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Forums - Nintendo Discussion - Is monster hunter rise going to be the best selling 3rd party game ever on a Nintendo console

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curl-6 said:
ZyroXZ2 said:

I think it's more a matter of "should" then if it will or not. Capcom actually made genuine effort, and basically no third party does that for Nintendo anymore because of how far behind their hardware is (thus, it basically always requires genuine effort to do). I think it SHOULD become the best selling 3rd party game in the Switch.

Pretty much, it is easily the most effort any third party has put into a Switch game to date; a genuine blockbuster built from the ground up for the hardware with the kind of production values generally reserved for Playstation/Xbox/PC titles.

Not to mention it's comfortably the second best game on the system after Breath of the Wild.

The sad thing is that it's true. It's taken so long to 3rd parties to notice the Switch's potential the first big 3rd party to actually really bet on the system came four years after its release.



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Darwinianevolution said:
curl-6 said:

Pretty much, it is easily the most effort any third party has put into a Switch game to date; a genuine blockbuster built from the ground up for the hardware with the kind of production values generally reserved for Playstation/Xbox/PC titles.

Not to mention it's comfortably the second best game on the system after Breath of the Wild.

The sad thing is that it's true. It's taken so long to 3rd parties to notice the Switch's potential the first big 3rd party to actually really bet on the system came four years after its release.

I guess it all depends on money and manpower. Nevertheless, I agree. The waiting game strategy that companies are taking is unfortunate. Sure, even Switch games take time like any HD/4K game, but we’re 5 years in. What more proof do you need to realize that Switch is not the Wii nor the Wii U? The user base is there and they’re not mostly soccer moms or older folks. Of course, that particular audience is there, but the main audience is apparently those who have at least some experience in games, and not just Nintendo games either.

Plus, the games being released on Switch is completely different from the Wii brand of games. Above all else, Monster Hunter Rise at least prices that third party games with a big production value and with the same love and care given to recent/upcoming Japanese third party games on other consoles can find great success on Switch. Even if it took a while, Dragon Quest XI S is another great example as it was made almost from the ground up to work on Switch. Sure, it’s sales are not gonna match MHR or even DQXI on PS4, but you can at least see the time and effort there (instead of being a lackluster porting effort) and it has been appreciated by Switch owners who have played the game. 

I can see more original games work and succeed on Switch. If Street Fighter VI can somehow make it onto Switch or if that Resident Evil rumor is true, I can see Capcom truly getting their money’s worth on Switch beyond the crapton of ports. Same with Bandai Namco if they are considering an original Tales of game if Arise is not in the cards for Switch.



Kai_Mao said:

Even if it took a while, Dragon Quest XI S is another great example as it was made almost from the ground up to work on Switch.

That's the problem: it took a while. It was anounced back in summer 2019, the original game released in 2017 and the Switch version got a release in 2019, which is insane. It killed most of the potential of the sales it could have.



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Kai_Mao said:
Darwinianevolution said:

The sad thing is that it's true. It's taken so long to 3rd parties to notice the Switch's potential the first big 3rd party to actually really bet on the system came four years after its release.

I guess it all depends on money and manpower. Nevertheless, I agree. The waiting game strategy that companies are taking is unfortunate. Sure, even Switch games take time like any HD/4K game, but we’re 5 years in. What more proof do you need to realize that Switch is not the Wii nor the Wii U? The user base is there and they’re not mostly soccer moms or older folks. Of course, that particular audience is there, but the main audience is apparently those who have at least some experience in games, and not just Nintendo games either.

Plus, the games being released on Switch is completely different from the Wii brand of games. Above all else, Monster Hunter Rise at least prices that third party games with a big production value and with the same love and care given to recent/upcoming Japanese third party games on other consoles can find great success on Switch. Even if it took a while, Dragon Quest XI S is another great example as it was made almost from the ground up to work on Switch. Sure, it’s sales are not gonna match MHR or even DQXI on PS4, but you can at least see the time and effort there (instead of being a lackluster porting effort) and it has been appreciated by Switch owners who have played the game. 

I can see more original games work and succeed on Switch. If Street Fighter VI can somehow make it onto Switch or if that Resident Evil rumor is true, I can see Capcom truly getting their money’s worth on Switch beyond the crapton of ports. Same with Bandai Namco if they are considering an original Tales of game if Arise is not in the cards for Switch.

I think the real question is why would developers make original titles for Switch unless Nintendo pay for exclusivity (i.e Monster Hunter & Octopath etc)? In the past handheld and console gaming required very different mentalities and incured vastly different budgets, now not so much. The problem with the Switch and third parties is that there is no incentive to build a game around the platform unless Japan is its primary target or its a novel/casual title tapping into to that blue ocean market. 

Otherwise I think the late ports strategy will likely continue to be the most prevalent one (Unless Switch Pro is treated as a separate platform, then maybe day and date multiplat releases become common)

Last edited by Otter - on 02 April 2021

curl-6 said:
ZyroXZ2 said:

I think it's more a matter of "should" then if it will or not. Capcom actually made genuine effort, and basically no third party does that for Nintendo anymore because of how far behind their hardware is (thus, it basically always requires genuine effort to do). I think it SHOULD become the best selling 3rd party game in the Switch.

Pretty much, it is easily the most effort any third party has put into a Switch game to date; a genuine blockbuster built from the ground up for the hardware with the kind of production values generally reserved for Playstation/Xbox/PC titles.

Not to mention it's comfortably the second best game on the system after Breath of the Wild.

Erhm, I'd actually put it above BotW... lol

mjk45 said:
ZyroXZ2 said:

I think it's more a matter of "should" then if it will or not. Capcom actually made genuine effort, and basically no third party does that for Nintendo anymore because of how far behind their hardware is (thus, it basically always requires genuine effort to do). I think it SHOULD become the best selling 3rd party game in the Switch.

I also did skip two pages, so if someone said that, just know I'm agreeing with you lmao

I'm real glad you skipped two pages it saves me editing all those defamatory remarks.. oops!! I meant those educational examples of why you shouldn't skip posts.

I love skipping pages, makes me seem like I'm just so busy with life and all like "I ain't got time for all dat reading"!

Darwinianevolution said:
curl-6 said:

Pretty much, it is easily the most effort any third party has put into a Switch game to date; a genuine blockbuster built from the ground up for the hardware with the kind of production values generally reserved for Playstation/Xbox/PC titles.

Not to mention it's comfortably the second best game on the system after Breath of the Wild.

The sad thing is that it's true. It's taken so long to 3rd parties to notice the Switch's potential the first big 3rd party to actually really bet on the system came four years after its release.

Whoa there, the Switch DOESN'T have potential, that's the core issue.  Its weak hardware requires serious focus and effort to downscale and optimize to a level that is often below the very lowest settings of the sliders in their graphics engines.  Nintendo will always struggle with 3rd parties, especially now that the power gap between the XSX and Switch is THE biggest power gap in modern gaming history.

The fact that Capcom took the risk is why I applaud Capcom.  They have the money, the know-how, and the resources, and they invested.  It's not about the Switch's potential, it's about the investment by the developer.  Ergo, I do not applaud the Switch or see the Switch in a better light because of MHRise, I applaud Capcom and see Capcom in a better light because of MHRise (though I already tweeted awhile back that Capcom has silently but swiftly become a world-class top dev with lots of new games, good remakes, and ports coming to every platform).



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Otter said:
Kai_Mao said:

I guess it all depends on money and manpower. Nevertheless, I agree. The waiting game strategy that companies are taking is unfortunate. Sure, even Switch games take time like any HD/4K game, but we’re 5 years in. What more proof do you need to realize that Switch is not the Wii nor the Wii U? The user base is there and they’re not mostly soccer moms or older folks. Of course, that particular audience is there, but the main audience is apparently those who have at least some experience in games, and not just Nintendo games either.

Plus, the games being released on Switch is completely different from the Wii brand of games. Above all else, Monster Hunter Rise at least prices that third party games with a big production value and with the same love and care given to recent/upcoming Japanese third party games on other consoles can find great success on Switch. Even if it took a while, Dragon Quest XI S is another great example as it was made almost from the ground up to work on Switch. Sure, it’s sales are not gonna match MHR or even DQXI on PS4, but you can at least see the time and effort there (instead of being a lackluster porting effort) and it has been appreciated by Switch owners who have played the game. 

I can see more original games work and succeed on Switch. If Street Fighter VI can somehow make it onto Switch or if that Resident Evil rumor is true, I can see Capcom truly getting their money’s worth on Switch beyond the crapton of ports. Same with Bandai Namco if they are considering an original Tales of game if Arise is not in the cards for Switch.

I think the real question is why would developers make original titles for Switch unless Nintendo pay for exclusivity (i.e Monster Hunter & Octopath etc)? In the past handheld and console gaming required very different mentalities and incured vastly different budgets, now not so much. The problem with the Switch and third parties is that there is no incentive to build a game around the platform unless Japan is its primary target or its a novel/casual title tapping into to that blue ocean market. 

Otherwise I think the late ports strategy will likely continue to be the most prevalent one (Unless Switch Pro is treated as a separate platform, then maybe day and date multiplat releases become common)

There's no reason you can't make a game for the Switch, then port it to the other consoles as was done for Resident Evil Revelations on 3DS and HD consoles, or indeed on the Switch itself with Team Sonic Racing.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

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Otter said:
Kai_Mao said:

I guess it all depends on money and manpower. Nevertheless, I agree. The waiting game strategy that companies are taking is unfortunate. Sure, even Switch games take time like any HD/4K game, but we’re 5 years in. What more proof do you need to realize that Switch is not the Wii nor the Wii U? The user base is there and they’re not mostly soccer moms or older folks. Of course, that particular audience is there, but the main audience is apparently those who have at least some experience in games, and not just Nintendo games either.

Plus, the games being released on Switch is completely different from the Wii brand of games. Above all else, Monster Hunter Rise at least prices that third party games with a big production value and with the same love and care given to recent/upcoming Japanese third party games on other consoles can find great success on Switch. Even if it took a while, Dragon Quest XI S is another great example as it was made almost from the ground up to work on Switch. Sure, it’s sales are not gonna match MHR or even DQXI on PS4, but you can at least see the time and effort there (instead of being a lackluster porting effort) and it has been appreciated by Switch owners who have played the game. 

I can see more original games work and succeed on Switch. If Street Fighter VI can somehow make it onto Switch or if that Resident Evil rumor is true, I can see Capcom truly getting their money’s worth on Switch beyond the crapton of ports. Same with Bandai Namco if they are considering an original Tales of game if Arise is not in the cards for Switch.

I think the real question is why would developers make original titles for Switch unless Nintendo pay for exclusivity (i.e Monster Hunter & Octopath etc)? In the past handheld and console gaming required very different mentalities and incured vastly different budgets, now not so much. The problem with the Switch and third parties is that there is no incentive to build a game around the platform unless Japan is its primary target or its a novel/casual title tapping into to that blue ocean market. 

Otherwise I think the late ports strategy will likely continue to be the most prevalent one (Unless Switch Pro is treated as a separate platform, then maybe day and date multiplat releases become common)

Again, I said I can see original games succeed on Switch. Will more original games happen? I’m not sure. I also don’t mind some late ports of games I want to play on Switch. I’ve mentioned Soul Calibur VI many times on this site and it’s worrisome that the devs don’t seem interested in having anyone port it. You can say, why not buy it on PS4 or Xbone. I barely use my PS4 as my Switch is my main platform to use as it’s more convenient to play.

I don’t see why can’t devs just focus on selling a game on Switch with the world as a primary target. What happened to the 60+ million users that bought the Switch outside of Japan? Those people apparently play games too.



curl-6 said:
Otter said:

I think the real question is why would developers make original titles for Switch unless Nintendo pay for exclusivity (i.e Monster Hunter & Octopath etc)? In the past handheld and console gaming required very different mentalities and incured vastly different budgets, now not so much. The problem with the Switch and third parties is that there is no incentive to build a game around the platform unless Japan is its primary target or its a novel/casual title tapping into to that blue ocean market. 

Otherwise I think the late ports strategy will likely continue to be the most prevalent one (Unless Switch Pro is treated as a separate platform, then maybe day and date multiplat releases become common)

There's no reason you can't make a game for the Switch, then port it to the other consoles as was done for Resident Evil Revelations on 3DS and HD consoles, or indeed on the Switch itself with Team Sonic Racing.

I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite although with Switch also being portable I think the audience is more forgiving. Although I think this is probably a discussion for another thread.



Otter said:
curl-6 said:

There's no reason you can't make a game for the Switch, then port it to the other consoles as was done for Resident Evil Revelations on 3DS and HD consoles, or indeed on the Switch itself with Team Sonic Racing.

I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite although with Switch also being portable I think the audience is more forgiving. Although I think this is probably a discussion for another thread.

When the best selling game on PS4 and Xbox One is a PS3/360 port and the best selling game on Switch is a Wii U game, I really don't believe that porting up reduces a game's sales.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.