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curl-6 said:
HoloDust said:

Yeah, OoT spends its budget on lighting, textures and materials. Bananza has to deal with complex physics and destructible environment - that's why I said it uses available resources differently, and my estimate is that it's actually more demanding for Switch 2 than OoT. 

The destruction stuff is demanding in its own way, yeah, but based on the above I think a lot of Bananza's graphical makeup was inherited from its time as a Switch 1 game. Ocarina looks more like something that was designed for Switch 2; it apparently entered dev three years ago after TOTK so presumably they would have known by the time it was done S1 would be in the back seat.

When it comes to lighting and shadows yeah, OoT pulls ahead. But as I said, Bananza is more advanced in some other areas and actually more demanding on SW2 hardware. That said, next mainline Zelda is pretty much certain to be built on further refinement of current ModuleSystem engine, though I suspect they would choose somewhat different art style for it than what's in OoT.