By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Could the order 1886 become the game we deserve but don't need right now

 

How will the order be reviewed

Due to the flaws described in the thread -80 21 16.94%
 
-80 due to the game being crap 39 31.45%
 
Reviewers are objective s... 19 15.32%
 
It's a major exclusive s... 9 7.26%
 
The game looks good I wou... 35 28.23%
 
Total:123
Euphoria14 said:
bananaking21 said:

i enjoy a good game, doesnt matter if its linear or open world. however, i usually find that linear games are more polished and have better set pieces than open world games. they just can focus more on a small area and give you something amazing, then focus on a big area and give you something great. and until dawn isnt linear persey, considering it has multiple endings and you chose your own actions. 

i love red dead redemption, i also love GoW and uncharted. deducting point of a game because of a design choice is the stupidest thing ever, yet it already happened with games like driveclub. 


You're right about Until Dawn, but it still looks like a game that despite giving you choices it does direct you on a straight path which brings you to those choices.

Either way I think it looks great. Cheesy, campy, gory horror fun.


until dawn just needs to get rid of those shitty animations. a game like that needs high quality animations to make everything seem smooth and flow easily. if they are as shitty and shoppy as they were back in gamescom then i wont even bother with the game. 



Around the Network

Compare today's shooters to those of yesteryear, and today's efforts, while sporting a superficially impressive veneer, are for the most part laughably linear, choice is merely an illusion, and the monotony is only broken up by an occasional large set piece. Vintage shooters such as unreal, Turok,, quake, doom etc. had complex maps and a surprising amount of exploration, which I find makes me feel less like a monkey mindlessly lining up head shots.



I'm still giving the game a fair chance, very intrigued by its setting. I hope it impresses in December and I'll decide in February if I'll get it or not.

Fuck the people that decided that linearity is now a bad thing in games, the Uncharted series is one of the best in gaming imo and those games are also linear, broaden your horizon folks.



naruball said:
Munkeh111 said:

Note, they were also commercial successes as well as critical successes

I think it's refreshing to have a nice linear game. All the games I seem to be playing are open world games and without some variety, it gets a bit repetitve. I also want a highly cinematic game from time to time. I'm looking forward to the Order personally, esepcially with Ready at Dawn's PSP track record

QTEs can be good, if they're done right. Uncharted 1 was an example of how to do them wrong, as there are about 3 in the whole game, then you have a QTE boss at the end. God of War is how you do it right

Shadows of Mordor got good review scores despite the QTEs, but I guess since they were msotly constrained to the story that nobody cared about, it was fine

Good points. Also, didn't know that Shadow of Mordor had QTEs. I still think that if it is as cinematic as it appears to be, reviewers won't like it. Same with pretty much any game apart from Heavy Rain and Telltale games.

I personally prefer linear games (as well) and really don't like it when reviewers list it as one of the negatives of the game (then again as people actually read the reviews, they should be fine)

Well we'll see, if it has a good story I think it can do well, though Far Cry 4 and Mordor have been getting good reviews with little story. Heavy Rain got away with it because of the bonkers branching plot. I have no idea how the Walking Dead (and other Telltale games) get all these good reviews when they have no gameplay or choice

There is linear, then there's ultra linear. There should still be enough tools for you to experiement and try different techniques, you also need the ocassional more open area to change the pace up a bit. Or you just do everything perfectly, see Uncharted 2 Among Thieves.



First of all, I would like to say that, judgement at this point can only be made using the information and gameplay that is public, so any retorts of "how do you know the whole game is like that" should and will be ignored.

Anyways, linearity is a red herring. The real issue is lack of gameplay diversity and the "run to the next cutscene" style of the game. I think the best example of this is the lycan gameplay video that we've seen quite a few times, just look at how the gameplay breaks down:

It starts with a cutscene, then you get about 10sec of gameplay (signified by the HUD's appearance), then about 25sec of cutscene (ending in a pseudo-QTE), then you get about 4 second of gameplay before going into another cutscene lasting about 50seconds, then gameplay for 5seconds.

That is absolutely ridiculous. This meeting with the lycan appears to be your first meeting and as such, it is the most important because the player doesn't know what to do. Allowing the player almost full control in the area would have made this scene immensely powerful, and instead they opted for showing you everything instead of letting you play it.

The other video is just badly designed whack a mole for a few minutes with one of the most boring shooting galleries I have seen in a while. If these materials are what the dev feels do the best job in convincing people to be interested in this game, I am legitimately terrified as to what the rest of the game will bring...



Around the Network

Linearity, I think, is a red herring. There's no witch hunt, among consumers or in the media, for linear games. Many recent linear titles -- Wolfenstein, The Evil Within, Alien: Isolation, to name a few -- sold and scored well. Heck, Bayonetta just scored a 91. If we go back to the previous generation, linear games like Uncharted 2 and Super Mario Galaxy 2 are among the highest rated games of all time.

People are complaining about The Order because it doesn't look like fun to play, and because it seems like the developer prioritized story and graphics over gameplay.



I think the game can do very well for itself. I'm hoping it will stay above an 80 metacritic which would be pretty damn good. With some actual advertising, it can sell well.

I personally am perfectly fine with linear, story driven games, barely play online multiplayer and have no grips against QTEs. It's the perfect game for me.



"Trick shot? The trick is NOT to get shot." - Lucian

I don't understand the "innovation" people are looking for when indies occupy that mantra.



Angelus said:
Linear games are not bad by default. The Order just so happens to be a linear game that looks rather bad from what's been shown so far (which is admittedly very little but...what does that tell you in and of itself?)

It tells me that certain people are judging a game based on very little information. I wonder why?



Sigs are dumb. And so are you!

bananaking21 said:
its fantastic how linearity is now described as a flaw rather than a design choice. then people go and complain about not having variety.


Thank you!  I have actually seen some people start saying there are too many choices in some games.  At the end of the day we should just see how good it is when it comes out.