DonFerrari said:
Still, releasing 10% of the products and retaining 70% of the marketshare is to much. |
There are two reasons for it:
First: Nintendo is an insanely successful game maker.
Second: Most high prolific games aren't releasing on Nintendo platforms.
See, Ubisoft would have much higher sales on Switch, if the had released Destiny, Assassins Creed, For Honor and Far Cry. Because currently these high profile IPs add to the sales for Ubisoft games on Switch... nothing.
You can fairly compare only the games released on all platforms: Just Dance, Fractured but Whole, Doom, Skyrim, Wolfenstein. Many of these are old ports. Hmm, VGC has no data (yet?) for Switch sales of South Park and Wolfenstein. For Skyrim I gfo with the special edition as the release for PS4 and XB1.
| PS4 | Xbox One | Switch | |
| Just Dance 2018 | 0.25M | 0.18M | 0.53M |
| Doom | 2.58M | 1.36M | 0.33M |
| Skyrim | 3.04M | 1.69M | 0.82M |
| Minecraft: Story Mode | 0.87M | 0.77M | 0.34M |
| Dragon Quest Builders | 0.58M | - | 0.15M |
| Disgaea 5 | 0.35M | - | 0.30M |
| Lego Worlds | 0.93M | 0.55M | 0.38M |
| FIFA 18 | 11.01M | 2.86M | 0.81M |
| NBA 2K18 | 3.05M | 1.85M | 0.35M |
| Puyo Puyo Tetris | 0.10M | - | 0.42M |
So, do 3rd-party games sell worse on Nintendo-platforms? Yes. Is it that bad as painted by the data cited by Meggiddo? No, because that is because many games are not released on Nintendo in the first place. So, the 70% market share is because the other game makers leave the platform to Nintendo. What should Nintendo do? Not release games?
So, these numbers do indeed explain why 3rd-parties are shy to release on Nintendo-platforms. No need to angle for power-explanations or conspiracies or anything. But the dominance of Nintendo-software is because basically so many games are missing on the platform.
We will see more data in the future, with more multi-platform releases like Dark Souls Remastered, Dragon Quest XI and so on.







