KLXVER said:
Mnementh said:
Again: I try to gauge if it will be fun, but nobody can tell me that works. It is probably a point of expectation. A game that works and is polished... but bland - that is not a game I will finish. And a lot of AAA games are exactly that: include a lot of stuff that is great on paper, have good graphics, work as intended - but don't grip me. Marketing obviously paint a different picture. And you can't tell me it is different for you. There is an old saying, that 90% of everything is crap. Which is true, because we scale our expectations with the best. People these days still read Lord of the Rings from Tolkien, but thousands of other authors that wrote at the same time are forgotten, because they were not as good. The only difference today is that you often are still caught in hype. So with trying to pick you poison you may avoid 50% of the mediocre crap, or even 90%. That still means half of the games you play are crap. People get often bamboozled by pretty graphics or big worlds or whatever, but I am an old gamer who plays for some time, and I can often have more fun with older experiences with shitty graphics and less content. Because the core of the game is fun. |
Im not sure what you are arguing at this point. You buy a game in hopes that its good, that you will enjoy it to the end and beat it.(Unless its a game without an end of course like multiplayer games and MMOs.) If you are buying games and play it for a bit just to see if they are fun or not, then I cant relate to that. |
Well, obviously I buy a game in the hopes that it is fun. But that just doens't work out every time. More importantly, you put "you will enjoy it" and follow it with "to the end and beat it". I can enjoy a game for a few hours and jump off when it starts to get repetetive. Nothing wrong with that. There is no obligation wade through another 80 hours that start to dredge, only because the first 20 hours were a lot of fun.
I played Assassin's Creed 3 and did not care for the story (can't even tell anymore what it was about), but I had fun to build up the village for some time. I skipped some games because quite frankly the AssCreed games came too often, but I did pick up Odyssey, because I love ancient greek myths. And I really enjoyed Odyssey, I loved the setting, I loved how sunny and good looking it was, I loved the ship including the fighting, I loved a lot of the Assassin stuff like infiltrating forts. But I unlocked some regions and realized the map has a lot more of them which probably all are the same in content, only wiht higher level enemies. Also I hated these stupid battles. They were absolutely unfun. So I jumped off afgter about 15 hours or so. Which was fine, because I had fun till that and had I forced myself to play it to the end I would probably have ended up hating it because I had to keep doing the same shit over and over. The story didn't engage me enough to keep me.
But the devs were obviously so interested in the setting, they made another game: Immortals Fenyx Rising. Which took the myths and made them into a world. The game was smaller than AssCreed to begin with. The regions had more differences because they weren't bound as much by realism. The added gameplay elements for battle and movement involved more unrealistic stuff - which was a lot of fun. They involved puzzles which I generally liked. So gameplay offered enough variety to soften the repetetive nature and it was shorter to begin with. In addition it had a really fun story I wanted to progress, so I finished this game while I did not so with AssCreed.
I really, really don't see why people force themself to finish the games, especially since they getting so overly long with so much repetition, only because they paid for it.
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