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Forums - Nintendo - Regarding Switch third party support: Developers don't care about power

LethalP said:
The_Liquid_Laser said:

Yes, this!

But to elaborate some, big third parties don't want to compete with the little developers.  So, they would prefer Sony and Microsoft make high powered consoles to make development costs go up.  This drives the little guys away so that the big companies have less competition.  Then Nintendo comes along and makes a console where every developer can succeed.  Big companies don't want this at all, so they don't want to support Nintendo unless they absolutely have to in order to profit.

But the Switch is at an interesting point, because most Japanese companies are really more in the AA or less range, especially if you are measuring by development costs.  So most Japanese companies are going to heavily back the Switch.  This is doubly true because it is also the best selling console in Japan every week.  The Japanese developers are going to back the Switch in a big way.  Generation 9 is not going to be hardcore vs. casual, but instead East vs. West.  Although smaller Western devs are going to back the Switch too, so I really think Gen 9 is going to landslide toward the Switch.

You honestly think third parties wouldn't want another successful console they could release their games on? You think Bethesda wouldn't port Fallout 4 to Switch if it was powerful enough? Where is your head at?

Bethesda isn't really "big".  EA, Activision and Ubisoft are "big".  They release several big budget titles every year.  Don't expect them to release their biggest budget titles for the Switch when they get released for the PS4 and XB1.  They could do it if they wanted to, but they just don't want to.  For example, Madden has been on platforms much weaker than the Switch for years and years.    It would be ridiculously easy for them to release Madden on Switch if they wanted to.  They just don't want to.



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Soundwave said:

The thing with the Switch that is different from Wii or Wii U is the software buying habits of the Switch audience seem more diverse and more core centric third party games are doing well. Looking on Amazon right now, the Switch version of Megaman 11 has way more pre-orders than PS4 and Street Fighter 30th Anniversary Collection is selling best on the Switch system, despite SF being heavily associated with the Playstation brand of late (SFV exclusive)

Yes, a 2-D platformer like Megaman who was in Smash 4 will do better on the Switch. I don't think anybody should be surprised by that. In terms of Street Fighter 30th Anniversary, the PS4 version shows "Shipping in 2-4 weeks". I don't know about you, but if I see a game on Amazon that is already released and the shipping estimate shows 2-4 weeks then I'm not likely to make a purchase.

I'm going to quote Symbios most recent post instead of linking since I don't think many people will click the link, and this information is EXTREMELY important to understand regarding 3rd parties interest in the Switch.

Symbios63 said:

Top retail publishers in total sales (VGC, 03/31/18) :

1 (-) Nintendo : 36.26M (+0.56) ; 11 games ; (average = 3.29M/game) ; 70.00%
2 (-) Ubisoft : 3.38M (+0.05) ; 5 games ; (average = 0.68M/game) ; 6.53%
3 (-) Warner Bros : 1.80M (+0.05) ; 6 games ; (average = 0.30M/game) ; 3.47%
4 (-) Bethesda : 1.14M (+0.02) ; 2 games ; (average = 0.57M/game) ; 2.20%
5 (-) Sega : 1.03M (+0.02) ; 3 games ; (average = 0.34M/game) ; 1.99%
6 (-) Capcom : 0.87M (+0.00) ; 3 games ; (average = 0.29M/game) ; 1.68%
7 (-) EA : 0.80M (+0.02) ; 1 game ; (average= 0.80M/game) ; 1.54%
8 (-) Konami : 0.74M (+0.00) ; 1 game ; (average = 0.74M/game) ; 1.43%
9 (-) Koei Tecmo : 0.67M (+0.05) ; 13 games ; (average = 0.05M/game) ; 1.29%
10 (-) Bandai Namco : 0.54M (+0.01) ; 4 games ; (average = 0.135M/game) ; 1.04%
11 (-) 2K : 0.52M (+0.02) ; 2 games ; (average = 0.26M/game) ; 1.00%
12 (-) Nicalis : 0.51M (+0.01) ; 6 games ; (average = 0.085M/game) ; 0.98%
13 (-) Square Enix : 0.50M (+0.01) ; 7 games ; (average = 0.07M/game) ; 0.97%
14 (-) Telltale : 0.44M (+0.00) ; 2 games ; (average = 0.22M/game) ; 0.85%
15 (-) NIS : 0.38M (+0.01) ; 4 games ; (average = 0.095M/game) ; 0.73%
16 (-) Rockstar : 0.25M (+0.00) ; 1 game ; (average = 0.25M/game) ; 0.48%
17 (-) Marvelous : 0.18M (+0.00) ; 1 game ; (average = 0.18M/game) ; 0.35%
-- (-) Activision : 0.18M (+0.01) ; 1 game ; (average = 0.18M/game) ; 0.35%
19 (-) Microids : 0.15M (+0.00) ; 3 games ; (average = 0.05M/game) ; 0.29%
20 (-) Game Mill : 0.14M (+0.00) ; 2 games ; (average = 0.07M/game) ; 0.27%
21 (-) Gametrust : 0.12M (+0.00) ; 1 game ; (average = 0.12M/game) ; 0.23%
22 (-) Maximum Games : 0.10M (+0.00) ; 1 game ; (average = 0.10M/game) ; 0.19%
-- (-) Psyonix : 0.10M (+0.00) ; 1 game ; (average = 0.10M/game) ; 0.19%
24 (-) Greybox : 0.09M (+0.00) ; 1 game ; (average = 0.09M/game) ; 0.17%
-- (-) Focus Interactive : 0.09M (+0.00) ; 1 game ; (average = 0.09M/game) ; 0.17%
-- (-) MLB AM : 0.09M (+0.00) ; 2 games ; (average = 0.045M/game) ; 0.17%
27 (-) BadLand Games : 0.08M (+0.00) ; 1 game ; (average = 0.08M/game) ; 0.15%
28 (-) Outright Games : 0.07M (+0.00) ; 1 game ; (average = 0.07M/game) ; 0.14%
-- (-) Milestones : 0.07M (+0.00) ; 2 games ; (average = 0.035M/game) ; 0.14%
-- (-) 505 Games : 0.07M (+0.00) ; 2 games ; (average = 0.035M/game) ; 0.14%
31 (-) Nippon Columbia : 0.06M (+0.00) ; 1 game ; (average = 0.06M/game) ; 0.12%
-- (-) Night Hawk : 0.06M (+0.00) ; 1 game ; (average = 0.06M/game) ; 0.12%
-- (-) Rising Star Games : 0.06M (+0.00) ; 3 games ; (average = 0.02M/game) ; 0.12%
-- (-) Mastiff : 0.06M (+0.00) ; 1 game ; (average = 0.06M/game) ; 0.12%
35 (-) Alliance Digital Media : 0.05M (+0.01) ; 1 game ; (average = 0.05M/game) ; 0.10%
36 (-) THQ Nordic : 0.04M (+0.00) ; 2 games ; (average = 0.02M/game) ; 0.08%
-- (-) System3 : 0.04M (+0.00) ; 2 games ; (average = 0.02M/game) ; 0.08%
38 (-) Ravenscourt : 0.03M (+0.00) ; 1 game ; (average = 0.03M/game) ; 0.06%
-- (-) Team 17 : 0.03M (+0.00) ; 1 game ; (average = 0.03M/game) ; 0.06%
40 (-) Dispatch Games : 0.01M (+0.00) ; 1 game ; (average = 0.01M/game) ; 0.02%
-- (-) Megagames : 0.01M (+0.00) ; 1 game ; (average = 0.01M/game) ; 0.02%
-- (-) Takara Tomy : 0.01M (+0.00) ; 1 game ; (average = 0.01M/game) ; 0.02%
43 (-) Flyhigh Works : 0.00M (+0.00) ; 1 game ; (average = 0.00M/game) ; 0.00%
-- (-) DMM Games : 0.00M (+0.00) ; 1 game ; (average = 0.00M/game) ; 0.00%
-- (-) PQube : 0.00M (+0.00) ; 1 game ; (average = 0.00M/game) ; 0.00%
-- (-) Sprite : 0.00M (N) ; 1 game (+1) ; (average = 0.00M/game) ; 0.00%
-- (-) Big Ben : 0.00M (N) ; 2 games (+2) ; (average = 0.00M/game) ; 0.00%



On average, including Nintendo :

- A publisher has sold 1.10M games on Switch.
- A game has sold 0.46M on Switch.

On average, excluding Nintendo :

- A publisher has sold 0.34M games on Switch.
- A game has sold 0.15M on Switch.

What does this show? With Nintendo publishing 11 games on the Switch, about 10% of the total retail games released on the Switch, they have 70% of the total software sales.  That's the reality. On PS4 Sony published games don't have 70% the total software sales.  There is far more parity between first party and third party software sales. The Switch may have a massive userbase but if that userbase only buys Nintendo published games 70% of the time that leaves only 30% for all the other publishers to fight over.

Last edited by Megiddo - on 30 May 2018

Megiddo said:
Soundwave said:

The thing with the Switch that is different from Wii or Wii U is the software buying habits of the Switch audience seem more diverse and more core centric third party games are doing well. Looking on Amazon right now, the Switch version of Megaman 11 has way more pre-orders than PS4 and Street Fighter 30th Anniversary Collection is selling best on the Switch system, despite SF being heavily associated with the Playstation brand of late (SFV exclusive)

Yes, a 2-D platformer like Megaman who was in Smash 4 will do better on the Switch. I don't think anybody should be surprised by that. In terms of Street Fighter 30th Anniversary, the PS4 version shows "Shipping in 2-4 weeks". I don't know about you, but if I see a game on Amazon that is already released and the shipping estimate shows 2-4 weeks then I'm not likely to make a purchase.

I'm going to quote Symbios most recent post instead of linking since I don't think many people will click the link, and this information is EXTREMELY important to understand regarding 3rd parties interest in the Switch.

Symbios63 said:

Top retail publishers in total sales (VGC, 03/31/18) :

1 (-) Nintendo : 36.26M (+0.56) ; 11 games ; (average = 3.29M/game) ; 70.00%
2 (-) Ubisoft : 3.38M (+0.05) ; 5 games ; (average = 0.68M/game) ; 6.53%
3 (-) Warner Bros : 1.80M (+0.05) ; 6 games ; (average = 0.30M/game) ; 3.47%
4 (-) Bethesda : 1.14M (+0.02) ; 2 games ; (average = 0.57M/game) ; 2.20%
5 (-) Sega : 1.03M (+0.02) ; 3 games ; (average = 0.34M/game) ; 1.99%
6 (-) Capcom : 0.87M (+0.00) ; 3 games ; (average = 0.29M/game) ; 1.68%
7 (-) EA : 0.80M (+0.02) ; 1 game ; (average= 0.80M/game) ; 1.54%
8 (-) Konami : 0.74M (+0.00) ; 1 game ; (average = 0.74M/game) ; 1.43%
9 (-) Koei Tecmo : 0.67M (+0.05) ; 13 games ; (average = 0.05M/game) ; 1.29%
10 (-) Bandai Namco : 0.54M (+0.01) ; 4 games ; (average = 0.135M/game) ; 1.04%
11 (-) 2K : 0.52M (+0.02) ; 2 games ; (average = 0.26M/game) ; 1.00%
12 (-) Nicalis : 0.51M (+0.01) ; 6 games ; (average = 0.085M/game) ; 0.98%
13 (-) Square Enix : 0.50M (+0.01) ; 7 games ; (average = 0.07M/game) ; 0.97%
14 (-) Telltale : 0.44M (+0.00) ; 2 games ; (average = 0.22M/game) ; 0.85%
15 (-) NIS : 0.38M (+0.01) ; 4 games ; (average = 0.095M/game) ; 0.73%
16 (-) Rockstar : 0.25M (+0.00) ; 1 game ; (average = 0.25M/game) ; 0.48%
17 (-) Marvelous : 0.18M (+0.00) ; 1 game ; (average = 0.18M/game) ; 0.35%
-- (-) Activision : 0.18M (+0.01) ; 1 game ; (average = 0.18M/game) ; 0.35%
19 (-) Microids : 0.15M (+0.00) ; 3 games ; (average = 0.05M/game) ; 0.29%
20 (-) Game Mill : 0.14M (+0.00) ; 2 games ; (average = 0.07M/game) ; 0.27%
21 (-) Gametrust : 0.12M (+0.00) ; 1 game ; (average = 0.12M/game) ; 0.23%
22 (-) Maximum Games : 0.10M (+0.00) ; 1 game ; (average = 0.10M/game) ; 0.19%
-- (-) Psyonix : 0.10M (+0.00) ; 1 game ; (average = 0.10M/game) ; 0.19%
24 (-) Greybox : 0.09M (+0.00) ; 1 game ; (average = 0.09M/game) ; 0.17%
-- (-) Focus Interactive : 0.09M (+0.00) ; 1 game ; (average = 0.09M/game) ; 0.17%
-- (-) MLB AM : 0.09M (+0.00) ; 2 games ; (average = 0.045M/game) ; 0.17%
27 (-) BadLand Games : 0.08M (+0.00) ; 1 game ; (average = 0.08M/game) ; 0.15%
28 (-) Outright Games : 0.07M (+0.00) ; 1 game ; (average = 0.07M/game) ; 0.14%
-- (-) Milestones : 0.07M (+0.00) ; 2 games ; (average = 0.035M/game) ; 0.14%
-- (-) 505 Games : 0.07M (+0.00) ; 2 games ; (average = 0.035M/game) ; 0.14%
31 (-) Nippon Columbia : 0.06M (+0.00) ; 1 game ; (average = 0.06M/game) ; 0.12%
-- (-) Night Hawk : 0.06M (+0.00) ; 1 game ; (average = 0.06M/game) ; 0.12%
-- (-) Rising Star Games : 0.06M (+0.00) ; 3 games ; (average = 0.02M/game) ; 0.12%
-- (-) Mastiff : 0.06M (+0.00) ; 1 game ; (average = 0.06M/game) ; 0.12%
35 (-) Alliance Digital Media : 0.05M (+0.01) ; 1 game ; (average = 0.05M/game) ; 0.10%
36 (-) THQ Nordic : 0.04M (+0.00) ; 2 games ; (average = 0.02M/game) ; 0.08%
-- (-) System3 : 0.04M (+0.00) ; 2 games ; (average = 0.02M/game) ; 0.08%
38 (-) Ravenscourt : 0.03M (+0.00) ; 1 game ; (average = 0.03M/game) ; 0.06%
-- (-) Team 17 : 0.03M (+0.00) ; 1 game ; (average = 0.03M/game) ; 0.06%
40 (-) Dispatch Games : 0.01M (+0.00) ; 1 game ; (average = 0.01M/game) ; 0.02%
-- (-) Megagames : 0.01M (+0.00) ; 1 game ; (average = 0.01M/game) ; 0.02%
-- (-) Takara Tomy : 0.01M (+0.00) ; 1 game ; (average = 0.01M/game) ; 0.02%
43 (-) Flyhigh Works : 0.00M (+0.00) ; 1 game ; (average = 0.00M/game) ; 0.00%
-- (-) DMM Games : 0.00M (+0.00) ; 1 game ; (average = 0.00M/game) ; 0.00%
-- (-) PQube : 0.00M (+0.00) ; 1 game ; (average = 0.00M/game) ; 0.00%
-- (-) Sprite : 0.00M (N) ; 1 game (+1) ; (average = 0.00M/game) ; 0.00%
-- (-) Big Ben : 0.00M (N) ; 2 games (+2) ; (average = 0.00M/game) ; 0.00%



On average, including Nintendo :

- A publisher has sold 1.10M games on Switch.
- A game has sold 0.46M on Switch.

On average, excluding Nintendo :

- A publisher has sold 0.34M games on Switch.
- A game has sold 0.15M on Switch.

What does this show? With Nintendo publishing 11 games on the Switch, about 10% of the total retail games released on the Switch, they have 70% of the total software sales.  That's the reality. On PS4 Sony published games don't have 70% the total software sales.  There is far more parity between first party and third party software sales. The Switch may have a massive userbase but if that userbase only buys Nintendo published games 70% of the time that leaves only 30% for all the other publishers to fight over.

Which is no different than what we are already used, but some people in VGC will deny that the presence and buying of 3rd parties on Nintendo is low. But when others accept is because 3rd party games are bad and Nintendo fans have better taste than other fans.

I see as no surprise that Switch is bought to play Nintendo games, since MP will run better on X1PS4, the platforms are bigger and cheaper to buy.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Switch third party efforts don't need to sell on par with other systems, they just have to be profitable, I would bet Capcom is pretty happy with those Street Fighter and Megaman sales on Switch.

If you look at the eShop rankings there is quite a bit of diversity for people who buy online (which is great for pubs because there's not retailer cutting into their profit), the top 10 isn't just Nintendo games.

At retail for the time being Nintendo will dominate because they've brought big guns to the Switch whereas others haven't, but even then we are seeing third party software doing alright on Switch.

Also no offence to the site, but we know VGChartz numbers can't be taken as gospel, they are estimates.



Soundwave said:
Switch third party efforts don't need to sell on par with other systems, they just have to be profitable, I would bet Capcom is pretty happy with those Street Fighter and Megaman sales on Switch.

I completely agree. That's why there will be more ports of old games and new releases of non-graphically intensive games. Or you'll get stuff like Resident Evil 7 Cloud Edition. If the idea is just to push a profit then part of that equation is limiting the amount of resources (time and money) spent on developing Switch software.



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Soundwave said:
Switch third party efforts don't need to sell on par with other systems, they just have to be profitable, I would bet Capcom is pretty happy with those Street Fighter and Megaman sales on Switch.

If you look at the eShop rankings there is quite a bit of diversity for people who buy online (which is great for pubs because there's not retailer cutting into their profit), the top 10 isn't just Nintendo games.

At retail for the time being Nintendo will dominate because they've brought big guns to the Switch whereas others haven't, but even then we are seeing third party software doing alright on Switch.

Also no offence to the site, but we know VGChartz numbers can't be taken as gospel, they are estimates.

Still, releasing 10% of the products and retaining 70% of the marketshare is to much.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

The_Liquid_Laser said:
LethalP said:

You honestly think third parties wouldn't want another successful console they could release their games on? You think Bethesda wouldn't port Fallout 4 to Switch if it was powerful enough? Where is your head at?

Bethesda isn't really "big".  EA, Activision and Ubisoft are "big".  They release several big budget titles every year.  Don't expect them to release their biggest budget titles for the Switch when they get released for the PS4 and XB1.  They could do it if they wanted to, but they just don't want to.  For example, Madden has been on platforms much weaker than the Switch for years and years.    It would be ridiculously easy for them to release Madden on Switch if they wanted to.  They just don't want to.

I agree, but Madden is a bad example. Madden is EA, and EA and Nintendo are special somehow. I never really saw a good support by EA in recent generations. But Ubisoft and Activision are more neutral to Nintendo (Ubisoft even somewhat positive), and they release some bigger stuff - but by far not all. For instance Ubi has Just Dance, Steep and Mario+Rabbids for Switch, but not Ass Creed. I think porting cost vs. expected sales make this a too hard decision. It might or might not change with a bigger userbase.



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my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

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DonFerrari said:
Soundwave said:
Switch third party efforts don't need to sell on par with other systems, they just have to be profitable, I would bet Capcom is pretty happy with those Street Fighter and Megaman sales on Switch.

If you look at the eShop rankings there is quite a bit of diversity for people who buy online (which is great for pubs because there's not retailer cutting into their profit), the top 10 isn't just Nintendo games.

At retail for the time being Nintendo will dominate because they've brought big guns to the Switch whereas others haven't, but even then we are seeing third party software doing alright on Switch.

Also no offence to the site, but we know VGChartz numbers can't be taken as gospel, they are estimates.

Still, releasing 10% of the products and retaining 70% of the marketshare is to much.

Do you have any idea how this could be changed?



DonFerrari said:
Soundwave said:
Switch third party efforts don't need to sell on par with other systems, they just have to be profitable, I would bet Capcom is pretty happy with those Street Fighter and Megaman sales on Switch.

If you look at the eShop rankings there is quite a bit of diversity for people who buy online (which is great for pubs because there's not retailer cutting into their profit), the top 10 isn't just Nintendo games.

At retail for the time being Nintendo will dominate because they've brought big guns to the Switch whereas others haven't, but even then we are seeing third party software doing alright on Switch.

Also no offence to the site, but we know VGChartz numbers can't be taken as gospel, they are estimates.

Still, releasing 10% of the products and retaining 70% of the marketshare is to much.

There are two reasons for it:

First: Nintendo is an insanely successful game maker.

Second: Most high prolific games aren't releasing on Nintendo platforms.

See, Ubisoft would have much higher sales on Switch, if the had released Destiny, Assassins Creed, For Honor and Far Cry. Because currently these high profile IPs add to the sales for Ubisoft games on Switch... nothing.

You can fairly compare only the games released on all platforms: Just Dance, Fractured but Whole, Doom, Skyrim, Wolfenstein. Many of these are old ports. Hmm, VGC has no data (yet?) for Switch sales of South Park and Wolfenstein. For Skyrim I gfo with the special edition as the release for PS4 and XB1.

  PS4 Xbox One Switch
Just Dance 2018 0.25M 0.18M 0.53M
Doom 2.58M 1.36M 0.33M
Skyrim 3.04M 1.69M 0.82M
Minecraft: Story Mode 0.87M 0.77M 0.34M
Dragon Quest Builders 0.58M - 0.15M
Disgaea 5 0.35M - 0.30M
Lego Worlds 0.93M 0.55M 0.38M
FIFA 18 11.01M 2.86M 0.81M
NBA 2K18 3.05M 1.85M 0.35M
Puyo Puyo Tetris 0.10M - 0.42M

So, do 3rd-party games sell worse on Nintendo-platforms? Yes. Is it that bad as painted by the data cited by Meggiddo? No, because that is because many games are not released on Nintendo in the first place. So, the 70% market share is because the other game makers leave the platform to Nintendo. What should Nintendo do? Not release games?

So, these numbers do indeed explain why 3rd-parties are shy to release on Nintendo-platforms. No need to angle for power-explanations or conspiracies or anything. But the dominance of Nintendo-software is because basically so many games are missing on the platform.

We will see more data in the future, with more multi-platform releases like Dark Souls Remastered, Dragon Quest XI and so on.



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my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

TheMisterManGuy said:

Square Enix even said that its very similar to the PS4 in terms of core architecture.

Square Enix is wrong.
ARM and Maxwell is extremely different to x86 and Graphics Core Next.

The similarities that the Switch and Playstation 4 have is actually on the software side... Both leverage a *nix derived OS, both share common API's like OpenGL and Vulkan.

Nem said:
They do.

If you got a sucessful underpowered system, they obviously care about making money, so they will make cheap ports if it's worth it and technicly feasible, for an easy buck. But, the latest stuff doesn't come over. But, it's obviously not the only issue.

This. It all comes down to whether it is financially feasible, said feasibility will obviously increase with the more hardware units that have been shifted... To the point where sometimes companies can justify creating a game+game engine almost entirely from scratch to take full advantage of said lower specced machine.

RolStoppable said:
AAA publishers want their business centered on PS and Xbox, so PC and Nintendo routinely get the short end of the stick.

PC gets the majority of Multiplats? Very rarely does the PC miss out on a big AAA multiplatform exclusive.

Conina said:

And Doom ain't a highly demanding game.

Well. Yes and no. It has some technical showcases that can't be ignored.
But the main reason why it got a port to the Switch was because it was a 60fps title, there was tons of room to move by cutting that down to 30fps and making some visual concessions elsewhere.

The big strength the Switch has is that from a GPU feature set perspective it is equivalent (And in some aspects exceeds) the Xbox One and Playstation 4... Which is something the WiiU or Wii didn't share.

Soundwave said:
I don't think it's as simple as anything can be ported. Porting from a 1.2 TFLOP console (XBox One) to run on a portable that needs to be at 153 GFLOPS for portable mode isn't easy.

Flops is a theoretical performance ceiling and not representative of real-world performance.




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