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Forums - Gaming Discussion - The Discussion Thread -Day #41- The 15th Annual Greatest Games Event

Ok, I am very, very late with this, but I have to get started. I have now landed on a list that I probably tomorrow would want to change. Well, it is what it is.

Last year there was a list with only JRPGs. And while I think JRPGs is a badly defined genre descriptor, I like the idea of specialized lists to shake things up. It can be an every other year thing - a normal list then a special list. Well, we will see how it goes.

Anyways, here is my similarly ill-defined criteria for the list: indie games. And yes, indie is a horribly bad defined term. Well, initially it just means independent of the big publishers, but even in the music scene it is coming from this definition is no longer ultimately true. So an indie game for this list is - what I consider indies. Ha! I will have some criteria that I list, but be aware that these criteria are kinda muddy and in doubt I go with my gut-feelings.

But here are the general ideas for the criteria:

1. Too big a budget or dev team disqualifies as indie. So while Larian Studio is indeed an indie studio, Baldur's Gate III is too big to be considered.
2. Classic: if released with major suppport or internally in a big publisher, it is not an indie. Major support obviously is questionable, but many indies are on console published by the console holder that would disqualify. But they usually only allow to publish on their console through them without giving additional support. So Child of Light - even though small in budget and team - being internally made by Ubisoft is out, No Man's Sky getting some release support with Sony I consider still an indie.
3. I will include japanese games, which are usually not included, because the market is kinda different. Still I identify for instance Capcom, Square or Sega as a big publisher.
4. A small studio bought out by a big one is a difficult choice. But I consider games created before as indie and after not. Even if development started before the buyout. So Pillars of Eternity is indie for me, while Grounded is not - even though it is the exact same dev.
5. Using an established well-known IP disqualifies as indie. That doesn't exclude cooperations though. Dead Cells Castlevania addition leaves it still an indie, because the main game is. On the other hand Cadence of Hyrule I consider not indie, because the game is at it's core made with the Zelda IP. That rule is applied, even if the IP in question is mainly a non-gaming one.
6. IP is also a funny term in itself, I consider it an IP if there is a commercial holder. Classic greek mythology is a story universe, yet no one owns it. So Hades using classic greek mythology is still an indie, because I don't consider this an IP per se.
7. I exclude old games, because in the market at the time all games were made by small teams and it wasn't considered indie. Which means Worms is not indie, but Worms WMD is? Well, I never said my criteria are great. I see the cutoff somewhere in the 00s. Games from the 2010s can clearly be indie, games from the 90s not. Games from the 00s are in the Twilight zone.

So, this is basically my rules of thumb. Many thumbs. You can belittle my stupid rules and have differing opinions, but it doesn't matter because it is just for this list and my list my rules.

Let's do quickly the honorable mentions as well.

Death Stranding (2019, Xbox Series)

I didn't include Death Stranding in the list, because it kinda feels not like an indie. I think it probably had a somewhat bigger budget and team as it looks, but maybe I am wrong. Maybe thatwould qualify as an indie. Anyways, as I freshly play this game currently as it is out on other platforms than PS now it is new and for the indie reason I didn't include it, so I gave it a honorable mention spot instead.

So, let's start with a negative: the game bombards the player with cutscenes at the beginning, with little interactive elements in between. That was kinda bad, I wanted to get into the game. I think a design which let's the player get comfortable with the gameplay first before dropping the major storybombs is better. But it is what it is and once you are off the leash and can actually play it is pretty fun. Because the gameplay is great.

What is the gameplay you ask? Well, Death Stranding is a walking simulator. A literal walking simulator, you walk, and you can slip on wet stones or lose footing on steep inclines. You get the left and right trigger as ways to shift balance to the left or right to avoid falling. And this is made harder, because you packed with cargo. Well, you could decide to travel light, but as your job is to deliver cargo that would just end in many travels. And all the equipment you use to ease your travel also has to be transported by you. So even starting at a distribution center you have to judge how many ladders to take with you for example.

Also there are dangers by rogue porters named MULEs, and the really creepy danger that BTs pose. So not only you have to navigate the land and avoid damaging your cargo, you may yourself involved in sneaking around dangers or taking the fight to them. All of this 

The game has online options similar to the From Software games. Instead of messages, blood puddles and ghosts you get structures other players built. You laid down a ladder to cross a river or climb an obstacle? Another player can use it and send you likes, which are the main progress resource.

And yeah, shoutout to the music, pretty good and fitting.

gameplay (this video shows verys early gameplay, but cuts out nearly all cutscenes, and is just much more enjoyable because of it)

Prosperous Universe (2021, Browser)

This browser game is a multiplayer trading simulation. As you can see it is basically "Excel the game". Which can be a fun way to play.

It plays in space after earths destruction. You play a company with some starting capital and provisions. You settle on a plot on a planet and build up production or extract resources. Then you use your spaceships to deliver the goods to the exchange.

Your trading partners are other players that need to buy stuff to keep their production running, although there are also missions from your faction, which inject a bit more money. That is basically it, but you can obsess over optimizing the production, corner the market and plan expansion.

website

The Game of Robot III: Insel der heiligen Prüfung (1992, DOS)

The Robot-series is a very, very old series of games. As you can see it features tile based maps, each screen is separate you switch if go over the edge. The series has five entries (four numbered and Robot Junior) and it is a game in german. I don't even know if translations exist. As it is in german I very much doubt any of you know them.

The whole series involves puzzles to progress and light action elements to fight enemies. And exploration of the pretty vast environments. I choose specifically the third game, as it has a lot of NPC, the people living on the island. And they speak a foreign language that you have to learn throughout the game. You learn words and can try to guess the ones you still don't know to communicate. This added an element which elevates this entry over the rest of the series.

FreeCiv (1996, Linux)

I considered FreeCiv for this list, although it fails on the age category. But I would have possibly made an exception because it is in constant development - to this day. It is open source software and completely free. But I decided against it - because it is basically Civilization, but developed further with lots of improvements and additions, but still Civilization.

Wikipedia / website



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

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And let's get started with the first batch of hints. As I have to move fast to catch up, not many hints will coming.

#50: Colonize the scottish highlands.

#49: Survivors in a Diablo feel.

#48: Halloween costumes fight turn-based (the second time).

#47: Get as much of the liquid to the goal as possible with Wii motion controls.

#46: The robots are shooting this time.

#45: Bejeweled - in a fantasy world. Puzzle Quest: Challenge of the Warlords as guessed by drbunnig

Last edited by Mnementh - 3 days ago

3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:

#45: Bejeweled - in a fantasy world.

I'll hazard a guess at Puzzle Quest (Challenge of the Warlords)



drbunnig said:
Mnementh said:

#45: Bejeweled - in a fantasy world.

I'll hazard a guess at Puzzle Quest (Challenge of the Warlords)

Absolutely correct!



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018, 2019, 2020, 2021, 2022, 2023, 2024

10 years greatest game event!

bets: [peak year] [+], [1], [2], [3], [4]

Mnementh said:
drbunnig said:

I'll hazard a guess at Puzzle Quest (Challenge of the Warlords)

Absolutely correct!

Cool. I've had the demo for years on my Switch, but never got round to buying the full game. One day I will for sure.



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#46

Change YoY: -3   My Rating: 9.1 / 10

Very few games have ever caught my eye in a way that Okami did when I first saw it. There simply wasn't, and still really aren't, any other games that look like it. The watercolours-in-motion look was entirely its own, and a gorgeous one at that. Obviously, beautiful visuals aren't enough by themselves, but fortunately there's a great game to go along with them. As far as games of its kind go (ones inspired by The Legend of Zelda that is), Okami is easily one of the very best ever made. Outside of the game's beautiful visual style, the true standout element of the game is the Celestial Brush, essentially the ability for the player to draw things on top of the gameplay and make various items pop into existence and cause all kinds of other effect to occur. It's the one thing that truly makes Okami unique. In addition, the setting inspired by Japanese folklore is wonderful, not just in terms of its appearance but also in other aspects such as the game's music.

Of course, the game is not perfect, but the faults it has are relatively small all things considered. It is a very long game for one, perhaps a bit too long. The clearest example of this is how many of the bosses are repeated. If there was an element of challenge to these repeated encounters it wouldn't matter, but the bosses are in a lot of ways akin to puzzles for the player to solve, and once you've beaten a boss once it's literally the exact same thing again. Essentially, it become nothing but a time sink, and makes the final dungeon of the game particularly annoying. Otherwise, the game throws in interesting new locations, characters, and abilities at you frequently enough so that it never gets dull to play. The character voices can also get a bit grating at times, and some other minor aspects may not have aged without issue either, but overall this is still an excellent game. The positives basically far outweigh the negatives here.



Darashiva said:

#49

Change YoY: -4   My Rating: 9.0 / 10

I never actually got around to playing the first two Suikoden games when they were first released back in the 90s, I honestly probably wasn't even aware they were a thing until much later in life. Over the years I began hearing a lot of people talk about them in reverence, as these masterpieces of their genre, with Suikoden II often singled out for particular praise among fans of the series. However, getting my hands on a copy proved very difficult, as the game had originally had a very limited run in the west, and as such the title had become exceedingly rare. My chance to give them a try finally came about a decade a go now, when I saw that they had both been released on the PS Store, so I decided to do just that. I certainly liked the first game well enough, but it was the second entry in the series that truly stood out to me, as it had done to so many others before me.

There was simply something different about Suikoden II, and in particular the story of the game, the heavy political overtones weaved in with the story of war and struggle against a superior opponent, centered around a pair of friends stuck in opposite sides of the conflict and rising in the ranks of each respective army was all expertly handled, to the extent that very few games since have surpassed it in that particular department. Of course, that wouldn't matter without good writing, and Suikoden II has that in spades, alongside a genuinely despicable villain, a great music score by Miki Higashino, and visuals that still hold up remarkably well thanks to the developers decision to use sprites rather than rely on early 3D models. It's an excellent game, and one of the finest examples of its genre both at the time and still today. It's also one I should try to replay one of these days, if I can only find the time for it. Perhaps the upcoming remaster gives me an excuse to finally get to it.

This is why I like reading this topic. I've heard nothing but good things about this game, but never played it and it never really stuck in my mind. Now I find out it is coming to the Switch soon. I added it to my wish list on Deku Deals, so I won't be forgetting it again.



Switch Code: SW-7377-9189-3397 -- Nintendo Network ID: theRepublic -- Steam ID: theRepublic

Now Playing
Switch - Super Mario Maker 2 (2019)
Switch - The Legend of Zelda: Link's Awakening (2019)
Switch - Bastion (2011/2018)
3DS - Star Fox 64 3D (2011)
3DS - Phoenix Wright: Ace Attorney (Trilogy) (2005/2014)
Wii U - Darksiders: Warmastered Edition (2010/2017)
Mobile - The Simpson's Tapped Out and Yugioh Duel Links
PC - Deep Rock Galactic (2020)

All right time to enter the list for real with the first 5 entries.

While I didn't reveal it beforehand there is a bit of a theme to my list this year, or at least to the first 10, specifically I've dedicated the bottom 10 spots to ten nostalgic titles that I haven't included before, first five from my childhood, then five from my teens (give or take). First up are the childhood ones.

Two of these admittedly halfway obscure titles went unguessed namely Pokémon XD at #50 and Dragonball Legendary Super Warriors at #48.

Placement/ Last Year

Write-up

 (Box) Art

#50

NEW

Pokémon XD

Pokémon Colosseum was the reason I got a GameCube which I still consider my favorite console along with the Switch and while I might not have played that game as much as that initial purchase would suggest, I did end up loving the sequel Pokémon XD. Being a spinoff, it might not match mainline games on all parameters, but for its time this game honestly did home console Pokémon more justice than recent titles have. The Pokémon models were impressive for the time, the moves had pizzazz and while structured a bit weirdly the game just had a cool atmosphere to it and some exciting bonus content. If played today it probably couldn’t match many of the games in my honorable mentions, but I think I would still have to insist that it’s more interesting than the average mainline title.

 

#49

NEW

Lego Racers

This game is essentially here a representative for a larger group of Lego games I played as a kid, Lego Island, Lego Star Wars, Lego Creator: Hogwarts, and more, but even though I probably played Lego Star Wars the most, Lego Racers is the one I have the most fondness for today. A Lego cart racer from 1999 where you can build your own car and racer that honestly is on par with Mario Kart 64 in my book, why they never picked this franchise back up is beyond me. I actually installed Racers and played it recently in preparation for this list and found out two things: 1) the car building system is clunky (big surprise) and 2) it’s still super fun

 

#48

NEW

 

Dragonball Legendary Super Warriors

I’m not even that big a Dragonball fan so I don’t know how a turn-based Dragon Ball card-game-figther became one of my favorite Game Boy games but well, it did. Opening up the game today so much is coming back to me about this unique and surprisingly strategic and difficult game, where I apparently have 67 hours in the current game, I know I reset it many times. I’ve probably seen as much of these characters here as I have in the anime, and its main theme is as much Dragonball to me as the anime opening.

 

#47

NEW

 

Donkey Kong Jungle Beat

Now there is a lot of GameCube games that deserve mentioning about equally, but for this spot I’m going with one that’s just not only here for nostalgia but also because I consider it a deeply underrated game. Playing a platformer with a pair of bongos is unconventional to say the least, perhaps too much so for any self-respecting adult to give this game the time of day, but luckily, I was neither of those things when the game released and had an absolute blast with the game as a kid and still consider it a great title today. If you get used to the controls it’s honestly as well designed and polished as you’d expect from Nintendo and yes honestly my favorite DK game with only Country 2 competing with it.

 

#46

NEW

Taz: Wanted

Of all the licensed games I played as a kid I can’t tell you exactly why Taz: Wanted is the one I have most nostalgia for, I just know that it is. And well other than just being a game we played a lot, struggled to beat and then eventually did beat and still kept playing, it does have even more going for it than just fun memories. I played it again last year and well the camera’s a little rough but other than that it’s still one of the most fun 3D platformers, that just radiates fun in its level designs and more. And it’s another game with some absolute bangers in its soundtrack (like this or this)

 

But wait there's more! Honorable mentions is basicly the real theme of my list this year and since I obviously couldn't fit all my nostalgic childhood games into just 5 spots here's a few more that deserve a shoutout:

  • Ty the Tasmanian Tiger
  • Mario Party 4
  • Sonic Heroes
  • Hot Wheels: Beat That
  • Duel Masters Shadow of the Code
  • Ratchet & Clank: Up Your Arsenal
  • Age of Mythology
  • Pikmin
  • Kuru Kuru Kururin



Try out my free game on Steam

2024 OpenCritic Prediction Leagues:

Nintendo | PlayStation | Multiplat

46. The Legend of Zelda (NES)

This is one of those games where I have very little new to say about it. I would like to point out that the opening segment is really nice. You can just grab the sword and beeline to the first dungeon, or you can take your time, explore the world, get a couple of heart containers, maybe some bombs, and even upgrade your sword and defensive options. And the base gameplay is solid enough so that this doesn't feel like a chore.



#46 - Terranigma (SNES)

Terranigma is maybe the best action RPG game for SNES. Yes, I know about ALTTP, it's just that Terranigma has something special about it. The way it starts with the ressurrection of the planet, and then you must help it to evolve again is an experience to never forget. Also, the soundtrack is insanely good.