By using this site, you agree to our Privacy Policy and our Terms of Use. Close
HoloDust said:
curl-6 said:

I will say, I hope Nintendo's games look more like Ocarina in terms of graphical quality going forwards rather than the "Switch 1.5" type presentation we saw in earlier first party titles.

I enjoyed those games, don't get me wrong, but Ocarina suggests that graphically they were barely touching what the system can do.

It's Nintendo art magic, as usual, getting most of its hardware. if you take closer look, there is crapload of low-res textures in OoT, but it's not very distracting, since overall visual art is so rich and colorful. 

The only thing they've really botched is image quality - SMAA can't handle subpixel details, then FSR1 on top of that makes visuals even more sharper, and exposes that shimmer and subpixel crawl even more (I get that some people don't see it, though I'm not sure how it's even possible they fail to see it, but oh well).

It's not a major distraction for me personally; I can notice it, but that kind of thing doesn't really take me out of a game. 

To my eyes though there is a big step up from earlier first party titles like Mario Kart or Bananza or Splatoon Raiders to Ocarina; the former looked like high end Switch 1 assets, just at a higher res and with more happening on screen, whereas Ocarina is noticeably richer to me eyes in everything from its materials to its modelling to its effects.