Nintendo's limitations in their hardware have led to some impressive achievements, considering. And it's not limited to first-party games. Resident Evil 2 was crammed onto an N64 Game Pak with a lot of compression and more effective use of storage space. The Witcher 3 with DLC was crammed onto a single 32 GB Switch Game Card.
Most Nintendo games on Switch tend to be under 10 GB. I think devs have gotten too complacent with not utilizing space better. I understand the textures and AI are usually more advanced, but still.
I don't think any Nintendo game in history has been higher than the 25 GB or so range with all updates and DLC (Xenoblade Chronicles X). The Wii U is a little stronger than the 360 and PS3, but with a worse CPU. And the Switch is better than the Wii U or PS3 and 360.
Uncharted 3 was abou5 43.5 GB on PS3 way back in November 2011. That's so wild, and most of that space was probably the cutscenes and not using the space more effectively.
Lifetime Sales Predictions
Switch: 161 million (was 73 million, then 96 million, then 113 million, then 125 million, then 144 million, then 151 million, then 156 million)
PS5: 115 million (was 105 million) Xbox Series S/X: 48 million (was 60 million, then 67 million, then 57 million)
PS4: 120 mil (was 100 then 130 million, then 122 million) Xbox One: 51 mil (was 50 then 55 mil)
3DS: 75.5 mil (was 73, then 77 million)
"Let go your earthly tether, enter the void, empty and become wind." - Guru Laghima