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Gaming - Saros - Slow Sales - View Post

The game having a "slow start" is not surprising but I don't think there needs to be any fuss right now. It charted relatively well at launch.

1 day of sales got it to No. 11 in the PSN monthly US charts and around 17 in the EU, that probably equates to few 100k+ in 1 day.. But it's legs aren't showing well (dropped out of UK top 10 after week 1). But I don't think that is massive cause for concern yet...

Q1 has been heavy with brilliant releases and I think Saros arrived at the wrong time (After RE9/Pragmata/Crismon Dessert and even Nintendo hits like Pokopia/Tomadochi)... I just think it's the bottom of the bundle in terms of viral/media attention. Why I would compare it to these other releases is simply that gamers need a breather, especially coming hot off the heels off Pragmata which probably shares a large audience of people curious for AA Sci-fi shooters.

Games continue to sell. According to the Insomniac leak even Sackboy Adventures did 1.2m within its first 2 years. Saros I think has plenty of opportunity to continue selling under the radar throughout the summer with fewer big releases after 007, with discounts and eventual DLC it can do several million in the long run. The game could go on to be an underperformer but it simply isn't the title we ought to expect to be a hit and run smash.