense to go with that combo, since they needed reasonable low power solution for Switch (which was at the time nVidia Tegra X1, trying to make it in phone/tablet market). Sony/MS built 8th gen around most reasonable combo for their needs (home consoles), which was AMD for their integration of x86 CPU with good GPUs at low prices, they carried on with that in 9th gen, and will be going on with that in 10th gen as well, both for power, backward compatibility, and pricing, with latest hardware from AMD.

I guess my point is, that is one reason Xbox failed and Nintendo succeeded. Modern hardware. Imagine if the Xbox was NVidia + ARM + SDcard/SSD. I think it would have succeeded and not failed, despite the lack of games. The RTX 3070 with 16GB of VRAM would have been an amazing console in 2020. People would have stopped buying discs in 2020, and had other physical options. The CPU portion would basically be free, die size wise, and the power use would be so low it would also save money.

3070 level GPU in console in 2020 would cost arm and a leg. Not only it was the latest nVidia's offering, but nVidia is known for always being quite a bit more costly option. GPU in XSX is around that level (in raster), and it was latest tech from AMD. PS5 draws about the same wattage as 3070, while actually having x86 CPU, which is, due to backward compatibility, developer tools and actual performance, much better option than going with ARM.

As I said, it has nothing to do with how "modern" hardware is - neither Switch's success nor XBOX failing have anything to do with what's inside the box, but rather what those platforms offered.



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Zippy6 said:
Vodacixi said:

BTW, there's a couple of things I saw on Twitter that I hadn't previosuly considered:

1. By eliminating physical games and only leaving them available digitally on PS Store, it will increasingly become more difficult to dump and preserve said games.

2. You won't be able to play games not available on your region. Now you can import a physical copy of said game. In an all digital future, this will not be possible.

Neither of these are really correct.

Modern console games get dumped by the console getting hacked, once the console has been exploited it doesn't matter if the game is digital or physical they can be dumped. 

You can play digital games from other regions now, all you need to do is create a second account for that region. I used to buy digital games on different region PSN accounts to get cheaper prices. You can play the games on your original local account for achievements etc if the foreign account sets the console to primary.

BraLod already adressed point 2. As for point 1, I never said dumping from physical was the only way. But it is an option even on recent hackable consoles (PS4, PS5 and Switch 1 can dump physical games). In a digital only future, this option disappears, leaving digital dumping as the only option. And the more we lean into a digital future, the more companies will increase the difficulty in which we can dump digital copies. Without physical, as I said, this will make it more difficult to preserve games.



Otter said:
Shadow1980 said:

And of course the video game industry ends up being the first segment of the entertainment industry to pull the trigger on digital-only. I would have figured it would have been music given how quickly most people shifted to digital, but I can still easily go out and buy CDs and vinyl records. Interestingly, when it comes to full albums, sales were always majority physical, and physical albums have rebounded a bit in sales. Digital just put the focus back on singles in the 21st century and lots of people just stopped buying albums. But physical albums, along with physical books and seemingly also physical home video, are here to stay.

Physical games are actually more popular than dvds/music if I'm not mistaken and it brings up an interesting point. 

The reason why vinyls/CDs etc can have resurgence is because it's an open market. 

"No single company controls the format. Unlike Blu-ray game discs, which rely on standards and licensing overseen by industry groups, any record label can press music onto vinyl as long as they have access to a pressing plant.

Many manufacturers exist. There are pressing plants around the world that produce records for major labels, independent labels, and even individual artists.

Playback devices are widely available. Any company can make a turntable that plays standard vinyl records. There's no equivalent of a console maker deciding whether the format continues."

The future of the games industry has to be a similar open platform and it feels like that will only come from a PC maker or as crazy as it sounds Microsoft/Xbox lol. I hope this future will materialise soon. Because games are so large the medium needs to emphasise that over speed and so SSD storage will still be key. 

This is the key reason the long term situation for physical media for video games had been looking terrible for a while. For future games it's fully controlled by three companies who are incentivized to push digital and eventually get rid of physical. At this point the best case scenario for physical games is Nintendo sticks with it longer than expected and abandons it in the 2040's instead of next decade. I do expect next decade though so we're looking at a likely world within the next 10 years or so where people will still be able to buy physical media for some modern films and music but for outright zero modern games.



Hiku said:

Not being able to buy a physical copy to have as a collectors item in your shelf sounds very dystopian.
Other console makers will likely follow suit asap with their next console. Unless they want good PR for one console generation, but they'll likely do the same after that.
I hope it's possible to push back against this so they dont enact this policy, like what happened against the Xbox One DRM.

Their own games still have a very decent ratio for physical sales it seems, Sony is risking making their new games and system flop over not having physical media, all the bad press around it and people leaving the ecosystem to somewhere else, it's insane they are going through with it.

They will also lose a lot of money backtracking and showing enough sincerity to get people trust back even if they do, I'll always be untrustful about them for everything from now on, even before 2028.

People looking solely over hard data can't understand how far the damage of their greed can go, and those people making this decisions probably don't care, even if Sony somehow goes under starting from this (not because physical media, because how consumers now see them), they probably just go immediatly destroy other industries for all the short term profit they can squeeze out of it.

For about a decade now the whole world feels like a dystopian movie, every day it's constantly bad news escalating on how bad they can get and people still happily accepting it, even fighting to get more screwed over even, it's really insane how politicians and companies went from having to serve the general public interests and now they expect we to serve them for any bone they can graciously throw our way.

Last edited by BraLoD - on 03 July 2026

Maybe Sony is shifting from Disc to Game Cartridge, like the PS Vita.



deskpro2k3 said:

Maybe Sony is shifting from Disc to Game Cartridge, like the PS Vita.

I think that would have been announced by now.