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HoloDust said:
curl-6 said:

Bananza's not a bad looking game and it's destructible environments are cool, but the actual lighting, materials, textures, etc don't look massively better than 2017's Mario Odyssey on much less powerful hardware, probably cos Bananza itself was in dev for the Switch 1 for many years:

Ocarina, at least to my eyes, has lot more texture detail and more nuanced materials.

Yeah, OoT spends its budget on lighting, textures and materials. Bananza has to deal with complex physics and destructible environment - that's why I said it uses available resources differently, and my estimate is that it's actually more demanding for Switch 2 than OoT. 

The destruction stuff is demanding in its own way, yeah, but based on the above I think a lot of Bananza's graphical makeup was inherited from its time as a Switch 1 game. Ocarina looks more like something that was designed for Switch 2; it apparently entered dev three years ago after TOTK so presumably they would have known by the time it was done S1 would be in the back seat.