Veknoid_Outcast said:
Vodacixi said:
Honestly? Just expand on what Star Fox Zero did. That game gets way too much hate. Just like Devil's Third, people and journalists insisted in playing them wrong. They tried to play DT as a third person hack and slash when in reality is a FPS with some third person action in it. And they tried to play SF Zero like a third person on rails shooter when in reality is a FPS on rails with a third person view for spatial awareness only.
If you judge a fish for its ability to fly... or something like that.
|
Oh, wow. It's refreshing to see someone who actually likes Zero. I had a lot of fun with that game. The motion controls and GamePad angles just worked for me. I know that's not true for everyone. @OP: this is what I'd like to see: - Don't remake Star Fox for the third time. Let's get a new setting/premise/story that expands on the mythology
- Embrace the rail shooter. I know it's an antiquated genre at this point, but it has huge upside
- High replay value. That means leaderboards, medals, branching paths, hidden planets & sectors, and maybe even alternative endings. I don't mind if the game is 2.5 hours long, as long as I'm incentivized to play it again and again
- While I want most stages to be on rails, I would like a few all-range areas in the vein of Rogue Squadron
- Lots of vehicle types. That means Arwing, Landmaster, Blue-Marine, and Walker
- Speaking of the Walker, I'd love for the game to introduce more opportunities for on-the-fly transformations
- Bring back multiplayer! A four-player splitscreen competitive multiplayer mode would be most appreciated. I have very fond memories of playing Star Fox 64 with my buddies in high school and it would be amazing to bring back those feels :)
- Please don't make it a Rogue-like. That said, I wouldn't mind if there was an ancillary "endless" mode with Rogue-like tendencies
- Really invest in the audiovisual piece. Shooters benefit more than most genres when it comes to graphics, sound design, and music
|
I'm lock-step with you on everything except the bolded. Don't get me wrong, I've firmly been in the camp of wanting a new game to be in the vein of SF and SF64 without gimmicks and gameplay modes that could potentially ruin the experience, but after thinking about it for a while, I think it could work for Star Fox.
I've been playing a ton of Teenage Mutant Ninja Turtles: Splintered Fate both solo and with friends for the past month or so and really enjoying it. I'm told that it's basically Hades but with TMNT, so I see why people love Hades. It also reminds me of Vampire Survivor in several ways. Both of those games are tremendously popular.
I can absolutely see a Star Fox game with a gameplay loop that works in the Rogue-like style now. Fly into a stage, clear out a section or a wave, or complete an objective, get your rewards for that section/wave/objective, keep going until you can't. Rewards can be in the form of temporary power-ups, power-ups that last throughout that run, and currency for permanent power-ups. Runs can either have you going through (or getting as far as you can) the entire story mode like TMNT:SF or classic Star Fox, or for more stages, variety and value proposition, make it like Star Fox 2 where you revisit areas and unlock new things as you progress the game, like new routes, new bosses, new scenarios and so on. Also make it like Star Fox 2/DS in the form of different pilots and vehicles to choose from; I love your idea of incorporating the landmaster and submarine for more variety.
Whenever we talk about a new, modern Star Fox on these forums over the years, the number one people object to a new game is "Star Fox doesn't work for modern gaming sensibilities because it's too short and isn't worth a full price tag". Well this is one way to add several dozens (hundreds for some) hours of gameplay for modern gaming sensibilities.