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Forums - Sales Discussion - PS5 Ships 54.8 Million Units as of December 2023, Marvel's Spider-Man 2 Sales Top 10M

Chrkeller said:
Otter said:

I mean both those screenshots are poor representations of each game lol, but I doubt most people toggle to the performance mode. I'd love to see the data which I'm sure Sony has on their 1st party titles on what people use, so far their games default to Quality mode aside from God of War and Demon Souls, and I presume that's because both games performance modes look just as good as their quality modes. 

Sony made a mistake with quality mode.  Performance mode looks just as good in all the games I tested but runs way smoother.  The ps5 should only have Performance mode.

The difference between 1440p and 4k is minor if not non existent.

Ideally, but it's been much more than that in quite a few cases. Horizon Zero dawn's 60fps mode was initially very blurry, had some aweful aliasing on fooliage and slightly parred down graphical detail. Even Digital Foundary initially vouched for the quality mode over it, only recently was it patched and they've changed their stance. 



Miles Morales & Ratchet was primarily marketed around ray-traycing not originally in the performance modes. I haven't touched Spiderman 2 so not sure (also in regards to what the default mode is). 

But particularly if a game has been marketed with the 30fps version in mind, the default experience they give is the one that was sold in the trailers. And sometimes the 60fps modes just lack that polish which they've used to market & sell gamers on the game i.e FFXVI. Same will happen when path traycing becomes the norm next gen



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trunkswd said:

Sony is expecting PlayStation 5 hardware sales to decline year-over-year and has no major first-party releases from existing IP for the next fiscal year, which runs from April 2024 to March 2025. Not looking good for PS5 hardware sales. 

This is the problem right here.

Sony (and Microsoft) put all their eggs in the AAA first party basket they didn’t leave any room for B-C tier first party titles that can stem the tide or hold fans over until the next major A-S tier 1st party title. And now that’s starting to come back to bite them.

And they can’t always really on 3rd parties to bridge those gaps because they’re dealing w/ the same problems as they are - rising development costs, time, and resources. With less 3rd parties to go around, this is when they need to rely on their own in-house development the most - Which they have invested little in. Now they’re starting to pay the price for their negligence.



Otter said:
Chrkeller said:

Feels like most gamers are not interested in high end power and are happy with ps4 like graphics. Implies to me that Sony needs to think outside the box with the ps6.

Well most developers haven't show much beyond PS4 like graphics. It's becoming harder to make that distinction. I think lots of innovation is going to be needed to both speed up the pace of development, ai, animations and interactivity. With a few exceptions, the graphical leap looks like it won't really be seen until the later half of the gen

These 2 games don't look a generation apart:




We're hitting diminishing returns certainly, things look better but it's not as big of a deal. 

Secondly, we're hitting a budget wall too ... you can talk about better graphics all you want, but where do you think that comes from? It doesn't come for free. From a staff that needs to be bigger and bigger and needs to be paid money for longer hours. 

There's a reason CG movies cost hundreds of millions of dollars to produce, those levels of visuals don't come for free. 

With Spider-Man 2 I played it for like 15 minutes and then turned it off and haven't had any itch to return to it. Yeah it's a nice game, but it's just more of the same thing and I just don't have the desire to put another 20-30 hours into the same kind of experience over and over again unless the gameplay is really, really special. 

Last edited by Soundwave - on 14 February 2024

PAOerfulone said:
trunkswd said:

Sony is expecting PlayStation 5 hardware sales to decline year-over-year and has no major first-party releases from existing IP for the next fiscal year, which runs from April 2024 to March 2025. Not looking good for PS5 hardware sales. 

This is the problem right here.

Sony (and Microsoft) put all their eggs in the AAA first party basket they didn’t leave any room for B-C tier first party titles that can stem the tide or hold fans over until the next major A-S tier 1st party title. And now that’s starting to come back to bite them.

And they can’t always really on 3rd parties to bridge those gaps because they’re dealing w/ the same problems as they are - rising development costs, time, and resources. With less 3rd parties to go around, this is when they need to rely on their own in-house development the most - Which they have invested little in. Now they’re starting to pay the price for their negligence.

But they basically are just relying on 3rd parties. Sony said in its guidance they don't have any big 1st party game for the next year ... lol. 

They're relying on GTA6 basically. 



Looks we're entering the era of extreme multiplatform for everyone because the profit margins aren't good for anyone, even Sony's president is now saying they have to be aggressive in pursuing more multiplatform releases.

Nintendo is going to be left uniquely exclusive to their hardware whereas Sony/MS games you're going to be able to play on a multitude of devices, you're not going to need an XBox or Playstation. Who even knows maybe Sony titles may start popping up on Switch 2 eventually. 

I probably won't be buying a Playstation 6 or XBox home console next gen, barely use my PS5 as is. 

Last edited by Soundwave - on 14 February 2024

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Soundwave said:
PAOerfulone said:

This is the problem right here.

Sony (and Microsoft) put all their eggs in the AAA first party basket they didn’t leave any room for B-C tier first party titles that can stem the tide or hold fans over until the next major A-S tier 1st party title. And now that’s starting to come back to bite them.

And they can’t always really on 3rd parties to bridge those gaps because they’re dealing w/ the same problems as they are - rising development costs, time, and resources. With less 3rd parties to go around, this is when they need to rely on their own in-house development the most - Which they have invested little in. Now they’re starting to pay the price for their negligence.

But they basically are just relying on 3rd parties. Sony said in its guidance they don't have any big 1st party game for the next year ... lol. 

They're relying on GTA6 basically. 

No 1st party release from existing IP. If you're going to quote, make sure to give the full context. Doesn't mean we won't see any 1st party release for the next 15 months. Just that we won't see the next GoW, TLoU , GoT , GT etc from the likes of Naughty Dog, Sucker Punch, Santa Monica etc.

There are various factors at play for why this is occurring. Sony's bigger studios are are only coming off the post release of their last game. Spiderman 2 only just released in the previous 6 months, and GT, GoW and Horizon released in the passed 18-24 months. Naughty Dog has only recently pivoted away from their live service ventures, which I'm assuming the assets of which will be used anyway for a future project.

Couple this with the fact that we are now entering the time at which projects which were conceptualised or green lit during/prior to the pandemic, which would have been due to release shortly under the status quo, have had there development time extended as every team adjusted and adapted to the situation.

There are plenty of logical explanations for the situation. Obviously some affect every company and not just Sony. In a perfect world the Last of us online, or the next Naughty Dog single player game or GoT II would be releasing next fiscal year. But unfortunately that's not the reality.

This however, does not mean we won't see any new IP 1st party releases from Sony in the next fiscal year. 



Soundwave said:
Otter said:

Well most developers haven't show much beyond PS4 like graphics. It's becoming harder to make that distinction. I think lots of innovation is going to be needed to both speed up the pace of development, ai, animations and interactivity. With a few exceptions, the graphical leap looks like it won't really be seen until the later half of the gen

These 2 games don't look a generation apart:




We're hitting diminishing returns certainly, things look better but it's not as big of a deal. 

Secondly, we're hitting a budget wall too ... you can talk about better graphics all you want, but where do you think that comes from? It doesn't come for free. From a staff that needs to be bigger and bigger and needs to be paid money for longer hours. 

There's a reason CG movies cost hundreds of millions of dollars to produce, those levels of visuals don't come for free. 

With Spider-Man 2 I played it for like 15 minutes and then turned it off and haven't had any itch to return to it. Yeah it's a nice game, but it's just more of the same thing and I just don't have the desire to put another 20-30 hours into the same kind of experience over and over again unless the gameplay is really, really special. 

Did you buy the game expecting something different than what was shown in the trailers?  $70 to play a game for 15 minutes, isn't the best ROI for you.



TheFallen said:
Soundwave said:

But they basically are just relying on 3rd parties. Sony said in its guidance they don't have any big 1st party game for the next year ... lol. 

They're relying on GTA6 basically. 

No 1st party release from existing IP. If you're going to quote, make sure to give the full context. Doesn't mean we won't see any 1st party release for the next 15 months. Just that we won't see the next GoW, TLoU , GoT , GT etc from the likes of Naughty Dog, Sucker Punch, Santa Monica etc.

There are various factors at play for why this is occurring. Sony's bigger studios are are only coming off the post release of their last game. Spiderman 2 only just released in the previous 6 months, and GT, GoW and Horizon released in the passed 18-24 months. Naughty Dog has only recently pivoted away from their live service ventures, which I'm assuming the assets of which will be used anyway for a future project.

Couple this with the fact that we are now entering the time at which projects which were conceptualised or green lit during/prior to the pandemic, which would have been due to release shortly under the status quo, have had there development time extended as every team adjusted and adapted to the situation.

There are plenty of logical explanations for the situation. Obviously some affect every company and not just Sony. In a perfect world the Last of us online, or the next Naughty Dog single player game or GoT II would be releasing next fiscal year. But unfortunately that's not the reality.

This however, does not mean we won't see any new IP 1st party releases from Sony in the next fiscal year. 

Maybe we'll see something but judging by their sales forecast which is factoring in a decline even with new PS5 Pro hardware ... I'm inclined to believe it's not going to be anything major. 

GTA6 is what they're banking on. 



rapsuperstar31 said:
Soundwave said:

We're hitting diminishing returns certainly, things look better but it's not as big of a deal. 

Secondly, we're hitting a budget wall too ... you can talk about better graphics all you want, but where do you think that comes from? It doesn't come for free. From a staff that needs to be bigger and bigger and needs to be paid money for longer hours. 

There's a reason CG movies cost hundreds of millions of dollars to produce, those levels of visuals don't come for free. 

With Spider-Man 2 I played it for like 15 minutes and then turned it off and haven't had any itch to return to it. Yeah it's a nice game, but it's just more of the same thing and I just don't have the desire to put another 20-30 hours into the same kind of experience over and over again unless the gameplay is really, really special. 

Did you buy the game expecting something different than what was shown in the trailers?  $70 to play a game for 15 minutes, isn't the best ROI for you.

I was thinking the same thing.  Spider 2 was exactly what everyone should have expected.  Personally I found it superb.  Granted I played more than 15 minutes, that probably played a part.  



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rapsuperstar31 said:
Soundwave said:

We're hitting diminishing returns certainly, things look better but it's not as big of a deal. 

Secondly, we're hitting a budget wall too ... you can talk about better graphics all you want, but where do you think that comes from? It doesn't come for free. From a staff that needs to be bigger and bigger and needs to be paid money for longer hours. 

There's a reason CG movies cost hundreds of millions of dollars to produce, those levels of visuals don't come for free. 

With Spider-Man 2 I played it for like 15 minutes and then turned it off and haven't had any itch to return to it. Yeah it's a nice game, but it's just more of the same thing and I just don't have the desire to put another 20-30 hours into the same kind of experience over and over again unless the gameplay is really, really special. 

Did you buy the game expecting something different than what was shown in the trailers?  $70 to play a game for 15 minutes, isn't the best ROI for you.

I just feel like these games are becoming a chore to play rather than something I want to play. The whole "well you paid $70 so you better play it!" guilt trip even isn't working.

It's a fine game, I'm sure, but it just feels like a lot of "been there, done that", and do I really want to spend 20 some odd hours forcing myself to play it. The graphics are alright, they didn't really blow me away, it still feels like a PS4 game on steroids. I played it for about 15-20 minutes, watched my brother play it for another 30-40 minutes, just don't have an itch to want to play it more. 

Last edited by Soundwave - on 14 February 2024