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curl-6 said:
Otter said:

I think the real question is why would developers make original titles for Switch unless Nintendo pay for exclusivity (i.e Monster Hunter & Octopath etc)? In the past handheld and console gaming required very different mentalities and incured vastly different budgets, now not so much. The problem with the Switch and third parties is that there is no incentive to build a game around the platform unless Japan is its primary target or its a novel/casual title tapping into to that blue ocean market. 

Otherwise I think the late ports strategy will likely continue to be the most prevalent one (Unless Switch Pro is treated as a separate platform, then maybe day and date multiplat releases become common)

There's no reason you can't make a game for the Switch, then port it to the other consoles as was done for Resident Evil Revelations on 3DS and HD consoles, or indeed on the Switch itself with Team Sonic Racing.

I guess it depends where the sales potential is higher. Porting up means said game is typically less fit for the Playstation and Xbox, meaning less sales on those platforms. Porting down tends to mean the opposite although with Switch also being portable I think the audience is more forgiving. Although I think this is probably a discussion for another thread.