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HoloDust said:
curl-6 said:

It's not a major distraction for me personally; I can notice it, but that kind of thing doesn't really take me out of a game. 

To my eyes though there is a big step up from earlier first party titles like Mario Kart or Bananza or Splatoon Raiders to Ocarina; the former looked like high end Switch 1 assets, just at a higher res and with more happening on screen, whereas Ocarina is noticeably richer to me eyes in everything from its materials to its modelling to its effects.

I wouldn't say OoT is more advanced than Bananza, OoT just uses Switch 2 resources differently than Bananza to achieve certain look.

And as Nintendo goes down that path of detailed geometry and physically based rendering, it's even more important for them not to be pigheaded and either use existing solutions (like DLSS) or come up with their own to properly take care of image quality in such titles.

Bananza's not a bad looking game and it's destructible environments are cool, but the actual lighting, materials, textures, etc don't look massively better than 2017's Mario Odyssey on much less powerful hardware, probably cos Bananza itself was in dev for the Switch 1 for many years:

Ocarina, at least to my eyes, has lot more texture detail and more nuanced materials.