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Forums - Nintendo - Nintendo Switch 2 Tech Performance Discussion

 

Switch 2 is out! How you classify?

Terribly outdated! 4 4.44%
 
Outdated 2 2.22%
 
Slightly outdated 21 23.33%
 
On point 49 54.44%
 
High tech! 10 11.11%
 
A mixed bag 4 4.44%
 
Total:90
curl-6 said:
HoloDust said:

I wouldn't say they are better (technically speaking), just very different. OoT uses standard industry PBR approach (and due to SW2 limitations, has plenty of low res textures), Bananza relies on custom voxel engine - very different end goals and approaches.

Yeah I get that the voxels are the demanding part; texture wise though while Ocarina's aren't universally high res but they're quite a bit more detailed than Bananza's, which more resemble something like Mario Odyssey on Switch 1. 

Given that we can see for ourselves that Bananza's visual makeup is mostly intact from its Switch 1 days, that seems to me the more logical explanation to me for its last gen-ish lighting/textures/etc. I'm sure if it was developed from Switch 2 from the get go, the voxel stuff wouldn't prevent it from looking less Switch 1-esque.

IIRC, you're initial premise is that OoT is visually more advanced than any other 1st party title on Switch 2 - what I'm saying is, sure, if you count only certain things and disregard other. In truth, due to very different nature of OoT and Bananza, they can't be really compared apples to apples.



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HoloDust said:
curl-6 said:

Yeah I get that the voxels are the demanding part; texture wise though while Ocarina's aren't universally high res but they're quite a bit more detailed than Bananza's, which more resemble something like Mario Odyssey on Switch 1. 

Given that we can see for ourselves that Bananza's visual makeup is mostly intact from its Switch 1 days, that seems to me the more logical explanation to me for its last gen-ish lighting/textures/etc. I'm sure if it was developed from Switch 2 from the get go, the voxel stuff wouldn't prevent it from looking less Switch 1-esque.

IIRC, you're initial premise is that OoT is visually more advanced than any other 1st party title on Switch 2 - what I'm saying is, sure, if you count only certain things and disregard other. In truth, due to very different nature of OoT and Bananza, they can't be really compared apples to apples.

I was referring purely to its looks rather than the physics stuff. Bananza's destruction is cool and clearly taxing in its own way, but visually the game's Switch 1 roots are very evident.

Bananza seems like it would be more heavy on CPU side (I could be wrong though, I'm honestly not sure which part of S2 would be most stressed by the destructible voxel stuff) while Ocarina is much richer on a purely visual front. (Lighting, textures, etc)



curl-6 said:
HoloDust said:

IIRC, you're initial premise is that OoT is visually more advanced than any other 1st party title on Switch 2 - what I'm saying is, sure, if you count only certain things and disregard other. In truth, due to very different nature of OoT and Bananza, they can't be really compared apples to apples.

I was referring purely to its looks rather than the physics stuff. Bananza's destruction is cool and clearly taxing in its own way, but visually the game's Switch 1 roots are very evident.

Bananza seems like it would be more heavy on CPU side (I could be wrong though, I'm honestly not sure which part of S2 would be most stressed by the destructible voxel stuff) while Ocarina is much richer on a purely visual front. (Lighting, textures, etc)

OK, let's not clutter the thread with this anymore - I find something like Bananza to be closer to Teardown (though not nearly as advanced, especially to new engine they're developing, but I would love to see Nintendo taking a go at similar approach), and OoT more toward usual AAA type of game that can push all its frame budget into standard visual techniques - and I simply can't compare them apples to apples.



As far as the aliasing, I barely notice it when I play on my 42" TV in my room, aside from a few problem areas. Then on my 55" where I sit closer to the screen as well, it is way more of a visual flaw, so this kind of thing will vary a lot depending on people's home setup
'



Otter said:

As far as the aliasing, I barely notice it when I play on my 42" TV in my room, aside from a few problem areas. Then on my 55" where I sit closer to the screen as well, it is way more of a visual flaw, so this kind of thing will vary a lot depending on people's home setup
'

There are plenty of Nintendo games that have no AA, but their art style allows for that (well, almost allows for that - I can't think of any art style in 3D that doesn't benefit from proper AA solution).

But OoT has modern art style with lot of fine details, and while SMAA is capable of dealing with most jaggies in static image, as soon as something with fine/thin details starts moving, SMAA can't deal with subpixel crawl that movement introduces (nor it can deal with shader aliasing), so you end up with lot of shimmer, that is additionally augmented by using FSR1 for upscaling.

Distance does help a bit - as I said, game looks much better in handheld mode than on TV, especially if you have big TV/sit close to it - but I can only hope Nintendo patch it, or at least consider DLSS (or some in-house solution) for Majora and future Zeldas.



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I have a theory where the reason so many S2 titles are essentially S1 games on steroids (either confirmed to have started on S1 or certainly look like so) is that the covid disruptions absolutely wrecked Nintendo's software schedule and a lot of this stuff was supposed to come out on S1 in like 2024.

Ocarina by contrast, as a game that reportedly began dev in 2023, would have been targeting S2 from the get go.