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Gaming - Saros - Slow Sales - View Post

DekutheEvilClown said:

Just a reminder that Saros cost close to €50m in Development(before marketing costs). So we are talking about a breakeven point around 1m sales lifetime.

$70M USD from what I’ve heard. It would need at least 2M to break even when accounting for marketing and the cut that retailers receive. But still, that’s a pretty okay budget. It’s definitely nothing small… Expedition 33 wasn’t too much higher than $10M USD IIRC. But much better than something as insane as Concord or SpiderMan 2 blasting past $300M.