| VAMatt said: I'm not qualified comment on the technical aspects of this stuff. But, I can say from a gamer's perspective that the ascend, fuse, and ultra hand mechanics are fun to play with, and they make the game feel unique. In fact, I think they really are one of the reasons that you don't hear many complaints about reuse of the BotW world. They have significantly changed the way that the gameplay works. When combined with the addition of the sky and the underworld, at some points, I barely even notice that I'm playing a game set in the exact same place as the last one. |
This is the biggest reason I find fault with your very popular thread that you created on the day the game released. I'm not going to call your thread bait, but I do think you are guilty of the adage: "when all you have is a hammer, everything looks like a nail." You are primed and ready for a Switch 2. You're jumping at the opportunity to get on with the next revolution or next iteration, and I understand that.
But you chose the wrong nail to hammer. TotK, mostly for the reasons you just mentioned, but also for the reasons outlined by the comments by developers in this thread, is a technical marvel and a joy to play that actually argues against your thesis. If all games could come out with the polish, scope, and joy of this title we wouldn't have a need for any future Nintendo console. Of course, that isn't the case and it certainly isn't what I'd argue for. I just really think you chose the wrong vehicle for your argument.
So glad to see you come over to this thread and set the record straight for all of us.







