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HoloDust said:
curl-6 said:

The destruction stuff is demanding in its own way, yeah, but based on the above I think a lot of Bananza's graphical makeup was inherited from its time as a Switch 1 game. Ocarina looks more like something that was designed for Switch 2; it apparently entered dev three years ago after TOTK so presumably they would have known by the time it was done S1 would be in the back seat.

When it comes to lighting and shadows yeah, OoT pulls ahead. But as I said, Bananza is more advanced in some other areas and actually more demanding on SW2 hardware. That said, next mainline Zelda is pretty much certain to be built on further refinement of current ModuleSystem engine, though I suspect they would choose somewhat different art style for it than what's in OoT.

Textures and materials are also way better in Ocarina vs Bananza, the latter of which kinda resembles a high end Switch 1 game visually, which makes perfect sense really as it WAS a high end Switch 1 game before being moved over to Switch 2.

The voxel destruction stuff is demanding, it's more the visuals assets themselves that are rather last gen. (Not shitting on the game itself of course, it is fantastic)