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Cyran said:
HoloDust said:

Not a fan of TES II: Daggerfall? Back in the days, I remember a lot of Daggerfall fans were displeased (amongst other things) with how small Morrowind is. Personally, I'm somewhere in-between - I liked Daggerfall for what it was trying to do, simulate an actual TTRPG world (which is, when you think of it, impossible), and Morrowind for having more focus, while retaining freedom (plus the setting and the world were more unique).

I'm really hoping those guys that are making Wayward Realms (and those are Daggerfall designers) will manage to pull off what they talked about, living world with some sort of AI that will govern actions and reactions of the factions.

I never could get into Daggerfall.  The truth is in general I never been into endless exploration.  That kind of gameplay always sound good on paper to me but when I actually play a game like that I find that I get board very quickly.  Using side quests to get me explore some what keep me interested in exploring a world through them but simply exploring without any objective just not something that have ever kept my interest long.

The tighter focus of Morrowind might be why I enjoyed it so much and the fact there no easy fast travel to reach all your objective might be why it seem so large in scope to me back in 2002 while other larger games I lost interest in before the size of the game became that apparent to me.

Morrowind and more recently Witcher 3 are the two more open world style RPG I super enjoyed but I probably one of the only people that enjoyed Witcher 2 almost as much of Witcher 3.  Act 1-2 of Witcher 2 even through they very small maps compare to a real open world game I absolutely loved.  Act 3 did seem a little rush to me on content compare to first 2 acts.

Yeah, Daggerfall is practically sandbox - as an idea it's great, and the very nature of TTRPGs it was trying to emulate is exactly that, to be a living world, but without DM to nudge and fudge some things around, that sort of video games can become a bit of a drag. Still liked it, but can't say that Morroiwnd's narrower focus didn't appeal to me as well. We're in AI age, so let's hope that things that people who were trying to make such an (over)ambitious games few decades ago will eventually become reality with some sorts of AI DMs in future games.

As for Witcher 2 - while I liked TW3, I'm of the opinion that Witcher actually works better structured as TW2 was, hence I like TW2 more than 3.