By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - Could the order 1886 become the game we deserve but don't need right now

 

How will the order be reviewed

Due to the flaws described in the thread -80 21 16.94%
 
-80 due to the game being crap 39 31.45%
 
Reviewers are objective s... 19 15.32%
 
It's a major exclusive s... 9 7.26%
 
The game looks good I wou... 35 28.23%
 
Total:123

IMO the game looks good, it's a story driven title, looks no more linear than Uncharted IMO, the QTE sections actually seem to have choice, rather than just one option of a single button to push in a given time.
Ready at Dawn can't go giving away too many major plot points or huge story spoilers when their game is all about that and engaging the player within that.

As for the whole idea that you can completely judge a title off of the small amount of footage and demo gameplay that has been shown, that's rubbish in my mind, utterly laughable, the most you can say is whether you're interested in what's been shown so far and whether you want to find out more.


As for the whole topic of linear titles vs open world games, I like a mix, if a game is linear I'll throw myself into that, if a game is the opposite then I'll explore what that world has to offer.
It's quite funny really when Sony are offering more open world games exclusive than anyone, with the likes of Infamous already out, then WiLD and Rime being unveiled for the future. We also have rumors of more like open world Horror from Bend, Sci-Fi/Mecha/Tribal uniqueness of gameplay open world from Guerrilla, possibly a new Getaway or some realistic title from London.

Really the only area they appear to lack in genres of open world games is racing and that's really covered with the likes of The Crew and Need For Speed: Rivals for now, from 3rd party.


Who says that each game has to be everything to every single gamer?
Why can't people look at the library of content on the platform and pick the games that suite them?
If the platform doesn't have some exclusives which interest you (which I find hard too believe could possibly be the case), then get another system that does have those games.



Around the Network

Well, look how many of these points are matching with Ryse and see how this turned out.



Well, it's one of the games I really want to play, so I don't care. I'll be buying it Day 1 next year if it kills me. We already know it's going to get a <80 metascore because games aren't actually reviewed these days. Their score is based on how well the developers "cooperated" with reviewers, and how much hype is behind the game overall. When a reviewer plays a 10 minute demo of a game and gives it bad prievew rating, that's typically what the review score of the game is going to be because that 10 minutes isn't far from the actual ammount of time they spent playing before writing a review. 



0331 Happiness is a belt-fed weapon

Vena said:
Qwark said:

Or could the game become a critical succes if gameplay turns out to be solid. Personally I think the game is already doomed to score lower than 80 due to the reasons I explained, which ironically are all into bayonetta 2 which scores over 90, I own and love the game. 


I mean, Bayo2 proves that a linear, solo game can indeed accomplish amazing things. So if Order scores piss-poor or not will be on its own shoulders, not some perceived bias against this style of gameplay. Captain Toad will soon release as a completely single-player, offline experience and I wouldn't be remotely surprised if it scored very, very highly.

That only happens with Nintendo games though. Reviewers have a different standard of reviewing Sony's games. That's why Driveclub was criticised in most reviews for not being open-world, even though that was a design choice. Critics wouldn't judge this game for what it is, but for what it isn't.

I'm sure the game will be awesome though, all of Ready At Dawn's games have been awesome in both story and gameplay, and have been short, incredible experiences.



The ps4 Ryse



Around the Network
walsufnir said:
Well, look how many of these points are matching with Ryse and see how this turned out.

Well look at the calibur of the developers. Ready At Dawn haven't made a game with less than 85 on metacritic, while Crytek haven't made a game with more than 84 on metacritic.



GTAexpert said:
walsufnir said:
Well, look how many of these points are matching with Ryse and see how this turned out.

Well look at the calibur of the developers. Ready At Dawn haven't made a game with less than 85 on metacritic, while Crytek haven't made a game with more than 84 on metacritic.


Then again look at how games get reviewed this gen and how they got reviewed last gen. Ryse was judged based on the E3 clip and it looks that it even got reviewed based on that. Actually there were many who had fun with Ryse although critics shit on it. I doubt this will be different with The Order.



The developers don't imbue me with much confidence in their product.



sundin13 said:
First of all, I would like to say that, judgement at this point can only be made using the information and gameplay that is public, so any retorts of "how do you know the whole game is like that" should and will be ignored.

Anyways, linearity is a red herring. The real issue is lack of gameplay diversity and the "run to the next cutscene" style of the game. I think the best example of this is the lycan gameplay video that we've seen quite a few times, just look at how the gameplay breaks down:

It starts with a cutscene, then you get about 10sec of gameplay (signified by the HUD's appearance), then about 25sec of cutscene (ending in a pseudo-QTE), then you get about 4 second of gameplay before going into another cutscene lasting about 50seconds, then gameplay for 5seconds.

That is absolutely ridiculous. This meeting with the lycan appears to be your first meeting and as such, it is the most important because the player doesn't know what to do. Allowing the player almost full control in the area would have made this scene immensely powerful, and instead they opted for showing you everything instead of letting you play it.

The other video is just badly designed whack a mole for a few minutes with one of the most boring shooting galleries I have seen in a while. If these materials are what the dev feels do the best job in convincing people to be interested in this game, I am legitimately terrified as to what the rest of the game will bring...


This person is on to something.  Order bsically looks like Sony's Ryse.  Beautiful to look at, with an intriguing and interesting setting, but probably boring and dull to play.

I think it'll be one of those exclusive games that fans of the respective consoles will say they enjoy but in reality, it is a mediocre experience.  We'll have to wait on see what's really going on when it releases though, but so far it seems pretty meh, but who knows, they might be holding back all the good stuff....hopefully.



It simply doesn't looking that engaging from a gameplay perspective and the QTE look ugly and forced.

Maybe the most compelling element will be the story and the world, but they've shown the game off in the most awkward segmented way possible, I've yet to see much substance. They need to do a proper story trailer, or just give us a solid 10min demo of some interesting game content and story.