HoloDust said:
Yeah, OoT spends its budget on lighting, textures and materials. Bananza has to deal with complex physics and destructible environment - that's why I said it uses available resources differently, and my estimate is that it's actually more demanding for Switch 2 than OoT. |
The destruction stuff is demanding in its own way, yeah, but based on the above I think a lot of Bananza's graphical makeup was inherited from its time as a Switch 1 game. Ocarina looks more like something that was designed for Switch 2; it apparently entered dev three years ago after TOTK so presumably they would have known by the time it was done S1 would be in the back seat.









