firebush03 said:
DekutheEvilClown said:
Just a reminder that Saros cost close to €50m in Development(before marketing costs). So we are talking about a breakeven point around 1m sales lifetime.
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$70M USD from what I’ve heard. It would need at least 2M to break even when accounting for marketing and the cut that retailers receive. But still, that’s a pretty okay budget. It’s definitely nothing small… Expedition 33 wasn’t too much higher than $10M USD IIRC. But much better than something as insane as Concord or SpiderMan 2 blasting past $300M.
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The $70m is just the typical internet thing where someone runs with a vaguely correct but lazy number and people repeat it until it gets treated like a fact. The budget actually comes from an interview with one of the Housemarque execs who says the development cost is similar to Alan Wake II. That game cost €50m to develop(+20m in marketing, so that’s where the 70m number comes from, but it’s the wrong currency and it’s total cost including marketing). It should also be noted that the cost is almost certainly less than AWII since that game is famous for being the most expensive “cultural product” ever produced in Finland, and they made no claims about Saros surpassing it. So “Similar” to AWII probably means slightly less.
The breakeven point is very likely to be closer to 1m(maybe as high as 1.5m) due to the very high digital rate(the digital deluxe edition was playable 2 days earlier than release date) and the fact that almost 1/3rd of players at release played the game early via the more expensive Digital Deluxe edition, and that doesn’t even account for people that bought the deluxe edition during release week but didn’t play early.
Also, btw Concord had a development budget of $50m. No one knows how much it went over budget but it was made in a decent timeframe and with a peak studio count of 150 people, so the whole $300m is complete nonsense that comes from exactly one podcast source that sites ran as a real story because it got massive clicks.