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Compare today's shooters to those of yesteryear, and today's efforts, while sporting a superficially impressive veneer, are for the most part laughably linear, choice is merely an illusion, and the monotony is only broken up by an occasional large set piece. Vintage shooters such as unreal, Turok,, quake, doom etc. had complex maps and a surprising amount of exploration, which I find makes me feel less like a monkey mindlessly lining up head shots.