| curl-6 said: I will say, I hope Nintendo's games look more like Ocarina in terms of graphical quality going forwards rather than the "Switch 1.5" type presentation we saw in earlier first party titles. I enjoyed those games, don't get me wrong, but Ocarina suggests that graphically they were barely touching what the system can do. |
It's Nintendo art magic, as usual, getting most of its hardware. if you take closer look, there is crapload of low-res textures in OoT, but it's not very distracting, since overall visual art is so rich and colorful.
The only thing they've really botched is image quality - SMAA can't handle subpixel details, then FSR1 on top of that makes visuals even more sharper, and exposes that shimmer and subpixel crawl even more (I get that some people don't see it, though I'm not sure how it's even possible they fail to see it, but oh well).







