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naruball said:
Munkeh111 said:

Note, they were also commercial successes as well as critical successes

I think it's refreshing to have a nice linear game. All the games I seem to be playing are open world games and without some variety, it gets a bit repetitve. I also want a highly cinematic game from time to time. I'm looking forward to the Order personally, esepcially with Ready at Dawn's PSP track record

QTEs can be good, if they're done right. Uncharted 1 was an example of how to do them wrong, as there are about 3 in the whole game, then you have a QTE boss at the end. God of War is how you do it right

Shadows of Mordor got good review scores despite the QTEs, but I guess since they were msotly constrained to the story that nobody cared about, it was fine

Good points. Also, didn't know that Shadow of Mordor had QTEs. I still think that if it is as cinematic as it appears to be, reviewers won't like it. Same with pretty much any game apart from Heavy Rain and Telltale games.

I personally prefer linear games (as well) and really don't like it when reviewers list it as one of the negatives of the game (then again as people actually read the reviews, they should be fine)

Well we'll see, if it has a good story I think it can do well, though Far Cry 4 and Mordor have been getting good reviews with little story. Heavy Rain got away with it because of the bonkers branching plot. I have no idea how the Walking Dead (and other Telltale games) get all these good reviews when they have no gameplay or choice

There is linear, then there's ultra linear. There should still be enough tools for you to experiement and try different techniques, you also need the ocassional more open area to change the pace up a bit. Or you just do everything perfectly, see Uncharted 2 Among Thieves.