Devs who've worked in the industry for years, even decades, are apparently blown away by just how the heck Nintendo managed to make Tears of the Kingdom. Here are a few articles and tweets covering their reactions; you can find many more, these are just the ones I stumbled upon since release.
Really goes to show what an impressive achievement in design the game is, that folks who do this stuff for a living struggling to fathom how it's even possible.
"No one understands how Nintendo made The Legend of Zelda: Tears of the Kingdom."
“The level of attention of detail and care put into all of these different interactions, given the sheer scale of how many interactions you can have. It’s just a degree of diligence and artistry that you don’t see very often.”
“Honestly jaw-dropping. It’s such a smooth experience I imagine most people won’t notice or think about how incredibly difficult it is to pull it off.”
"Each one of these systems would have been astounding if it was just it by itself. To have it all happening at the same time and all of it to be interconnecting and working and playing nice with each other while the entire Legend of Zelda game, the normal loop that we experience from Breath of the Wild, is just laying right on top, that doesn't seem possible."
"They're doing things that people thought were impossible on modern hardware. It would be a monumental thing to do on current next-gen consoles."
Here's a game dev (@ModestLaw) explaining why Tears of the Kingdom is such a technical achievement. pic.twitter.com/q8arTEBfZf
— Andy Cortez (didn't pay) (@TheAndyCortez) May 21, 2023
Hey Nintendo, quick question regarding Tears of the Kingdom:
— Josh Scherr, allegedly (@joshscherr) May 15, 2023
how in the fuck did you make this
The game programming flex of all time. pic.twitter.com/id2K5uE5mz
— William Armstrong (@WillWArmstrong) May 21, 2023
Last edited by curl-6 - on 30 May 2023