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SvennoJ said:

Of course I lack an SSD in my PS3, they didn't exist yet back then...

But it's not just the HDD speed. PS3 does sequential patching, download patch, copy whole game, apply patch, repeat. The more patches, the longer it's going to take and GT5 and GT6 had tons of patches. Online support wasn't faster either, however internet was slow in general.

Of course there is some new tech in every new generation, everything in the world that people uses is trying to get better overtime, and even with somethings being worse, there is still some improvements here and there. By your logic we had to not go back to the PS1 or PS2 because they didn't have HDD but memory cards, or they played on CRT tv and not on HD modern one. You can go by this logic for every generation. You can say the same SSD thing about the PS4 as well. So people don't have to go back because of this. The patches and installation on GT5 and GT6 specifically were big and long yes, but that is from the exception games, that are rare cases. Nowadays pretty much every game you have to wait for download and install around the same time or even more, so don't bash the PS3 gen about that. It was longer even in the PS4 gen. On PS3 and 360, 90% of the time you could play straight away cuz most of the games didn't require installation on 360 or PS3, and the other that require it was 10 minutes at most, way way less than the hours you wait now for downloading and installing.

SvennoJ said:

The PS3 was not reliable, "The various fat models had failure rates ranging from 5-20%. The slims have a failure rate of around/under 1%". Sure the slim still works, so does my PS2 and GameCube. I never had as much stuff break on me as during gen 7.

Let me fix that for you. The PS3s made till summer of 2008 weren't reliable. Everything after that was just as reliable. The same goes for the 360 as well.

SvennoJ said:

Yet I wouldn't go back to it for gaming.

I would, many others would, and many others and I included do, all over the time. You are welcome.



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