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Gaming - Saros - Slow Sales - View Post

BraLoD said:

I think Saros could reach 3M+ sales in 5 years, it just needs to get discounted.
I still only played a bit of it but it feels like an even better game than Returnal was, which was already very good.

Aside from the ok character models it also doesn't look like an AA game at all, it look gorgeous, specially when the saros period (moon covering the sun) starts, it really looks stunning.

It is a smaller game regardless, like Astro Bot was, but Astro Bot did have the potential to be the GOTY, which it delivered. Saros doesn't have this potential IMO.

I'm happy Saros exist, and I hope sales pick up when the price is better, and based on Returnal and the few hours of Saros I've played so far, I definitely would recommend it (and Returnal too) to people that have a PS5.

Same here. I won't pick it up for a very long time but some part of me wants the gameplay to more explorative/interactive, but then I remember that diversity and different niches in the industry is important. The same world/blueprint could sell twice as much if they followed a more adventure puzzle route but it's valuable that people are doing different things and that games don't blend into the same 3rd person template.

Having said that I do hope their next game switches things up. This was essentially a Returnal Sequel. Hell I wouldn't mind them doing a smaller indie title to reflect their roots