By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:
HoloDust said:

I wouldn't say OoT is more advanced than Bananza, OoT just uses Switch 2 resources differently than Bananza to achieve certain look.

And as Nintendo goes down that path of detailed geometry and physically based rendering, it's even more important for them not to be pigheaded and either use existing solutions (like DLSS) or come up with their own to properly take care of image quality in such titles.

Bananza's not a bad looking game and it's destructible environments are cool, but the actual lighting, materials, textures, etc don't look massively better than 2017's Mario Odyssey on much less powerful hardware, probably cos Bananza itself was in dev for the Switch 1 for many years:

Ocarina, at least to my eyes, has lot more texture detail and more nuanced materials.

Yeah, OoT spends its budget on lighting, textures and materials. Bananza has to deal with complex physics and destructible environment - that's why I said it uses available resources differently, and my estimate is that it's actually more demanding for Switch 2 than OoT.