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Otter said:

As far as the aliasing, I barely notice it when I play on my 42" TV in my room, aside from a few problem areas. Then on my 55" where I sit closer to the screen as well, it is way more of a visual flaw, so this kind of thing will vary a lot depending on people's home setup
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There are plenty of Nintendo games that have no AA, but their art style allows for that (well, almost allows for that - I can't think of any art style in 3D that doesn't benefit from proper AA solution).

But OoT has modern art style with lot of fine details, and while SMAA is capable of dealing with most jaggies in static image, as soon as something with fine/thin details starts moving, SMAA can't deal with subpixel crawl that movement introduces (nor it can deal with shader aliasing), so you end up with lot of shimmer, that is additionally augmented by using FSR1 for upscaling.

Distance does help a bit - as I said, game looks much better in handheld mode than on TV, especially if you have big TV/sit close to it - but I can only hope Nintendo patch it, or at least consider DLSS (or some in-house solution) for Majora and future Zeldas.