HoloDust said:
I wouldn't say they are better (technically speaking), just very different. OoT uses standard industry PBR approach (and due to SW2 limitations, has plenty of low res textures), Bananza relies on custom voxel engine - very different end goals and approaches. |
Yeah I get that the voxels are the demanding part; texture wise though while Ocarina's aren't universally high res but they're quite a bit more detailed than Bananza's, which more resemble something like Mario Odyssey on Switch 1.
Given that we can see for ourselves that Bananza's visual makeup is mostly intact from its Switch 1 days, that seems to me the more logical explanation to me for its last gen-ish lighting/textures/etc. I'm sure if it was developed from Switch 2 from the get go, the voxel stuff wouldn't prevent it from looking less Switch 1-esque.








