By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Is monster hunter rise going to be the best selling 3rd party game ever on a Nintendo console

Tagged games:

ZyroXZ2 said:
Darwinianevolution said:

The sad thing is that it's true. It's taken so long to 3rd parties to notice the Switch's potential the first big 3rd party to actually really bet on the system came four years after its release.

Whoa there, the Switch DOESN'T have potential, that's the core issue.  Its weak hardware requires serious focus and effort to downscale and optimize to a level that is often below the very lowest settings of the sliders in their graphics engines.  Nintendo will always struggle with 3rd parties, especially now that the power gap between the XSX and Switch is THE biggest power gap in modern gaming history.

The fact that Capcom took the risk is why I applaud Capcom.  They have the money, the know-how, and the resources, and they invested.  It's not about the Switch's potential, it's about the investment by the developer.  Ergo, I do not applaud the Switch or see the Switch in a better light because of MHRise, I applaud Capcom and see Capcom in a better light because of MHRise (though I already tweeted awhile back that Capcom has silently but swiftly become a world-class top dev with lots of new games, good remakes, and ports coming to every platform).

Potential is not the same as power. Most of the time the most powerful console of the generation loses against a weaker competitor (N64 lost against the PS1, XBox and GC lost against the PS2, PS3 and 360 lost against the Wii, Sega Game Gear lost against the Game Boy, the PSP lost against the DS...).The Switch is selling a lot through practically 1st party effords alone, with very few 3rd party heavy hitters outside Just Dance, Monster Hunter and Minecraft. Until the PS5/XBoxX manage to catch up (which is going to take years), the Switch is going to be the biggest platform for console gaming by far, and yet we've seen little attention from most 3rd parties.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Around the Network
curl-6 said:
Otter said:

I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite although with Switch also being portable I think the audience is more forgiving. Although I think this is probably a discussion for another thread.

When the best selling game on PS4 and Xbox One is a PS3/360 port and the best selling game on Switch is a Wii U game, I really don't believe that porting up reduces a game's sales.

Do you really believe you can just interchange GTA and Mario Kart with other 3rd party titles? Also MK8 isn't really a port up, its very much in line with Switches performance profile and what people expect games on the platform to look like.



Otter said:
curl-6 said:

When the best selling game on PS4 and Xbox One is a PS3/360 port and the best selling game on Switch is a Wii U game, I really don't believe that porting up reduces a game's sales.

Do you really believe you can just interchange GTA and Mario Kart with other 3rd party titles? Also MK8 isn't really a port up, its very much in line with Switches performance profile and what people expect games on the platform to look like.

They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales. And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up. If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game. Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games.

Last edited by curl-6 - on 03 April 2021

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Minecraft.



curl-6 said:
Otter said:

Do you really believe you can just interchange GTA and Mario Kart with other 3rd party titles? Also MK8 isn't really a port up, its very much in line with Switches performance profile and what people expect games on the platform to look like.

They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales. And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up. If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game. Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games.

"They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales."


This is likely a saying a poorly reviewed game (Fifa 21) sold extremely well, therefore critical reception doesn't have any impact on game sales. We know that it does for many games and we also know mega franchises also can get away with things which the average 3rd party title cannot. The question is not whether said up port can be successful, but would it be as successful as a game built natively for the respective platforms power profile. I mean are we suggesting that Monster Hunter Rise hasn't benefitted from being built around the Switch's hardware and thus looking amazing on platform? I thought we were all praising that a few days ago. If it benefits from that, why would Xbox/Playstation games not?

"And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up."

Compared to the gulf between a typical console generation or Switch vs PS4/X1, not really. Moreover the point is not about raw specs but about presentation & expectation. Mario Kart 8 looks on par with most of Nintendo's game built from the ground up for the Switch. Semantics aside, it clearly not in threat of looking out of place or dated amongst flagship Switch releases.

"If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game."

Sure, no one said it wouldn't. The question is which route of conversion would boast higher sales potential. To throw up my comment again "I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite." I'm sure if Witcher 4 was built for the ground up for Switch it'd still sell a ton everywhere. But by doing that would they not also jeoprodise some of their playstation/xbox/PC audience, where it would no longer be the visual standout, where maybe even the ambition/scope of the world is reduced? Same can even go to Monster Hunter World, would it have been as successful if it looked like Rise but with minor improvements?

Its a tug of war between what audience you want to prioritise. The 250m of Playstation/Xbox/PC or the Switch? Referencing Mario Kart 8, artstyle and genre also comes into play. A stylised game like Minecraft dungeons does not need horsepower to bring its world to life & it lends itself well to Switch audience and play style. It can be scaled up without any issue. Also plenty of PC games look like crap but looks are not the focus (Valheim). The Resident Evil franchise typically leans towards the direction of realism and has a heavy focus on story telling, so if people feel this new RE entry looks worse than the remakes they were just playing, might that put them off? 

"Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games."

We are more or less in agreement here but as mentioned before; this dilema is why I don't think  it was an obvious thing for developers to just start making their AAA games around the Switch and why I'm not sure we'll really see this going forward outside of games Nintendo has paid exclusivity for

OP: I will go with Minecraft because it will not age and will have legs long after the Switch hardware has fallen of its cliff :p 

Last edited by Otter - on 04 April 2021

Around the Network
Otter said:
curl-6 said:

They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales. And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up. If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game. Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games.

"They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales."


This is likely a saying a poorly reviewed game (Fifa 21) sold extremely well, therefore critical reception doesn't have any impact on game sales. We know that it does for many games and we also know mega franchises also can get away with things which the average 3rd party title cannot. The question is not whether said up port can be successful, but would it be as successful as a game built natively for the respective platforms power profile. I mean are we suggesting that Monster Hunter Rise hasn't benefitted from being built around the Switch's hardware and thus looking amazing on platform? I thought we were all praising that a few days ago. If it benefits from that, why would Xbox/Playstation games not?

"And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up."

Compared to the gulf between a typical console generation or Switch vs PS4/X1, not really. Moreover the point is not about raw specs but about presentation & expectation. Mario Kart 8 looks on par with most of Nintendo's game built from the ground up for the Switch. Semantics aside, it clearly not in threat of looking out of place or dated amongst flagship Switch releases.

"If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game."

Sure, no one said it wouldn't. The question is which route of conversion would boast higher sales potential. To throw up my comment again "I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite." I'm sure if Witcher 4 was built for the ground up for Switch it'd still sell a ton everywhere. But by doing that would they not also jeoprodise some of their playstation/xbox/PC audience, where it would no longer be the visual standout, where maybe even the ambition/scope of the world is reduced? Same can even go to Monster Hunter World, would it have been as successful if it looked like Rise but with minor improvements?

Its a tug of war between what audience you want to prioritise. The 250m of Playstation/Xbox/PC or the Switch? Referencing Mario Kart 8, artstyle and genre also comes into play. A stylised game like Minecraft dungeons does not need horsepower to bring its world to life & it lends itself well to Switch audience and play style. It can be scaled up without any issue. Also plenty of PC games look like crap but looks are not the focus (Valheim). The Resident Evil franchise typically leans towards the direction of realism and has a heavy focus on story telling, so if people feel this new RE entry looks worse than the remakes they were just playing, might that put them off? 

"Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games."

We are more or less in agreement here but as mentioned before; this dilema is why I don't think  it was an obvious thing for developers to just start making their AAA games around the Switch and why I'm not sure we'll really see this going forward outside of games Nintendo has paid exclusivity for

OP: I will go with Minecraft because it will not age and will have legs long after the Switch hardware has fallen of its cliff :p 

I'm not saying stuff like Witcher 4 or Resident Evil 9 should be Switch-lead, but a theoretical RE Revelations 3 as has been rumored, or a Sonic game for instance? I don't see why not, especially when a lot of games with less than cutting edge graphics have found popularity on PS/Xbox.

This way you don't leave out the Switch's huge and growing base the way a Witcher 4 or an RE9 would.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Now at 5m

https://www.capcom.co.jp/ir/english/news/html/e210405.html

Tbh 10m is not out of reach for Rise as it'll at least match the sales of the portable games in Japan (4-5m) which with the current known breakdown of Japan having 2m sales from the initial 4m that would put sales comfortably hitting 6m before we even factor in what it'll hit outside of Japan, I can see Rise hitting 5m or more in Japan due to how this time around Capcom won't cut its legs with frequent releases like with the portable games all additional content will be DLC and expansions meaning the base game has to be bought.

The added benefit of housing both the console and portable fanbase will also help hit higher sales I can see this being the best selling third party on Switch at least, second best will be DQXII when ever that arrives.

Last edited by Wyrdness - on 04 April 2021

curl-6 said:
Otter said:

Do you really believe you can just interchange GTA and Mario Kart with other 3rd party titles? Also MK8 isn't really a port up, its very much in line with Switches performance profile and what people expect games on the platform to look like.

They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales. And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up. If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game. Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games.

Resident Evil is a good example, as it happened before. RE:Revelations was made for the 3DS, but a port more than a year later on PS3 sold almost as well. If it would've been ported at the same time, not a year later, it probably would've done better.

I also think if Monster Hunter Rise is ported to more powerful platforms it will do well, as it is a great game.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Possible. The immediate sales are highly impressive. But I see Monster Hunter as a much more front-loaded game than something like Just Dance.



Lifetime Sales Predictions 

Switch: 144 million (was 73, then 96, then 113 million, then 125 million)

PS5: 105 million Xbox Series S/X: 60 million

PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)

3DS: 75.5 mil (was 73, then 77 million)

"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima

It now pretty much only has to double the sales of its first 10 days in its lifetime to reach Just Dance 3; it would have to be very front-loaded to fail to do that.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.