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TheMisterManGuy said:

Square Enix even said that its very similar to the PS4 in terms of core architecture.

Square Enix is wrong.
ARM and Maxwell is extremely different to x86 and Graphics Core Next.

The similarities that the Switch and Playstation 4 have is actually on the software side... Both leverage a *nix derived OS, both share common API's like OpenGL and Vulkan.

Nem said:
They do.

If you got a sucessful underpowered system, they obviously care about making money, so they will make cheap ports if it's worth it and technicly feasible, for an easy buck. But, the latest stuff doesn't come over. But, it's obviously not the only issue.

This. It all comes down to whether it is financially feasible, said feasibility will obviously increase with the more hardware units that have been shifted... To the point where sometimes companies can justify creating a game+game engine almost entirely from scratch to take full advantage of said lower specced machine.

RolStoppable said:
AAA publishers want their business centered on PS and Xbox, so PC and Nintendo routinely get the short end of the stick.

PC gets the majority of Multiplats? Very rarely does the PC miss out on a big AAA multiplatform exclusive.

Conina said:

And Doom ain't a highly demanding game.

Well. Yes and no. It has some technical showcases that can't be ignored.
But the main reason why it got a port to the Switch was because it was a 60fps title, there was tons of room to move by cutting that down to 30fps and making some visual concessions elsewhere.

The big strength the Switch has is that from a GPU feature set perspective it is equivalent (And in some aspects exceeds) the Xbox One and Playstation 4... Which is something the WiiU or Wii didn't share.

Soundwave said:
I don't think it's as simple as anything can be ported. Porting from a 1.2 TFLOP console (XBox One) to run on a portable that needs to be at 153 GFLOPS for portable mode isn't easy.

Flops is a theoretical performance ceiling and not representative of real-world performance.




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