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Forums - Nintendo Discussion - Is monster hunter rise going to be the best selling 3rd party game ever on a Nintendo console

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Nope, Minecraft



When the herd loses its way, the shepard must kill the bull that leads them astray.

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Otter said:
Kai_Mao said:

I guess it all depends on money and manpower. Nevertheless, I agree. The waiting game strategy that companies are taking is unfortunate. Sure, even Switch games take time like any HD/4K game, but we’re 5 years in. What more proof do you need to realize that Switch is not the Wii nor the Wii U? The user base is there and they’re not mostly soccer moms or older folks. Of course, that particular audience is there, but the main audience is apparently those who have at least some experience in games, and not just Nintendo games either.

Plus, the games being released on Switch is completely different from the Wii brand of games. Above all else, Monster Hunter Rise at least prices that third party games with a big production value and with the same love and care given to recent/upcoming Japanese third party games on other consoles can find great success on Switch. Even if it took a while, Dragon Quest XI S is another great example as it was made almost from the ground up to work on Switch. Sure, it’s sales are not gonna match MHR or even DQXI on PS4, but you can at least see the time and effort there (instead of being a lackluster porting effort) and it has been appreciated by Switch owners who have played the game. 

I can see more original games work and succeed on Switch. If Street Fighter VI can somehow make it onto Switch or if that Resident Evil rumor is true, I can see Capcom truly getting their money’s worth on Switch beyond the crapton of ports. Same with Bandai Namco if they are considering an original Tales of game if Arise is not in the cards for Switch.

I think the real question is why would developers make original titles for Switch unless Nintendo pay for exclusivity (i.e Monster Hunter & Octopath etc)? In the past handheld and console gaming required very different mentalities and incured vastly different budgets, now not so much. The problem with the Switch and third parties is that there is no incentive to build a game around the platform unless Japan is its primary target or its a novel/casual title tapping into to that blue ocean market. 

Otherwise I think the late ports strategy will likely continue to be the most prevalent one (Unless Switch Pro is treated as a separate platform, then maybe day and date multiplat releases become common)

Again, I said I can see original games succeed on Switch. Will more original games happen? I’m not sure. I also don’t mind some late ports of games I want to play on Switch. I’ve mentioned Soul Calibur VI many times on this site and it’s worrisome that the devs don’t seem interested in having anyone port it. You can say, why not buy it on PS4 or Xbone. I barely use my PS4 as my Switch is my main platform to use as it’s more convenient to play.

I don’t see why can’t devs just focus on selling a game on Switch with the world as a primary target. What happened to the 60+ million users that bought the Switch outside of Japan? Those people apparently play games too.



curl-6 said:
Otter said:

I think the real question is why would developers make original titles for Switch unless Nintendo pay for exclusivity (i.e Monster Hunter & Octopath etc)? In the past handheld and console gaming required very different mentalities and incured vastly different budgets, now not so much. The problem with the Switch and third parties is that there is no incentive to build a game around the platform unless Japan is its primary target or its a novel/casual title tapping into to that blue ocean market. 

Otherwise I think the late ports strategy will likely continue to be the most prevalent one (Unless Switch Pro is treated as a separate platform, then maybe day and date multiplat releases become common)

There's no reason you can't make a game for the Switch, then port it to the other consoles as was done for Resident Evil Revelations on 3DS and HD consoles, or indeed on the Switch itself with Team Sonic Racing.

I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite although with Switch also being portable I think the audience is more forgiving. Although I think this is probably a discussion for another thread.



Otter said:
curl-6 said:

There's no reason you can't make a game for the Switch, then port it to the other consoles as was done for Resident Evil Revelations on 3DS and HD consoles, or indeed on the Switch itself with Team Sonic Racing.

I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite although with Switch also being portable I think the audience is more forgiving. Although I think this is probably a discussion for another thread.

When the best selling game on PS4 and Xbox One is a PS3/360 port and the best selling game on Switch is a Wii U game, I really don't believe that porting up reduces a game's sales.



ZyroXZ2 said:
Darwinianevolution said:

The sad thing is that it's true. It's taken so long to 3rd parties to notice the Switch's potential the first big 3rd party to actually really bet on the system came four years after its release.

Whoa there, the Switch DOESN'T have potential, that's the core issue.  Its weak hardware requires serious focus and effort to downscale and optimize to a level that is often below the very lowest settings of the sliders in their graphics engines.  Nintendo will always struggle with 3rd parties, especially now that the power gap between the XSX and Switch is THE biggest power gap in modern gaming history.

The fact that Capcom took the risk is why I applaud Capcom.  They have the money, the know-how, and the resources, and they invested.  It's not about the Switch's potential, it's about the investment by the developer.  Ergo, I do not applaud the Switch or see the Switch in a better light because of MHRise, I applaud Capcom and see Capcom in a better light because of MHRise (though I already tweeted awhile back that Capcom has silently but swiftly become a world-class top dev with lots of new games, good remakes, and ports coming to every platform).

Potential is not the same as power. Most of the time the most powerful console of the generation loses against a weaker competitor (N64 lost against the PS1, XBox and GC lost against the PS2, PS3 and 360 lost against the Wii, Sega Game Gear lost against the Game Boy, the PSP lost against the DS...).The Switch is selling a lot through practically 1st party effords alone, with very few 3rd party heavy hitters outside Just Dance, Monster Hunter and Minecraft. Until the PS5/XBoxX manage to catch up (which is going to take years), the Switch is going to be the biggest platform for console gaming by far, and yet we've seen little attention from most 3rd parties.



You know it deserves the GOTY.

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curl-6 said:
Otter said:

I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite although with Switch also being portable I think the audience is more forgiving. Although I think this is probably a discussion for another thread.

When the best selling game on PS4 and Xbox One is a PS3/360 port and the best selling game on Switch is a Wii U game, I really don't believe that porting up reduces a game's sales.

Do you really believe you can just interchange GTA and Mario Kart with other 3rd party titles? Also MK8 isn't really a port up, its very much in line with Switches performance profile and what people expect games on the platform to look like.



Otter said:
curl-6 said:

When the best selling game on PS4 and Xbox One is a PS3/360 port and the best selling game on Switch is a Wii U game, I really don't believe that porting up reduces a game's sales.

Do you really believe you can just interchange GTA and Mario Kart with other 3rd party titles? Also MK8 isn't really a port up, its very much in line with Switches performance profile and what people expect games on the platform to look like.

They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales. And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up. If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game. Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games.

Last edited by curl-6 - on 03 April 2021

Minecraft.



curl-6 said:
Otter said:

Do you really believe you can just interchange GTA and Mario Kart with other 3rd party titles? Also MK8 isn't really a port up, its very much in line with Switches performance profile and what people expect games on the platform to look like.

They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales. And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up. If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game. Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games.

"They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales."


This is likely a saying a poorly reviewed game (Fifa 21) sold extremely well, therefore critical reception doesn't have any impact on game sales. We know that it does for many games and we also know mega franchises also can get away with things which the average 3rd party title cannot. The question is not whether said up port can be successful, but would it be as successful as a game built natively for the respective platforms power profile. I mean are we suggesting that Monster Hunter Rise hasn't benefitted from being built around the Switch's hardware and thus looking amazing on platform? I thought we were all praising that a few days ago. If it benefits from that, why would Xbox/Playstation games not?

"And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up."

Compared to the gulf between a typical console generation or Switch vs PS4/X1, not really. Moreover the point is not about raw specs but about presentation & expectation. Mario Kart 8 looks on par with most of Nintendo's game built from the ground up for the Switch. Semantics aside, it clearly not in threat of looking out of place or dated amongst flagship Switch releases.

"If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game."

Sure, no one said it wouldn't. The question is which route of conversion would boast higher sales potential. To throw up my comment again "I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite." I'm sure if Witcher 4 was built for the ground up for Switch it'd still sell a ton everywhere. But by doing that would they not also jeoprodise some of their playstation/xbox/PC audience, where it would no longer be the visual standout, where maybe even the ambition/scope of the world is reduced? Same can even go to Monster Hunter World, would it have been as successful if it looked like Rise but with minor improvements?

Its a tug of war between what audience you want to prioritise. The 250m of Playstation/Xbox/PC or the Switch? Referencing Mario Kart 8, artstyle and genre also comes into play. A stylised game like Minecraft dungeons does not need horsepower to bring its world to life & it lends itself well to Switch audience and play style. It can be scaled up without any issue. Also plenty of PC games look like crap but looks are not the focus (Valheim). The Resident Evil franchise typically leans towards the direction of realism and has a heavy focus on story telling, so if people feel this new RE entry looks worse than the remakes they were just playing, might that put them off? 

"Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games."

We are more or less in agreement here but as mentioned before; this dilema is why I don't think  it was an obvious thing for developers to just start making their AAA games around the Switch and why I'm not sure we'll really see this going forward outside of games Nintendo has paid exclusivity for

OP: I will go with Minecraft because it will not age and will have legs long after the Switch hardware has fallen of its cliff :p 

Last edited by Otter - on 04 April 2021

Otter said:
curl-6 said:

They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales. And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up. If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game. Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games.

"They wouldn't be the best selling games on PS4/Xbone/Switch if porting up was really harmful to sales."


This is likely a saying a poorly reviewed game (Fifa 21) sold extremely well, therefore critical reception doesn't have any impact on game sales. We know that it does for many games and we also know mega franchises also can get away with things which the average 3rd party title cannot. The question is not whether said up port can be successful, but would it be as successful as a game built natively for the respective platforms power profile. I mean are we suggesting that Monster Hunter Rise hasn't benefitted from being built around the Switch's hardware and thus looking amazing on platform? I thought we were all praising that a few days ago. If it benefits from that, why would Xbox/Playstation games not?

"And MK8 is a Wii U game, Wii U is significantly weaker than the Switch, it's a port up."

Compared to the gulf between a typical console generation or Switch vs PS4/X1, not really. Moreover the point is not about raw specs but about presentation & expectation. Mario Kart 8 looks on par with most of Nintendo's game built from the ground up for the Switch. Semantics aside, it clearly not in threat of looking out of place or dated amongst flagship Switch releases.

"If they made, say, a Resident Evil game for Switch, then ported it up to PS/Xbox/PC, that would absolutely sell as long as it was a quality game."

Sure, no one said it wouldn't. The question is which route of conversion would boast higher sales potential. To throw up my comment again "I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite." I'm sure if Witcher 4 was built for the ground up for Switch it'd still sell a ton everywhere. But by doing that would they not also jeoprodise some of their playstation/xbox/PC audience, where it would no longer be the visual standout, where maybe even the ambition/scope of the world is reduced? Same can even go to Monster Hunter World, would it have been as successful if it looked like Rise but with minor improvements?

Its a tug of war between what audience you want to prioritise. The 250m of Playstation/Xbox/PC or the Switch? Referencing Mario Kart 8, artstyle and genre also comes into play. A stylised game like Minecraft dungeons does not need horsepower to bring its world to life & it lends itself well to Switch audience and play style. It can be scaled up without any issue. Also plenty of PC games look like crap but looks are not the focus (Valheim). The Resident Evil franchise typically leans towards the direction of realism and has a heavy focus on story telling, so if people feel this new RE entry looks worse than the remakes they were just playing, might that put them off? 

"Obviously which way you convert would vary on a game by game basis, but there's absolutely merit to making Switch the lead platform for certain third party games."

We are more or less in agreement here but as mentioned before; this dilema is why I don't think  it was an obvious thing for developers to just start making their AAA games around the Switch and why I'm not sure we'll really see this going forward outside of games Nintendo has paid exclusivity for

OP: I will go with Minecraft because it will not age and will have legs long after the Switch hardware has fallen of its cliff :p 

I'm not saying stuff like Witcher 4 or Resident Evil 9 should be Switch-lead, but a theoretical RE Revelations 3 as has been rumored, or a Sonic game for instance? I don't see why not, especially when a lot of games with less than cutting edge graphics have found popularity on PS/Xbox.

This way you don't leave out the Switch's huge and growing base the way a Witcher 4 or an RE9 would.