Darc Requiem said:
Kyuu said:
Series S is currently trash, but it may be getting FSR4 support soon. Won't be as efficient on it or Series X as on RDNA3, let alone RDNA4, but it could make an appreciable difference.
PS5 probably won't get anything like this, which is weird because Sony invested in and prioritised advanced upscaling with both PS4 Pro and PS5 Pro. How is it that Series S supports INT8 instructions and PS5 doesn't? I've been championing the PS5 as the better designed console of the generation, but FSR4 will turn the tables. Yeah I guess some would say "it's too late" but is it? Most 3rd party games will still support Series S and X for another 10 years, and no one is buying a $1000 next gen console. |
The PS5 and Xbox have different RNDA2 implementations. Xbox's implementation is closer to the standard design. Sony took things like INT8 processing out of the PS5 GPU and used the die space for other things. Those customizations benefitted Sony over MS until now. But now it's too late for it really matter. It shows how incompetent Xbox was though. Sony has been stepping on every rake they can this generation but Xbox is in a vegetative coma so they couldn't take advantage. Typically when you make countless mistakes as a console maker, your competition pounces on them to gain marketshare. |
Microsoft did a number of things better than Sony in the first half of the gen, but they screwed up the more important stuff. No exclusives (PC day and date), disappointing 1st party quality/output etc. And it got worse in the 2nd half when they started supporting Playstation and increasing their prices to absurd levels.
In the context of PS4 Pro and later Project Amethyst (both of which had a particular focus on upscaling), imo the only logical explanation for Sony deciding against including INT8 processing is increasing the appeal of the eventual PS5 Pro.
In hindsight, going for an ultra fast SSD instead of INT8 was a bad move. How many more dollars would INT8 processing add to manufacturing costs? Probably less than their SSD being twice the speed of Series X/S. They definitely had the Pro in mind from the start, and having no INT8 in the original model makes the Pro more appealing.
Even if it does nothing to the Xbox brand, it's cool that all Xbox Series users will enjoy the benefits of FSR4 (even if it's the least efficient version) for many years to come.