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Forums - Nintendo - What would you like to see in a modern Star Fox?

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curl-6 said:
Leynos said:

I'd argue Adventures,Assault and Zero also have great OSTs. Assault might have the best Star Wolf theme.

It's honestly been so many years since I played them that I barely remember those scores.

Checking them out though they are good; my issue with those games was more clunky gameplay design.

Oh yeah the games are not very good but the OSTs are. One of my fave Genesis OST's is from a game I hate. Sonic 3D Blast.



Bite my shiny metal cockpit!

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Leynos said:
curl-6 said:

It's honestly been so many years since I played them that I barely remember those scores.

Checking them out though they are good; my issue with those games was more clunky gameplay design.

Oh yeah the games are not very good but the OSTs are. One of my fave Genesis OST's is from a game I hate. Sonic 3D Blast.

Assault gave us the scariest Star Fox villain; the Aparoid Queen. Like a cross between the Borg Queen and the bugs from Starship Troopers.



Also, turns out on foot combat was meant to be part of the Star Fox franchise as far back as Star Fox 64.



A polished, refined, and improved version of Assault's gameplay that takes place after Assault, maybe after Command or perhaps its own separate time and story.



CaptainExplosion said:
pikashoe said:

I think it would be great if was structured like kid icarus uprising. Also a sequel to that would be amazing.

As long as it has better controls and lets you beat Viridi within inches of her life.

I've never understood peoples complaints about the controls. I'm left handed and never had any issues. It takes a little bit of time to get used to, but once it clicks the controls are great.



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pikashoe said:
CaptainExplosion said:

As long as it has better controls and lets you beat Viridi within inches of her life.

I've never understood peoples complaints about the controls. I'm left handed and never had any issues. It takes a little bit of time to get used to, but once it clicks the controls are great.

They were convoluted and unnecessary. It was a desperate attempt to prove the Wii U gamepad was not a mistake. Same thing with the inclusion of Star Fox Guard (which was just Night Trap) Turns out it was a mistake and by 2015 Wii U's fate was sealed. At least Giant Robot was cancelled. (possibly repurposed for Labo, dunno for sure).



Bite my shiny metal cockpit!

Leynos said:
pikashoe said:

I've never understood peoples complaints about the controls. I'm left handed and never had any issues. It takes a little bit of time to get used to, but once it clicks the controls are great.

They were convoluted and unnecessary. It was a desperate attempt to prove the Wii U gamepad was not a mistake. Same thing with the inclusion of Star Fox Guard (which was just Night Trap) Turns out it was a mistake and by 2015 Wii U's fate was sealed. At least Giant Robot was cancelled. (possibly repurposed for Labo, dunno for sure).

Yeah Zero's controls were a headache. I didn't need or want two viewpoints, it didn't add anything beyond being a desperate attempt to justify the Gamepad long after the market had rejected it.



Krystal. Lots of her. She's my favorite Starfox character. Also gameplay reminiscent of Starfox 64: Railshooter, branching paths, cool set pieces and dialogue, lots of replay value. Just go back to the core strengths of the franchise. 



Leynos said:
pikashoe said:

I've never understood peoples complaints about the controls. I'm left handed and never had any issues. It takes a little bit of time to get used to, but once it clicks the controls are great.

They were convoluted and unnecessary. It was a desperate attempt to prove the Wii U gamepad was not a mistake. Same thing with the inclusion of Star Fox Guard (which was just Night Trap) Turns out it was a mistake and by 2015 Wii U's fate was sealed. At least Giant Robot was cancelled. (possibly repurposed for Labo, dunno for sure).

I'm talking about Kid icarus uprising. I've never played starfox zero.



Louie said:

Krystal. Lots of her. She's my favorite Starfox character. Also gameplay reminiscent of Starfox 64: Railshooter, branching paths, cool set pieces and dialogue, lots of replay value. Just go back to the core strengths of the franchise. 

And flesh her out more as a character beyond just a sexy space fox who could talk to dinosaurs.