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Forums - Gaming Discussion - Runoff, 2002, Game of the Year

 

2002, Game of the Year Runoff

Kingdom Hearts 9 16.07%
 
The Wind Waker 14 25.00%
 
Metroid Prime 22 39.29%
 
Battlefield 1942 3 5.36%
 
Eternal Darkness 4 7.14%
 
Resident Evil (REmake) 4 7.14%
 
Total:56

Wind Waker for me but wow. ... prime is a close 2nd.



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HoloDust said:
Mnementh said:

I also never played Morrorwind, but have a feeling that title actually might be the one I like the most of the Elder Scrolls Series. But I actually want to play the whole series, starting with the first title, I only played Skyrim so far and ESO.

If you keep an open mind about earlier Elder Scrolls, you might end up liking them much more than the latest iteration (Skryim). One very important difference is that old TES games had combat that is based on your stats, but it's just in real time, which means your "To Hit" chance is much more dependent on your character's skills, unlike Skyrim where it's more shifted towards you as the player.

I am pretty old-school regarding RPGs, usually (but not always) liking turn-based RPGs more. And turn-based really removes any player skill. But generally I enjoy seeing my character (not me as a player) getting better and better and tackling larger hurdles. That feels good. Probably because I am not a skilled player at all, I think learning all that muscle memory is boring and unenjoyable, I want instead improve the character(s) I play. That is why the From Software RPGs also work very well for me, they allow to grind some levels to improve stats, change equipment and tactics and a before impossible fight might turn easy. Not that level scaling shit, that makes the levels completely pointless. Many of these games are impossible to beat for me, as they have to hard challenges, and I cannot overcome them because that would need for me as player to improve instead just improving the character.

And yeah, that's why I said I will probably enjoy Morrorwind the most of the series, as it has more of these "old-school" mechanics, while improving probably improving over the first entries.



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I feel like my vote could have gone to any of Vice City, Wind Waker or Metroid Prime depending on my mood. Morrowind not far behind.



Cyran said:
HoloDust said:

Not a fan of TES II: Daggerfall? Back in the days, I remember a lot of Daggerfall fans were displeased (amongst other things) with how small Morrowind is. Personally, I'm somewhere in-between - I liked Daggerfall for what it was trying to do, simulate an actual TTRPG world (which is, when you think of it, impossible), and Morrowind for having more focus, while retaining freedom (plus the setting and the world were more unique).

I'm really hoping those guys that are making Wayward Realms (and those are Daggerfall designers) will manage to pull off what they talked about, living world with some sort of AI that will govern actions and reactions of the factions.

I never could get into Daggerfall.  The truth is in general I never been into endless exploration.  That kind of gameplay always sound good on paper to me but when I actually play a game like that I find that I get board very quickly.  Using side quests to get me explore some what keep me interested in exploring a world through them but simply exploring without any objective just not something that have ever kept my interest long.

The tighter focus of Morrowind might be why I enjoyed it so much and the fact there no easy fast travel to reach all your objective might be why it seem so large in scope to me back in 2002 while other larger games I lost interest in before the size of the game became that apparent to me.

Morrowind and more recently Witcher 3 are the two more open world style RPG I super enjoyed but I probably one of the only people that enjoyed Witcher 2 almost as much of Witcher 3.  Act 1-2 of Witcher 2 even through they very small maps compare to a real open world game I absolutely loved.  Act 3 did seem a little rush to me on content compare to first 2 acts.

Yeah, Daggerfall is practically sandbox - as an idea it's great, and the very nature of TTRPGs it was trying to emulate is exactly that, to be a living world, but without DM to nudge and fudge some things around, that sort of video games can become a bit of a drag. Still liked it, but can't say that Morroiwnd's narrower focus didn't appeal to me as well. We're in AI age, so let's hope that things that people who were trying to make such an (over)ambitious games few decades ago will eventually become reality with some sorts of AI DMs in future games.

As for Witcher 2 - while I liked TW3, I'm of the opinion that Witcher actually works better structured as TW2 was, hence I like TW2 more than 3.



I'm going to be honest: I still haven't played Metroid Prime yet. I have a copy of the remaster, but I'm working on other games in my backlog at the moment.

So, that leaves The Wind Waker as the winner by default. Nothing else that I've played that released that year I would consider a contender for my all-time Top 50.



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Mnementh said:
HoloDust said:

If you keep an open mind about earlier Elder Scrolls, you might end up liking them much more than the latest iteration (Skryim). One very important difference is that old TES games had combat that is based on your stats, but it's just in real time, which means your "To Hit" chance is much more dependent on your character's skills, unlike Skyrim where it's more shifted towards you as the player.

I am pretty old-school regarding RPGs, usually (but not always) liking turn-based RPGs more. And turn-based really removes any player skill. But generally I enjoy seeing my character (not me as a player) getting better and better and tackling larger hurdles. That feels good. Probably because I am not a skilled player at all, I think learning all that muscle memory is boring and unenjoyable, I want instead improve the character(s) I play. That is why the From Software RPGs also work very well for me, they allow to grind some levels to improve stats, change equipment and tactics and a before impossible fight might turn easy. Not that level scaling shit, that makes the levels completely pointless. Many of these games are impossible to beat for me, as they have to hard challenges, and I cannot overcome them because that would need for me as player to improve instead just improving the character.

And yeah, that's why I said I will probably enjoy Morrorwind the most of the series, as it has more of these "old-school" mechanics, while improving probably improving over the first entries.

I can tell you that I did NOT like Morrowind at all.  One thing I didn't like about it was the scaling shit.  As a result, I've never played Skyrim.  I would read the reviews of Skyrim, and they'd say things like, "This game is great!  It's just like Morrowind."  Well, that told me everything I needed to know right there.

Out of all of the RPGs I had played up to that point (which was a lot) Morrowind was my least favorite.  What made it worse is that I kept encountering people who really liked it, and RPGs had always been my favorite genre.



Other, as usual.

5. Avernum 3

4. Soul Calibur 2

3. Neverwinter Nights

2. Icewind Dale 2

1. Heroes of Might & Magic IV



Kingdom Hearts



This looks like its going to be another year with a runoff vote. I think in previous years, Nintendo fans often agreed what the top Nintendo game was in any given year, so there were fewer runoff votes. Nintendo fans are basically doing that for 2002 as well. But PS2 fans have a lot more variety in their tastes and so we are getting a lot of "Other" votes. Even GTA doesn't get the type of universal agreement that a Nintendo game often gets. The PS2's main strength is that it had a huge variety in its game library.

But what that all means for me is a whole lot of runoff votes LOL.



Cultural Impact: The Elder Scrolls III: Morrowind. It may not have been the biggest seller of the year, but it changed the direction the RPG market fundamentally away from single-player experiences and toward preferring open world MMORPGs and proved to be one of the Xbox's most popular games. In fact, it was the first game I bought for the system. (This was the year I got an Xbox, by the way. I couldn't afford to run it on my computer because the system requirements were quite high by the standards of the time and preferred to use a controller anyway, so I was glad a console version existed.) It expanded a lot on what EverQuest and Phantasy Star Online had started in that regard, and in a way that, together with several other titles released later on in the decade (e.g. Star Wars: Knights of the Old Republic, Mass Effect, Fallout 3, Dragon Age Origins, and not least of all later Elder Scrolls games) did much to shift the paradigm of the genre toward Western RPGs regaining rapport, increasingly at the expense of their Japanese counterparts. Generally speaking, Japanese RPGs, with their typically single-player, relatively linear, and story-driven approaches were more popular in the 1990s, in the 2000s this type of game remained popular but increasingly had to compete with Western RPGs that remained more loyal to the old Dungeons & Dragons formula complete with medieval settings and emphasis on customization and player freedom. At the time, I kind of loved it. It felt like a cool combination of retro and fresh. Today I have more mixed feelings about this impact. There's no denying that it happened though. It's no coincidence that by the start of the next decade, Japanese developers began to find more success in shifting toward the open world play format themselves beginning with Xenoblade Chronicles, which to me really marked the beginning of the end of what had made JRPGs distinctive and special to me and the point at which I began to resent franchises like The Elder Scrolls more. Neither is it a coincidence that when Disney a decade prior sought to use their characters in an RPG (Kingdom Hearts), they chose to work with Squaresoft and adjacent the Final Fantasy franchise rather than in association with another American company and franchise, by contrast. This characterizes the shift from beginning to conclusion.

From this third installment (the first one I played) on, The Elder Scrolls, for both good and ill, became, I think you could say, to Western RPGs what Final Fantasy was to Japanese RPGs. When one thinks of the term "Western RPG", some Elder Scrolls entry is most likely the first mental picture that comes to mind. For that lasting impact, Morrowind wins in this category. It also really was a pretty neat game by the metrics of the time. I don't just mean that in terms of its sheer scale and customization options, I mean it also in terms of details like the real-time weather effects and day/night cycle that were not at all standard RPG, or video game, experiences; life-like elements like that that the developers took the time to include just so that you would more immersed in their world. You could tell that a lot of love went into it. Online play itself was also almost a novelty at the time and games that used it typically were much simpler and lamer. Morrowind made a real difference in the popularity of the online gaming landscape in general that way.

Favorite Games: That said, Morrowind today ranks in a tad lower on my list of faves from '02 than it did at the time. It's obviously not nearly as fun to revisit today and that's the thing. It's Eternal Darkness and above all Metroid Prime that have really stood the test of the time the best for my taste. Matter-of-factly, in and around 2002 I was a converted Nintendo gamer, straight-up. Check it out.

My 2002 favorites:

1. Metroid Prime
2. Eternal Darkness: Sanity's Requiem
3. Metroid Fusion
4. The Legend of Zelda: The Wind Waker
5. The Elder Scrolls III: Morrowind
6. Alien Hominid
7. Kingdom Hearts

My 2002 favorites based on American release dates:

1. Metroid Prime
2. Eternal Darkness: Sanity's Requiem
3. Metroid Fusion
4. Animal Crossing
5. The Elder Scrolls III: Morrowind
6. Alien Hominid
7. Kingdom Hearts

The latter is obviously more like what 2002 felt like to me except that at the time I liked Morrowind better than Animal Crossing. Right around this time window, Nintendo just kinda seemed to be striking that perfect balance between their trademark brand of cutesy and grown-up, male and female-centric, new and old ideas, all the things. The year of the Wave Bird wireless controller and the big N's first ever, and best, M-rated game, with its insanely awesome, fourth-wall breaking sanity effects that made for a tremendous amount of dramatic tension. Eternal Darkness was also just about shit I was interested at the time, like commonalities between all the world's religions, meaning of life type stuff. Very interesting, well-organized, and fun.

Those things said about Eternal Darkness though, nothing topped the resurrection of the Metroid franchise! With no N64 Metroid title, I was really missing the franchise by this point. Lots of older franchises had to be reimagined in the transition to 3D just of necessity, but the shift to first-person shooter format here was an especially brilliant one that to me felt very much like a flawless adaptation of Super Metroid to modern technology and there's nothing I could've wanted more! Indeed, the original Metroid, Super Metroid, and Metroid Prime are in some defining ways essentially the same game, but designed for particular technological levels. The first two even take place on the same planet, for example (albeit in different contexts) and Metroid Prime even begins with a strikingly similar prologue to that of Super Metroid. These three games form the holy trinity of the franchise to me that has always defined it.

The attention to detail and pacing in Metroid Prime makes it stand out from nearly all other games in my mind. Even if it had never been remastered, the original version of this game would still look pretty good even today if that gives you a sense of what I mean. If you look up at the sky when it's raining out, you'll see water droplets hitting the visor of Samus's helmet. In hot areas, the visor gets all steamy and condensation collects on the edges. When there are bright flashes of light, you can see the reflection of Samus's face. The diverse ecology of the planet gives each area truly its own unique feel; no lazy mere changing of textures for different settings here at all. Every area feels very much of its own design. The background music is minimalist in a way that keeps it from feeling distracting and enhances the tenseness, yet present in a way that adds a particular ambience and emotion to each area. The Phendrana Drifts' background music in particular stands out among my favorite tunes in this whole medium. Metroid Prime is beyond a masterclass in immersion is what I'm trying to communicate here, and it felt even more so at the time! And the traditional elements of the Metroid holy trinity propel you forward: the steady drip, drip, drip of continually discovering new secrets, lore, and upgrades to try out sustains one's motivation to explore. It keeps the defining elements of exploration, puzzle-solving, and combat in perfect balance, the way they should be.

Metroid Prime found me in a similar place in 2002 to where I was in 1994, albeit for different reasons: lost, depressed, and scared. And it served the same role in my life as had Super Metroid before it. It's my favorite FPS, my second-favorite Metroid game, and my ninth-favorite video game of all time. To say the least, it was my favorite title from '02.

Last edited by Jaicee - on 01 November 2023