By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo - Nintendo Switch 2 Tech Performance Discussion

 

Switch 2 is out! How you classify?

Terribly outdated! 4 4.44%
 
Outdated 2 2.22%
 
Slightly outdated 21 23.33%
 
On point 49 54.44%
 
High tech! 10 11.11%
 
A mixed bag 4 4.44%
 
Total:90
curl-6 said:
HoloDust said:

It's Nintendo art magic, as usual, getting most of its hardware. if you take closer look, there is crapload of low-res textures in OoT, but it's not very distracting, since overall visual art is so rich and colorful. 

The only thing they've really botched is image quality - SMAA can't handle subpixel details, then FSR1 on top of that makes visuals even more sharper, and exposes that shimmer and subpixel crawl even more (I get that some people don't see it, though I'm not sure how it's even possible they fail to see it, but oh well).

It's not a major distraction for me personally; I can notice it, but that kind of thing doesn't really take me out of a game. 

To my eyes though there is a big step up from earlier first party titles like Mario Kart or Bananza or Splatoon Raiders to Ocarina; the former looked like high end Switch 1 assets, just at a higher res and with more happening on screen, whereas Ocarina is noticeably richer to me eyes in everything from its materials to its modelling to its effects.

I wouldn't say OoT is more advanced than Bananza, OoT just uses Switch 2 resources differently than Bananza to achieve certain look.

And as Nintendo goes down that path of detailed geometry and physically based rendering, it's even more important for them not to be pigheaded and either use existing solutions (like DLSS) or come up with their own to properly take care of image quality in such titles.



Around the Network
HoloDust said:
curl-6 said:

It's not a major distraction for me personally; I can notice it, but that kind of thing doesn't really take me out of a game. 

To my eyes though there is a big step up from earlier first party titles like Mario Kart or Bananza or Splatoon Raiders to Ocarina; the former looked like high end Switch 1 assets, just at a higher res and with more happening on screen, whereas Ocarina is noticeably richer to me eyes in everything from its materials to its modelling to its effects.

I wouldn't say OoT is more advanced than Bananza, OoT just uses Switch 2 resources differently than Bananza to achieve certain look.

And as Nintendo goes down that path of detailed geometry and physically based rendering, it's even more important for them not to be pigheaded and either use existing solutions (like DLSS) or come up with their own to properly take care of image quality in such titles.

Bananza's not a bad looking game and it's destructible environments are cool, but the actual lighting, materials, textures, etc don't look massively better than 2017's Mario Odyssey on much less powerful hardware, probably cos Bananza itself was in dev for the Switch 1 for many years:

Ocarina, at least to my eyes, has lot more texture detail and more nuanced materials.



curl-6 said:
HoloDust said:

I wouldn't say OoT is more advanced than Bananza, OoT just uses Switch 2 resources differently than Bananza to achieve certain look.

And as Nintendo goes down that path of detailed geometry and physically based rendering, it's even more important for them not to be pigheaded and either use existing solutions (like DLSS) or come up with their own to properly take care of image quality in such titles.

Bananza's not a bad looking game and it's destructible environments are cool, but the actual lighting, materials, textures, etc don't look massively better than 2017's Mario Odyssey on much less powerful hardware, probably cos Bananza itself was in dev for the Switch 1 for many years:

Ocarina, at least to my eyes, has lot more texture detail and more nuanced materials.

Yeah, OoT spends its budget on lighting, textures and materials. Bananza has to deal with complex physics and destructible environment - that's why I said it uses available resources differently, and my estimate is that it's actually more demanding for Switch 2 than OoT. 



Honestly wouldn't be surprised if OoT was also a game that started on SW1, but with the later release allowing Nintendo to do more.

I think we'll have to wait a year or two before we see SW2 focused development games from Nintendo's core studios.

Hoping it then when they figure out how to add temporal upscaling.



I would, like others, see Nintendo use DLSS. Also, very minor but I was disappointed when you hit lanterns in Kakakiro with arrows they don't move.



rtx 4090, 32 gb ram, i7-13700k

Switch 2